[Add] Implemented Input decices.
This commit is contained in:
parent
a277545963
commit
60366c7ad0
@ -31,6 +31,9 @@ bool CreateInput(void) {
|
||||
|
||||
memcpy(keyboard.keys, tempKeys, sizeof(char) * keyboard.keycount);
|
||||
mouse.buttons = SDL_GetMouseState(&mouse.dx, &mouse.dy);
|
||||
if(&keyboard > 0 || &mouse > 0){
|
||||
Debug::logger->message("Input device registered");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -79,4 +82,5 @@ bool MouseStillUp(int button) { return(!_curr_mouse(button) && !_old_mouse(b
|
||||
void DestroyInput(void) {
|
||||
free(keyboard.keys);
|
||||
free(keyboard.oldKeys);
|
||||
Debug::logger->message("Input device destroyed");
|
||||
}
|
||||
|
@ -1,43 +1,45 @@
|
||||
#pragma once
|
||||
#include <SDL/SDL.h>
|
||||
|
||||
#include "../System/Debug.h"
|
||||
|
||||
typedef struct mouse_s {
|
||||
int dx, dy;
|
||||
int oldx, oldy;
|
||||
unsigned int buttons;
|
||||
unsigned int oldButtons;
|
||||
int dx, dy;
|
||||
int oldx, oldy;
|
||||
unsigned int buttons;
|
||||
unsigned int oldButtons;
|
||||
} mouse_t;
|
||||
|
||||
typedef struct keyboard_s {
|
||||
unsigned char *keys;
|
||||
unsigned char *oldKeys;
|
||||
int keycount;
|
||||
int lastChar;
|
||||
unsigned int mods;
|
||||
unsigned char *keys;
|
||||
unsigned char *oldKeys;
|
||||
int keycount;
|
||||
int lastChar;
|
||||
unsigned int mods;
|
||||
} keyboard_t;
|
||||
|
||||
typedef struct input_s {
|
||||
mouse_t mouse;
|
||||
keyboard_t keyboard;
|
||||
mouse_t mouse;
|
||||
keyboard_t keyboard;
|
||||
} input_t;
|
||||
|
||||
bool CreateInput(void);
|
||||
void UpdateInput(void);
|
||||
bool CreateInput(void);
|
||||
void UpdateInput(void);
|
||||
|
||||
char GetKey(void);
|
||||
char GetKey(void);
|
||||
|
||||
unsigned int GetX(void);
|
||||
unsigned int GetY(void);
|
||||
unsigned int GetOldX(void);
|
||||
unsigned int GetOldY(void);
|
||||
unsigned int GetMods(void);
|
||||
bool KeyDown(int index);
|
||||
bool KeyStillDown(int index);
|
||||
bool KeyUp(int index);
|
||||
bool KeyStillUp(int index);
|
||||
bool MouseDown(int button);
|
||||
bool MouseStillDown(int button);
|
||||
bool MouseUp(int button);
|
||||
bool MouseStillUp(int button);
|
||||
unsigned int GetX(void);
|
||||
unsigned int GetY(void);
|
||||
unsigned int GetOldX(void);
|
||||
unsigned int GetOldY(void);
|
||||
unsigned int GetMods(void);
|
||||
bool KeyDown(int index);
|
||||
bool KeyStillDown(int index);
|
||||
bool KeyUp(int index);
|
||||
bool KeyStillUp(int index);
|
||||
bool MouseDown(int button);
|
||||
bool MouseStillDown(int button);
|
||||
bool MouseUp(int button);
|
||||
bool MouseStillUp(int button);
|
||||
|
||||
void DestroyInput(void);
|
||||
void DestroyInput(void);
|
||||
|
@ -6,12 +6,12 @@
|
||||
#include <GL/glu.h>
|
||||
|
||||
#include "../System/Debug.h"
|
||||
#include "Game.h"
|
||||
#include "../Sprite/Sprite.h"
|
||||
#include "../Texture/Texture.h"
|
||||
#include "Game.h"
|
||||
|
||||
Game::Game(void) {
|
||||
_rotationAngle = 0.0f;
|
||||
_rotationAngle = 0.0f;
|
||||
}
|
||||
|
||||
Game::~Game(void) {
|
||||
@ -19,56 +19,57 @@ Game::~Game(void) {
|
||||
}
|
||||
|
||||
bool Game::Init(void) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
Texture* testTexture = new Texture();
|
||||
testTexture->Load("../Data/Img/test.png");
|
||||
|
||||
|
||||
_testSprite = new Sprite();
|
||||
_testSprite->SetTexture(testTexture);
|
||||
_testSprite->SetHandle(Vec2(800/2, 600/2));
|
||||
_testSprite->SetScale(Vec2(5.0f, 5.0f));
|
||||
|
||||
// Return success.
|
||||
return true;
|
||||
// Return success.
|
||||
return true;
|
||||
}
|
||||
|
||||
void Game::Prepare(float dt) {
|
||||
const float SPEED = 15.0f;
|
||||
_rotationAngle += SPEED*dt;
|
||||
if(_rotationAngle > 360.0f) {
|
||||
const float SPEED = 15.0f;
|
||||
_rotationAngle += SPEED*dt;
|
||||
if(_rotationAngle > 360.0f) {
|
||||
_rotationAngle -= 360.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Game::Render(void) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0, 800.0, 600.0, 0.0, 0.0, 1.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
|
||||
_testSprite->SetRotation(_rotationAngle);
|
||||
_testSprite->Draw();
|
||||
_testSprite->Draw();
|
||||
}
|
||||
|
||||
void Game::Shutdown(void) {
|
||||
delete _testSprite->GetTexture();
|
||||
Debug::logger->message("\n ----- Cleaning Engine -----");
|
||||
delete _testSprite->GetTexture();
|
||||
delete _testSprite;
|
||||
}
|
||||
|
||||
void Game::OnResize(int width, int height) {
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
gluPerspective(45.0f, float(width) / float(height), 1.0f, 100.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
gluPerspective(45.0f, float(width) / float(height), 1.0f, 100.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "../IO/Input.h"
|
||||
|
||||
class Sprite;
|
||||
|
||||
@ -6,15 +7,15 @@ class Game {
|
||||
public:
|
||||
Game(void);
|
||||
~Game(void);
|
||||
|
||||
|
||||
bool Init(void);
|
||||
void Prepare(float dt);
|
||||
void Render(void);
|
||||
void Shutdown(void);
|
||||
|
||||
|
||||
void OnResize(int width, int height);
|
||||
|
||||
private:
|
||||
float _rotationAngle;
|
||||
Sprite* _testSprite;
|
||||
Sprite* _testSprite;
|
||||
};
|
||||
|
@ -17,13 +17,13 @@ using std::string;
|
||||
unsigned int GetTickCount(void) {
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
|
||||
|
||||
unsigned long secs = t.tv_sec * 1000;
|
||||
secs += (t.tv_usec / 1000);
|
||||
return secs;
|
||||
secs += (t.tv_usec / 1000);
|
||||
return secs;
|
||||
}
|
||||
|
||||
LGLXWindow::LGLXWindow(void) :
|
||||
LGLXWindow::LGLXWindow(void) :
|
||||
_game(NULL),
|
||||
_isRunning(true),
|
||||
_lastTime(0),
|
||||
@ -35,208 +35,210 @@ LGLXWindow::LGLXWindow(void) :
|
||||
_width(0),
|
||||
_height(0),
|
||||
_bpp(0),
|
||||
_GL3Supported(false)
|
||||
{}
|
||||
|
||||
_GL3Supported(false)
|
||||
{ CreateInput(); }
|
||||
|
||||
LGLXWindow::~LGLXWindow(void) {
|
||||
|
||||
}
|
||||
|
||||
bool LGLXWindow::Create(int width, int height, int bpp, bool fullscreen) {
|
||||
// Open the default display.
|
||||
_display = XOpenDisplay(0);
|
||||
if(!_display) {
|
||||
Debug::logger->message("Could not open the display.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the default screen ID.
|
||||
_screenID = DefaultScreen(_display);
|
||||
|
||||
int n = 0, modeNum = 0;
|
||||
// Get a frambuffer config useing the default attributes.
|
||||
GLXFBConfig framebufferConfig = (*glXChooseFBConfig(_display, DefaultScreen(_display), 0, &n));
|
||||
|
||||
XF86VidModeModeInfo **modes;
|
||||
if(!XF86VidModeGetAllModeLines(_display, _screenID, &modeNum, &modes)) {
|
||||
// Open the default display.
|
||||
_display = XOpenDisplay(0);
|
||||
if(!_display) {
|
||||
Debug::logger->message("Could not open the display.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the default screen ID.
|
||||
_screenID = DefaultScreen(_display);
|
||||
|
||||
int n = 0, modeNum = 0;
|
||||
// Get a frambuffer config useing the default attributes.
|
||||
GLXFBConfig framebufferConfig = (*glXChooseFBConfig(_display, DefaultScreen(_display), 0, &n));
|
||||
|
||||
XF86VidModeModeInfo **modes;
|
||||
if(!XF86VidModeGetAllModeLines(_display, _screenID, &modeNum, &modes)) {
|
||||
Debug::logger->message("Could not query the video modes.");
|
||||
return false;
|
||||
}
|
||||
|
||||
_XF86DeskMode = *modes[0];
|
||||
|
||||
int bestMode = -1;
|
||||
for(int i = 0; i < modeNum; i++) {
|
||||
}
|
||||
|
||||
_XF86DeskMode = *modes[0];
|
||||
|
||||
int bestMode = -1;
|
||||
for(int i = 0; i < modeNum; i++) {
|
||||
if((modes[i]->hdisplay == width) && (modes[i]->vdisplay == height)) {
|
||||
bestMode = i;
|
||||
}
|
||||
}
|
||||
|
||||
if(bestMode == -1) {
|
||||
}
|
||||
}
|
||||
|
||||
if(bestMode == -1) {
|
||||
Debug::logger->message("Could not find a suitable graphics mode.");
|
||||
return false;
|
||||
}
|
||||
|
||||
int doubleBufferedAttribList[] = {
|
||||
}
|
||||
|
||||
int doubleBufferedAttribList[] = {
|
||||
GLX_RGBA, GLX_DOUBLEBUFFER,
|
||||
GLX_RED_SIZE, 4,
|
||||
GLX_GREEN_SIZE, 4,
|
||||
GLX_BLUE_SIZE, 4,
|
||||
GLX_DEPTH_SIZE, 16,
|
||||
None
|
||||
};
|
||||
|
||||
XVisualInfo* vi = NULL;
|
||||
// Attempt to create a double buffered window.
|
||||
vi = glXChooseVisual(_display, _screenID, doubleBufferedAttribList);
|
||||
if(!vi) {
|
||||
};
|
||||
|
||||
XVisualInfo* vi = NULL;
|
||||
// Attempt to create a double buffered window.
|
||||
vi = glXChooseVisual(_display, _screenID, doubleBufferedAttribList);
|
||||
if(!vi) {
|
||||
Debug::logger->message("Could not create a double buffere window.. Sux..");
|
||||
}
|
||||
|
||||
// Time to create a GL 2.1 context.
|
||||
GLXContext gl2Context = glXCreateContext(_display, vi, 0, GL_TRUE);
|
||||
if(!gl2Context) {
|
||||
}
|
||||
|
||||
// Time to create a GL 2.1 context.
|
||||
GLXContext gl2Context = glXCreateContext(_display, vi, 0, GL_TRUE);
|
||||
if(!gl2Context) {
|
||||
Debug::logger->message("Could Not create a GL 2.1 context, check your darn graphics drivers");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get a pointer to the GL 3.0 context creation.
|
||||
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs
|
||||
}
|
||||
|
||||
// Get a pointer to the GL 3.0 context creation.
|
||||
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs
|
||||
= (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB");
|
||||
if(glXCreateContextAttribs == NULL) {
|
||||
if(glXCreateContextAttribs == NULL) {
|
||||
Debug::logger->message("OpenGL 3.0 is not supported, falling back to 2.1");
|
||||
_glContext = gl2Context;
|
||||
_GL3Supported = false;
|
||||
} else {
|
||||
// We create a GL 3.0 context..
|
||||
|
||||
} else {
|
||||
// We create a GL 3.0 context..
|
||||
|
||||
int attribs[] = {
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, 3, // We want a 3.0 context.
|
||||
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
|
||||
0 // Zero indicates the end of the array.
|
||||
};
|
||||
|
||||
_glContext = glXCreateContextAttribs(_display, framebufferConfig, 0, true, &attribs[0]);
|
||||
// We can destroy thr GL 2.0 context once the 3.0 one has been checked.
|
||||
glXDestroyContext(_display, gl2Context);
|
||||
_GL3Supported = true;
|
||||
}
|
||||
|
||||
Colormap cmap = XCreateColormap(_display, RootWindow(_display, vi->screen), vi->visual, AllocNone);
|
||||
_XSetAttr.colormap = cmap;
|
||||
_XSetAttr.border_pixel = 0;
|
||||
_XSetAttr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
|
||||
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
|
||||
0 // Zero indicates the end of the array.
|
||||
};
|
||||
|
||||
_glContext = glXCreateContextAttribs(_display, framebufferConfig, 0, true, &attribs[0]);
|
||||
// We can destroy thr GL 2.0 context once the 3.0 one has been checked.
|
||||
glXDestroyContext(_display, gl2Context);
|
||||
_GL3Supported = true;
|
||||
}
|
||||
|
||||
Colormap cmap = XCreateColormap(_display, RootWindow(_display, vi->screen), vi->visual, AllocNone);
|
||||
_XSetAttr.colormap = cmap;
|
||||
_XSetAttr.border_pixel = 0;
|
||||
_XSetAttr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
|
||||
StructureNotifyMask;
|
||||
_XSetAttr.override_redirect = False;
|
||||
|
||||
//unsigned long windowAttributes = CWBorderPixel | CWColormap | CWEventMask;
|
||||
|
||||
if(fullscreen) {
|
||||
//windowAttributes = CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
|
||||
|
||||
XF86VidModeSwitchToMode(_display, _screenID, modes[bestMode]);
|
||||
XF86VidModeSetViewPort(_display, _screenID, 0, 0);
|
||||
_XSetAttr.override_redirect = True;
|
||||
}
|
||||
|
||||
_xWindow = XCreateWindow(_display, RootWindow(_display, vi->screen),
|
||||
_XSetAttr.override_redirect = False;
|
||||
|
||||
//unsigned long windowAttributes = CWBorderPixel | CWColormap | CWEventMask;
|
||||
|
||||
if(fullscreen) {
|
||||
//windowAttributes = CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
|
||||
|
||||
XF86VidModeSwitchToMode(_display, _screenID, modes[bestMode]);
|
||||
XF86VidModeSetViewPort(_display, _screenID, 0, 0);
|
||||
_XSetAttr.override_redirect = True;
|
||||
}
|
||||
|
||||
_xWindow = XCreateWindow(_display, RootWindow(_display, vi->screen),
|
||||
0, 0, width, height, 0, vi->depth, InputOutput, vi->visual,
|
||||
CWBorderPixel | CWColormap | CWEventMask, &_XSetAttr);
|
||||
string title = "LibD";
|
||||
|
||||
if(fullscreen) {
|
||||
XWarpPointer(_display, None, _xWindow, 0, 0, 0, 0, 0, 0);
|
||||
XMapRaised(_display, _xWindow);
|
||||
XGrabKeyboard(_display, _xWindow, True, GrabModeAsync, GrabModeAsync, CurrentTime);
|
||||
XGrabPointer(_display, _xWindow, True, ButtonPressMask, GrabModeAsync, GrabModeAsync,
|
||||
string title = "LibD";
|
||||
|
||||
if(fullscreen) {
|
||||
XWarpPointer(_display, None, _xWindow, 0, 0, 0, 0, 0, 0);
|
||||
XMapRaised(_display, _xWindow);
|
||||
XGrabKeyboard(_display, _xWindow, True, GrabModeAsync, GrabModeAsync, CurrentTime);
|
||||
XGrabPointer(_display, _xWindow, True, ButtonPressMask, GrabModeAsync, GrabModeAsync,
|
||||
_xWindow, None, CurrentTime);
|
||||
} else {
|
||||
Atom wmDelete = XInternAtom(_display, "WM_DELETE_WINDOW", True);
|
||||
XSetWMProtocols(_display, _xWindow, &wmDelete, 1);
|
||||
XSetStandardProperties(_display, _xWindow, title.c_str(), None, 0, NULL, 0, NULL);
|
||||
XMapRaised(_display, _xWindow);
|
||||
}
|
||||
|
||||
XFree(modes);
|
||||
|
||||
glXMakeCurrent(_display, _xWindow, _glContext);
|
||||
|
||||
int posX = 0;
|
||||
int posY = 0;
|
||||
Window winDummy;
|
||||
unsigned int borderDummy;
|
||||
|
||||
_width = (unsigned) width;
|
||||
_height = (unsigned) height;
|
||||
_bpp = (unsigned) bpp;
|
||||
|
||||
XGetGeometry(_display, _xWindow, &winDummy, &posX, &posY,
|
||||
} else {
|
||||
Atom wmDelete = XInternAtom(_display, "WM_DELETE_WINDOW", True);
|
||||
XSetWMProtocols(_display, _xWindow, &wmDelete, 1);
|
||||
XSetStandardProperties(_display, _xWindow, title.c_str(), None, 0, NULL, 0, NULL);
|
||||
XMapRaised(_display, _xWindow);
|
||||
}
|
||||
|
||||
XFree(modes);
|
||||
|
||||
glXMakeCurrent(_display, _xWindow, _glContext);
|
||||
|
||||
int posX = 0;
|
||||
int posY = 0;
|
||||
Window winDummy;
|
||||
unsigned int borderDummy;
|
||||
|
||||
_width = (unsigned) width;
|
||||
_height = (unsigned) height;
|
||||
_bpp = (unsigned) bpp;
|
||||
|
||||
XGetGeometry(_display, _xWindow, &winDummy, &posX, &posY,
|
||||
&_width, &_height, &borderDummy, &_bpp);
|
||||
|
||||
// Init the time.
|
||||
_lastTime = GetTickCount();
|
||||
return true;
|
||||
// Init the time.
|
||||
_lastTime = GetTickCount();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void LGLXWindow::Destroy(void) {
|
||||
if(_glContext) {
|
||||
glXMakeCurrent(_display, None, NULL);
|
||||
glXDestroyContext(_display, _glContext);
|
||||
_glContext = NULL;
|
||||
}
|
||||
if(_isFullscreen) {
|
||||
XF86VidModeSwitchToMode(_display, _screenID, &_XF86DeskMode);
|
||||
XF86VidModeSetViewPort(_display, _screenID, 0, 0);
|
||||
}
|
||||
|
||||
XCloseDisplay(_display);
|
||||
}
|
||||
if(_glContext) {
|
||||
glXMakeCurrent(_display, None, NULL);
|
||||
glXDestroyContext(_display, _glContext);
|
||||
_glContext = NULL;
|
||||
}
|
||||
if(_isFullscreen) {
|
||||
XF86VidModeSwitchToMode(_display, _screenID, &_XF86DeskMode);
|
||||
XF86VidModeSetViewPort(_display, _screenID, 0, 0);
|
||||
}
|
||||
DestroyInput();
|
||||
XCloseDisplay(_display);
|
||||
}
|
||||
|
||||
void LGLXWindow::ProcessEvents(void) {
|
||||
XEvent event;
|
||||
|
||||
while(XPending(_display) > 0) {
|
||||
XNextEvent(_display, &event);
|
||||
switch(event.type) {
|
||||
case Expose:
|
||||
if(event.xexpose.count != 0)
|
||||
break;
|
||||
break;
|
||||
case ConfigureNotify:
|
||||
{
|
||||
int width = event.xconfigure.width;
|
||||
int height = event.xconfigure.height;
|
||||
GetAttachedGame()->OnResize(width, height);
|
||||
}
|
||||
break;
|
||||
case KeyPress:
|
||||
{
|
||||
if(XLookupKeysym(&event.xkey, 0) == XK_Escape) {
|
||||
XEvent event;
|
||||
|
||||
while(XPending(_display) > 0) {
|
||||
XNextEvent(_display, &event);
|
||||
switch(event.type) {
|
||||
case Expose:
|
||||
if(event.xexpose.count != 0)
|
||||
break;
|
||||
break;
|
||||
case ConfigureNotify:
|
||||
{
|
||||
int width = event.xconfigure.width;
|
||||
int height = event.xconfigure.height;
|
||||
GetAttachedGame()->OnResize(width, height);
|
||||
}
|
||||
break;
|
||||
case KeyPress:
|
||||
{
|
||||
if(XLookupKeysym(&event.xkey, 0) == XK_Escape) {
|
||||
_isRunning = false;
|
||||
}
|
||||
}
|
||||
// Register the key press with keyboard interface.
|
||||
}
|
||||
break;
|
||||
case KeyRelease:
|
||||
{
|
||||
// Code here NAW!
|
||||
}
|
||||
break;
|
||||
case ClientMessage:
|
||||
if(string(XGetAtomName(_display, event.xclient.message_type)) == string("WM_PROTOCOLS")) {
|
||||
_isRunning = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case KeyRelease:
|
||||
{
|
||||
if(KeyStillUp(SDLK_SPACE)) {
|
||||
Debug::logger->message("Testing Input!");
|
||||
}
|
||||
// Code here NAW!
|
||||
}
|
||||
break;
|
||||
case ClientMessage:
|
||||
if(string(XGetAtomName(_display, event.xclient.message_type)) == string("WM_PROTOCOLS")) {
|
||||
_isRunning = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float LGLXWindow::GetElapsedSeconds(void) {
|
||||
unsigned int currentTime = GetTickCount();
|
||||
unsigned int diff = currentTime - _lastTime;
|
||||
_lastTime = currentTime;
|
||||
return float(diff) / 1000.0f;
|
||||
}
|
||||
|
||||
unsigned int currentTime = GetTickCount();
|
||||
unsigned int diff = currentTime - _lastTime;
|
||||
_lastTime = currentTime;
|
||||
return float(diff) / 1000.0f;
|
||||
}
|
||||
|
@ -18,39 +18,41 @@ class LGLXWindow {
|
||||
public:
|
||||
LGLXWindow(void);
|
||||
virtual ~LGLXWindow(void);
|
||||
|
||||
|
||||
bool Create(int width, int hight, int bpp, bool fullscreen);
|
||||
void Destroy(void);
|
||||
void ProcessEvents(void);
|
||||
void AttachGame(Game* game) { _game = game; }
|
||||
|
||||
|
||||
bool IsRunning(void) { return _isRunning; }
|
||||
void SwapBuffers(void) { glXSwapBuffers(_display, _xWindow); }
|
||||
|
||||
|
||||
float GetElapsedSeconds(void);
|
||||
|
||||
|
||||
private:
|
||||
// A pointer to our game thingy..
|
||||
Game* _game;
|
||||
// Check to see if the window is still running FFS.
|
||||
bool _isRunning;
|
||||
|
||||
|
||||
keyboard_t keyboard;
|
||||
|
||||
Game* GetAttachedGame(void) { return _game; }
|
||||
|
||||
|
||||
unsigned int _lastTime;
|
||||
|
||||
|
||||
Display* _display;
|
||||
Window _xWindow;
|
||||
GLXContext _glContext;
|
||||
XF86VidModeModeInfo _XF86DeskMode;
|
||||
XSetWindowAttributes _XSetAttr;
|
||||
int _screenID;
|
||||
|
||||
|
||||
bool _isFullscreen;
|
||||
unsigned int _width;
|
||||
unsigned int _height;
|
||||
unsigned int _bpp;
|
||||
|
||||
|
||||
bool _GL3Supported;
|
||||
// I think that's about all I need for now.. FOR NOW!!!
|
||||
};
|
||||
|
@ -69,8 +69,7 @@ int main(int argc, char** argv) {
|
||||
programWindow.SwapBuffers();
|
||||
}
|
||||
game.Shutdown(); // Free any resouces.
|
||||
Debug::closeLog();
|
||||
programWindow.Destroy(); // Destroy the program window.
|
||||
|
||||
Debug::closeLog();
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user