From 1fec16968b62705a2b7929c07090e5f77baf508b Mon Sep 17 00:00:00 2001
From: Rtch90 <ritchie.cunningham@protonmail.com>
Date: Tue, 20 Dec 2011 01:13:47 +0000
Subject: [PATCH] [FIX] It kinda helps if I lay the tiles rather than just grab
 the return value, right? :/

---
 src/libUnuk/MapTile.h | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/libUnuk/MapTile.h b/src/libUnuk/MapTile.h
index c11fed8..969eaef 100644
--- a/src/libUnuk/MapTile.h
+++ b/src/libUnuk/MapTile.h
@@ -21,7 +21,10 @@ public:
   SDL_Surface SetTileTexture(SDL_Surface* arg)      { _tile.SetTexture(arg); }
   void SetTileSolidity(bool arg)                    { _tile.SetSolidity(arg); }
   bool GetTileSolidity(void)                        { return _tile.GetSolidity(); }
-  void SetTileXY(int xArg, int yArg)                { _tile.GetX(), _tile.GetY(); }
+  // Well, it kinda helps if I lay the
+  // tiles rather than just get the
+  // return value right??
+  void SetTileXY(int xArg, int yArg)                { _tile.SetXY(xArg, yArg); }
   int GetTileX(void)                                { return _tile.GetX(); }
   int GetTileY(void)                                { return _tile.GetY(); }