From 1c22f624e6ae028b8808639b097bf755fd5e4aa3 Mon Sep 17 00:00:00 2001 From: Tamir Atias Date: Sun, 5 Feb 2012 19:51:26 +0200 Subject: [PATCH] [Add] Amount of generated NPCs is now level dependent. --- src/libUnuk/LevelGen/LevelGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/libUnuk/LevelGen/LevelGen.cpp b/src/libUnuk/LevelGen/LevelGen.cpp index 09a2833..8ff78ee 100644 --- a/src/libUnuk/LevelGen/LevelGen.cpp +++ b/src/libUnuk/LevelGen/LevelGen.cpp @@ -269,7 +269,7 @@ findNext: } void LevelGen::GenerateEnemies(void) { - int npcsToGen = 4 + (rand() % 4); + int npcsToGen = 4 + (rand() % ((_player->GetLevel() * 2) + 4)); for(int i = 0; i < npcsToGen; i++) { int spawnX;