[Add] Amount of generated NPCs is now level dependent.
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@ -269,7 +269,7 @@ findNext:
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void LevelGen::GenerateEnemies(void) {
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void LevelGen::GenerateEnemies(void) {
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int npcsToGen = 4 + (rand() % 4);
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int npcsToGen = 4 + (rand() % ((_player->GetLevel() * 2) + 4));
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for(int i = 0; i < npcsToGen; i++) {
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for(int i = 0; i < npcsToGen; i++) {
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int spawnX;
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int spawnX;
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