[FIX] It kinda helps if I lay the tiles rather than just grab the return value, right? :/

This commit is contained in:
Rtch90 2011-12-20 01:13:47 +00:00
parent ebb8c1e303
commit 1fec16968b

View File

@ -21,7 +21,10 @@ public:
SDL_Surface SetTileTexture(SDL_Surface* arg) { _tile.SetTexture(arg); } SDL_Surface SetTileTexture(SDL_Surface* arg) { _tile.SetTexture(arg); }
void SetTileSolidity(bool arg) { _tile.SetSolidity(arg); } void SetTileSolidity(bool arg) { _tile.SetSolidity(arg); }
bool GetTileSolidity(void) { return _tile.GetSolidity(); } bool GetTileSolidity(void) { return _tile.GetSolidity(); }
void SetTileXY(int xArg, int yArg) { _tile.GetX(), _tile.GetY(); } // Well, it kinda helps if I lay the
// tiles rather than just get the
// return value right??
void SetTileXY(int xArg, int yArg) { _tile.SetXY(xArg, yArg); }
int GetTileX(void) { return _tile.GetX(); } int GetTileX(void) { return _tile.GetX(); }
int GetTileY(void) { return _tile.GetY(); } int GetTileY(void) { return _tile.GetY(); }