Merge branch 'master' of https://github.com/Allanis/Unuk
This commit is contained in:
commit
6e83a0fa77
@ -5,183 +5,183 @@
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#include "../UI/EventHistory.h"
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WorldManager::WorldManager(LevelGen* level) {
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_level = level;
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_level = level;
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}
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WorldManager::~WorldManager(void) {
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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delete npc;
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}
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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delete npc;
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}
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}
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void WorldManager::Update(void) {
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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npc->Update();
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}
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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npc->Update();
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}
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}
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void WorldManager::Render(void) {
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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npc->Render();
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}
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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npc->Render();
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}
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}
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void WorldManager::AddNPC(NPC* npc) {
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_npcs.push_back(npc);
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_npcs.push_back(npc);
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}
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void WorldManager::RemoveNPC(int index) {
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int npcsIndex = 0;
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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if(npcsIndex == index) {
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_npcs.erase(i);
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delete npc;
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}
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npcsIndex++;
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}
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int npcsIndex = 0;
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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if(npcsIndex == index) {
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_npcs.erase(i);
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delete npc;
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}
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npcsIndex++;
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}
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}
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NPC* WorldManager::GetNPC(int index) {
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int npcsIndex = 0;
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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if(npcsIndex == index) {
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return npc;
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}
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npcsIndex++;
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}
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return NULL;
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int npcsIndex = 0;
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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if(npcsIndex == index) {
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return npc;
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}
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npcsIndex++;
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}
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return NULL;
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}
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NPC* WorldManager::GetNPCAt(int xArg, int yArg) {
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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if(xArg >= npc->GetX() && xArg <= (npc->GetX() + npc->GetWidth()) &&
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yArg >= npc->GetY() && yArg <= (npc->GetY() + npc->GetHeight())) {
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return npc;
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}
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}
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return NULL;
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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if(xArg >= npc->GetX() && xArg <= (npc->GetX() + npc->GetWidth()) &&
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yArg >= npc->GetY() && yArg <= (npc->GetY() + npc->GetHeight())) {
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return npc;
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}
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}
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return NULL;
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}
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void WorldManager::CreateNPC(int x, int y) {
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NPC* npc = new NPC(_level);
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npc->SetXY(x, y);
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npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
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_npcs.push_back(npc);
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NPC* npc = new NPC(_level);
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npc->SetXY(x, y);
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npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
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_npcs.push_back(npc);
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}
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bool WorldManager::CheckCollision(const SDL_Rect& charRect, Character* exclude) {
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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if(npc == exclude) {
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continue;
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}
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SDL_Rect npcRect;
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npcRect.x = npc->GetX();
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npcRect.y = npc->GetY();
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npcRect.w = npc->GetWidth();
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npcRect.h = npc->GetHeight();
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if(CheckCollisionRect(npcRect, charRect)) {
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return true;
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}
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}
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return false;
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for(std::list<NPC*>::iterator i = _npcs.begin(); i != _npcs.end(); ++i) {
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NPC* npc = (*i);
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if(npc == exclude) {
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continue;
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}
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SDL_Rect npcRect;
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npcRect.x = npc->GetX();
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npcRect.y = npc->GetY();
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npcRect.w = npc->GetWidth();
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npcRect.h = npc->GetHeight();
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if(CheckCollisionRect(npcRect, charRect)) {
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return true;
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}
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}
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return false;
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}
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void WorldManager::OnPlayerAttack(Player* player) {
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int playerX = (int)(player->GetX() / 32.0f);
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int playerY = (int)(player->GetY() / 32.0f);
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int playerDir = player->GetDirectionFacing();
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int playerX = (int)(player->GetX() / 32.0f);
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int playerY = (int)(player->GetY() / 32.0f);
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int playerDir = player->GetDirectionFacing();
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std::list<NPC*>::iterator i = _npcs.begin();
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std::list<NPC*>::iterator i = _npcs.begin();
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while(i != _npcs.end()) {
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NPC* npc = (*i);
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while(i != _npcs.end()) {
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NPC* npc = (*i);
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int npcX = (int)(npc->GetX() / 32.0f);
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int npcY = (int)(npc->GetY() / 32.0f);
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int npcX = (int)(npc->GetX() / 32.0f);
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int npcY = (int)(npc->GetY() / 32.0f);
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int diffX = npcX - playerX;
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int diffY = npcY - playerY;
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int diffX = npcX - playerX;
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int diffY = npcY - playerY;
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// Not in player's line of sight.
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if(diffX != 0 && diffY != 0) {
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++i;
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continue;
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}
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// Not in player's line of sight.
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if(diffX != 0 && diffY != 0) {
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++i;
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continue;
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}
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// Distance is greater than 2.
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if(abs(diffX) > 2 || abs(diffY) > 2) {
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++i;
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continue;
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}
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// Distance is greater than 2.
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if(abs(diffX) > 2 || abs(diffY) > 2) {
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++i;
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continue;
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}
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// Player not facing the npc.
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if((diffX < 0 && playerDir != Character::FACING_LEFT) ||
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(diffX > 0 && playerDir != Character::FACING_RIGHT) ||
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(diffY < 0 && playerDir != Character::FACING_UP) ||
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(diffY > 0 && playerDir != Character::FACING_DOWN))
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{
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++i;
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continue;
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}
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// Player not facing the npc.
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if((diffX < 0 && playerDir != Character::FACING_LEFT) ||
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(diffX > 0 && playerDir != Character::FACING_RIGHT) ||
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(diffY < 0 && playerDir != Character::FACING_UP) ||
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(diffY > 0 && playerDir != Character::FACING_DOWN))
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{
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++i;
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continue;
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}
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npc->SetHealth(npc->GetHealth() - 20);
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npc->OnAttack();
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npc->SetHealth(npc->GetHealth() - 20);
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npc->OnAttack();
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if(npc->GetHealth() <= 0) {
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// Please note:
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// Naked dudes are known to be sensitive to spicy food.
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char* waysOfDeath[] = {
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"Choked Naked Dude!",
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"Stabbed Naked Dude!",
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"Urinated Acid on Naked Dude!",
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"Killed Naked Dude with a dildo!",
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"Poured Tabasco on Naked Dude!",
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"Threw Acid on Naked Dude!",
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"Slapped Naked Dude with Dead Fish!",
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"Killed Naked Dude with a Pistol!",
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"Ate Naked Dude's brain!",
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"Slaughtered Naked Dude!",
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"Roasted Naked Dude!",
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"Paper Sprayed Naked Dude!",
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"Stoned Naked Dude!",
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"Slayed Naked Dude with a Katana!",
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"Thew Chili Peppers on Naked Dude!",
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"Used Karate on Naked Dude!",
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"Beat the shit out of Naked Dude!",
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"FUS RO DAH!"
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};
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eventHistory->LogEvent(waysOfDeath[rand() % (sizeof(waysOfDeath)/sizeof(char*))]);
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int expGain = 3 + (rand() % 2);
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player->SetExp(player->GetExp() + expGain);
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i = _npcs.erase(i);
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delete npc;
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if(_npcs.empty()) {
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_level->Load("map");
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int spawnX;
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int spawnY;
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_level->FindSpawnPoint(spawnX, spawnY, player->GetWidth(),player->GetHeight());
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player->SetXY(spawnX, spawnY);
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}
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}
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else {
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++i;
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}
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}
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if(npc->GetHealth() <= 0) {
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// Please note:
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// Naked dudes are known to be sensitive to spicy food.
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char* waysOfDeath[] = {
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"Choked Naked Dude!",
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"Stabbed Naked Dude!",
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"Urinated Acid on Naked Dude!",
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"Killed Naked Dude with a dildo!",
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"Poured Tabasco on Naked Dude!",
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"Threw Acid on Naked Dude!",
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"Slapped Naked Dude with Dead Fish!",
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"Killed Naked Dude with a Pistol!",
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"Ate Naked Dude's brain!",
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"Slaughtered Naked Dude!",
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"Roasted Naked Dude!",
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"Pepper Sprayed Naked Dude!",
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"Stoned Naked Dude!",
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"Slayed Naked Dude with a Katana!",
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"Threw Chili Peppers on Naked Dude!",
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"Used Karate on Naked Dude!",
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"Beat the shit out of Naked Dude!",
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"FUS RO DAH!"
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};
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eventHistory->LogEvent(waysOfDeath[rand() % (sizeof(waysOfDeath)/sizeof(char*))]);
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int expGain = 3 + (rand() % 2);
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player->SetExp(player->GetExp() + expGain);
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i = _npcs.erase(i);
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delete npc;
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if(_npcs.empty()) {
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_level->Load("map");
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int spawnX;
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int spawnY;
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_level->FindSpawnPoint(spawnX, spawnY, player->GetWidth(),player->GetHeight());
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player->SetXY(spawnX, spawnY);
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}
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}
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else {
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++i;
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}
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}
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}
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