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Actor
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[Fix] Merging crap to git.
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2012-04-19 12:54:04 +01:00 |
Animation
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[Add] Tile based collisions.
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2012-04-17 20:23:48 +03:00 |
Collision
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[Fix] Fixed an invalid type cast from DWORD to an Uint32
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2012-04-12 18:08:39 +01:00 |
Font
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[Add] Initial work on a title screen.
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2012-04-19 08:14:35 +03:00 |
Global
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[Fix] Movement is now time based.
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2012-04-14 21:51:20 +03:00 |
glx
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Lack of sleep, plenty of caffeine, and a shit ton of work!
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2012-04-06 05:33:18 +01:00 |
IO
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[Add] Implemented Input decices.
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2012-04-08 18:16:35 +01:00 |
Level
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[Fix] Switched to case insensitive check for collision layer name.
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2012-04-17 20:58:20 +03:00 |
Main
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[Change] Created a method for HUD rendering.
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2012-04-19 17:42:51 +03:00 |
Math
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[Add] Now it is possible to draw regions of a sprite.
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2012-04-12 00:24:03 +03:00 |
Sound
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[Add] In-game menu for disabling sounds.
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2012-04-19 17:17:04 +03:00 |
Sprite
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[Fix] Animation was farked!
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2012-04-17 03:58:42 +03:00 |
System
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[Fix] Animation was farked!
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2012-04-17 03:58:42 +03:00 |
Texture
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[Add] Added Animating sprites. -- Bit buggy right now.
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2012-04-15 22:15:23 +01:00 |
TMXParser
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[Fix?] Attempting to fix some seg faults. It seems KonoM's recource management is causing problems.
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2012-04-12 15:04:46 +01:00 |
UI
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[Add] Arrow navigation in menus.
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2012-04-19 11:00:44 +03:00 |