[FIX] It kinda helps if I lay the tiles rather than just grab the return value, right? :/
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@ -21,7 +21,10 @@ public:
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SDL_Surface SetTileTexture(SDL_Surface* arg) { _tile.SetTexture(arg); }
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SDL_Surface SetTileTexture(SDL_Surface* arg) { _tile.SetTexture(arg); }
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void SetTileSolidity(bool arg) { _tile.SetSolidity(arg); }
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void SetTileSolidity(bool arg) { _tile.SetSolidity(arg); }
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bool GetTileSolidity(void) { return _tile.GetSolidity(); }
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bool GetTileSolidity(void) { return _tile.GetSolidity(); }
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void SetTileXY(int xArg, int yArg) { _tile.GetX(), _tile.GetY(); }
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// Well, it kinda helps if I lay the
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// tiles rather than just get the
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// return value right??
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void SetTileXY(int xArg, int yArg) { _tile.SetXY(xArg, yArg); }
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int GetTileX(void) { return _tile.GetX(); }
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int GetTileX(void) { return _tile.GetX(); }
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int GetTileY(void) { return _tile.GetY(); }
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int GetTileY(void) { return _tile.GetY(); }
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