[Add] Implemented Input decices.

This commit is contained in:
Rtch90 2012-04-08 18:16:35 +01:00
parent a277545963
commit 60366c7ad0
7 changed files with 247 additions and 236 deletions

View File

@ -31,6 +31,9 @@ bool CreateInput(void) {
memcpy(keyboard.keys, tempKeys, sizeof(char) * keyboard.keycount);
mouse.buttons = SDL_GetMouseState(&mouse.dx, &mouse.dy);
if(&keyboard > 0 || &mouse > 0){
Debug::logger->message("Input device registered");
}
return true;
}
@ -79,4 +82,5 @@ bool MouseStillUp(int button) { return(!_curr_mouse(button) && !_old_mouse(b
void DestroyInput(void) {
free(keyboard.keys);
free(keyboard.oldKeys);
Debug::logger->message("Input device destroyed");
}

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@ -1,43 +1,45 @@
#pragma once
#include <SDL/SDL.h>
#include "../System/Debug.h"
typedef struct mouse_s {
int dx, dy;
int oldx, oldy;
unsigned int buttons;
unsigned int oldButtons;
int dx, dy;
int oldx, oldy;
unsigned int buttons;
unsigned int oldButtons;
} mouse_t;
typedef struct keyboard_s {
unsigned char *keys;
unsigned char *oldKeys;
int keycount;
int lastChar;
unsigned int mods;
unsigned char *keys;
unsigned char *oldKeys;
int keycount;
int lastChar;
unsigned int mods;
} keyboard_t;
typedef struct input_s {
mouse_t mouse;
keyboard_t keyboard;
mouse_t mouse;
keyboard_t keyboard;
} input_t;
bool CreateInput(void);
void UpdateInput(void);
bool CreateInput(void);
void UpdateInput(void);
char GetKey(void);
char GetKey(void);
unsigned int GetX(void);
unsigned int GetY(void);
unsigned int GetOldX(void);
unsigned int GetOldY(void);
unsigned int GetMods(void);
bool KeyDown(int index);
bool KeyStillDown(int index);
bool KeyUp(int index);
bool KeyStillUp(int index);
bool MouseDown(int button);
bool MouseStillDown(int button);
bool MouseUp(int button);
bool MouseStillUp(int button);
unsigned int GetX(void);
unsigned int GetY(void);
unsigned int GetOldX(void);
unsigned int GetOldY(void);
unsigned int GetMods(void);
bool KeyDown(int index);
bool KeyStillDown(int index);
bool KeyUp(int index);
bool KeyStillUp(int index);
bool MouseDown(int button);
bool MouseStillDown(int button);
bool MouseUp(int button);
bool MouseStillUp(int button);
void DestroyInput(void);
void DestroyInput(void);

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@ -6,12 +6,12 @@
#include <GL/glu.h>
#include "../System/Debug.h"
#include "Game.h"
#include "../Sprite/Sprite.h"
#include "../Texture/Texture.h"
#include "Game.h"
Game::Game(void) {
_rotationAngle = 0.0f;
_rotationAngle = 0.0f;
}
Game::~Game(void) {
@ -19,56 +19,57 @@ Game::~Game(void) {
}
bool Game::Init(void) {
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
Texture* testTexture = new Texture();
testTexture->Load("../Data/Img/test.png");
_testSprite = new Sprite();
_testSprite->SetTexture(testTexture);
_testSprite->SetHandle(Vec2(800/2, 600/2));
_testSprite->SetScale(Vec2(5.0f, 5.0f));
// Return success.
return true;
// Return success.
return true;
}
void Game::Prepare(float dt) {
const float SPEED = 15.0f;
_rotationAngle += SPEED*dt;
if(_rotationAngle > 360.0f) {
const float SPEED = 15.0f;
_rotationAngle += SPEED*dt;
if(_rotationAngle > 360.0f) {
_rotationAngle -= 360.0f;
}
}
}
void Game::Render(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 800.0, 600.0, 0.0, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
_testSprite->SetRotation(_rotationAngle);
_testSprite->Draw();
_testSprite->Draw();
}
void Game::Shutdown(void) {
delete _testSprite->GetTexture();
Debug::logger->message("\n ----- Cleaning Engine -----");
delete _testSprite->GetTexture();
delete _testSprite;
}
void Game::OnResize(int width, int height) {
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, float(width) / float(height), 1.0f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, float(width) / float(height), 1.0f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

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@ -1,4 +1,5 @@
#pragma once
#include "../IO/Input.h"
class Sprite;
@ -6,15 +7,15 @@ class Game {
public:
Game(void);
~Game(void);
bool Init(void);
void Prepare(float dt);
void Render(void);
void Shutdown(void);
void OnResize(int width, int height);
private:
float _rotationAngle;
Sprite* _testSprite;
Sprite* _testSprite;
};

View File

@ -17,13 +17,13 @@ using std::string;
unsigned int GetTickCount(void) {
struct timeval t;
gettimeofday(&t, NULL);
unsigned long secs = t.tv_sec * 1000;
secs += (t.tv_usec / 1000);
return secs;
secs += (t.tv_usec / 1000);
return secs;
}
LGLXWindow::LGLXWindow(void) :
LGLXWindow::LGLXWindow(void) :
_game(NULL),
_isRunning(true),
_lastTime(0),
@ -35,208 +35,210 @@ LGLXWindow::LGLXWindow(void) :
_width(0),
_height(0),
_bpp(0),
_GL3Supported(false)
{}
_GL3Supported(false)
{ CreateInput(); }
LGLXWindow::~LGLXWindow(void) {
}
bool LGLXWindow::Create(int width, int height, int bpp, bool fullscreen) {
// Open the default display.
_display = XOpenDisplay(0);
if(!_display) {
Debug::logger->message("Could not open the display.");
return false;
}
// Get the default screen ID.
_screenID = DefaultScreen(_display);
int n = 0, modeNum = 0;
// Get a frambuffer config useing the default attributes.
GLXFBConfig framebufferConfig = (*glXChooseFBConfig(_display, DefaultScreen(_display), 0, &n));
XF86VidModeModeInfo **modes;
if(!XF86VidModeGetAllModeLines(_display, _screenID, &modeNum, &modes)) {
// Open the default display.
_display = XOpenDisplay(0);
if(!_display) {
Debug::logger->message("Could not open the display.");
return false;
}
// Get the default screen ID.
_screenID = DefaultScreen(_display);
int n = 0, modeNum = 0;
// Get a frambuffer config useing the default attributes.
GLXFBConfig framebufferConfig = (*glXChooseFBConfig(_display, DefaultScreen(_display), 0, &n));
XF86VidModeModeInfo **modes;
if(!XF86VidModeGetAllModeLines(_display, _screenID, &modeNum, &modes)) {
Debug::logger->message("Could not query the video modes.");
return false;
}
_XF86DeskMode = *modes[0];
int bestMode = -1;
for(int i = 0; i < modeNum; i++) {
}
_XF86DeskMode = *modes[0];
int bestMode = -1;
for(int i = 0; i < modeNum; i++) {
if((modes[i]->hdisplay == width) && (modes[i]->vdisplay == height)) {
bestMode = i;
}
}
if(bestMode == -1) {
}
}
if(bestMode == -1) {
Debug::logger->message("Could not find a suitable graphics mode.");
return false;
}
int doubleBufferedAttribList[] = {
}
int doubleBufferedAttribList[] = {
GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 4,
GLX_GREEN_SIZE, 4,
GLX_BLUE_SIZE, 4,
GLX_DEPTH_SIZE, 16,
None
};
XVisualInfo* vi = NULL;
// Attempt to create a double buffered window.
vi = glXChooseVisual(_display, _screenID, doubleBufferedAttribList);
if(!vi) {
};
XVisualInfo* vi = NULL;
// Attempt to create a double buffered window.
vi = glXChooseVisual(_display, _screenID, doubleBufferedAttribList);
if(!vi) {
Debug::logger->message("Could not create a double buffere window.. Sux..");
}
// Time to create a GL 2.1 context.
GLXContext gl2Context = glXCreateContext(_display, vi, 0, GL_TRUE);
if(!gl2Context) {
}
// Time to create a GL 2.1 context.
GLXContext gl2Context = glXCreateContext(_display, vi, 0, GL_TRUE);
if(!gl2Context) {
Debug::logger->message("Could Not create a GL 2.1 context, check your darn graphics drivers");
return false;
}
// Get a pointer to the GL 3.0 context creation.
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs
}
// Get a pointer to the GL 3.0 context creation.
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs
= (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB");
if(glXCreateContextAttribs == NULL) {
if(glXCreateContextAttribs == NULL) {
Debug::logger->message("OpenGL 3.0 is not supported, falling back to 2.1");
_glContext = gl2Context;
_GL3Supported = false;
} else {
// We create a GL 3.0 context..
} else {
// We create a GL 3.0 context..
int attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3, // We want a 3.0 context.
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
0 // Zero indicates the end of the array.
};
_glContext = glXCreateContextAttribs(_display, framebufferConfig, 0, true, &attribs[0]);
// We can destroy thr GL 2.0 context once the 3.0 one has been checked.
glXDestroyContext(_display, gl2Context);
_GL3Supported = true;
}
Colormap cmap = XCreateColormap(_display, RootWindow(_display, vi->screen), vi->visual, AllocNone);
_XSetAttr.colormap = cmap;
_XSetAttr.border_pixel = 0;
_XSetAttr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
0 // Zero indicates the end of the array.
};
_glContext = glXCreateContextAttribs(_display, framebufferConfig, 0, true, &attribs[0]);
// We can destroy thr GL 2.0 context once the 3.0 one has been checked.
glXDestroyContext(_display, gl2Context);
_GL3Supported = true;
}
Colormap cmap = XCreateColormap(_display, RootWindow(_display, vi->screen), vi->visual, AllocNone);
_XSetAttr.colormap = cmap;
_XSetAttr.border_pixel = 0;
_XSetAttr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
StructureNotifyMask;
_XSetAttr.override_redirect = False;
//unsigned long windowAttributes = CWBorderPixel | CWColormap | CWEventMask;
if(fullscreen) {
//windowAttributes = CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
XF86VidModeSwitchToMode(_display, _screenID, modes[bestMode]);
XF86VidModeSetViewPort(_display, _screenID, 0, 0);
_XSetAttr.override_redirect = True;
}
_xWindow = XCreateWindow(_display, RootWindow(_display, vi->screen),
_XSetAttr.override_redirect = False;
//unsigned long windowAttributes = CWBorderPixel | CWColormap | CWEventMask;
if(fullscreen) {
//windowAttributes = CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
XF86VidModeSwitchToMode(_display, _screenID, modes[bestMode]);
XF86VidModeSetViewPort(_display, _screenID, 0, 0);
_XSetAttr.override_redirect = True;
}
_xWindow = XCreateWindow(_display, RootWindow(_display, vi->screen),
0, 0, width, height, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &_XSetAttr);
string title = "LibD";
if(fullscreen) {
XWarpPointer(_display, None, _xWindow, 0, 0, 0, 0, 0, 0);
XMapRaised(_display, _xWindow);
XGrabKeyboard(_display, _xWindow, True, GrabModeAsync, GrabModeAsync, CurrentTime);
XGrabPointer(_display, _xWindow, True, ButtonPressMask, GrabModeAsync, GrabModeAsync,
string title = "LibD";
if(fullscreen) {
XWarpPointer(_display, None, _xWindow, 0, 0, 0, 0, 0, 0);
XMapRaised(_display, _xWindow);
XGrabKeyboard(_display, _xWindow, True, GrabModeAsync, GrabModeAsync, CurrentTime);
XGrabPointer(_display, _xWindow, True, ButtonPressMask, GrabModeAsync, GrabModeAsync,
_xWindow, None, CurrentTime);
} else {
Atom wmDelete = XInternAtom(_display, "WM_DELETE_WINDOW", True);
XSetWMProtocols(_display, _xWindow, &wmDelete, 1);
XSetStandardProperties(_display, _xWindow, title.c_str(), None, 0, NULL, 0, NULL);
XMapRaised(_display, _xWindow);
}
XFree(modes);
glXMakeCurrent(_display, _xWindow, _glContext);
int posX = 0;
int posY = 0;
Window winDummy;
unsigned int borderDummy;
_width = (unsigned) width;
_height = (unsigned) height;
_bpp = (unsigned) bpp;
XGetGeometry(_display, _xWindow, &winDummy, &posX, &posY,
} else {
Atom wmDelete = XInternAtom(_display, "WM_DELETE_WINDOW", True);
XSetWMProtocols(_display, _xWindow, &wmDelete, 1);
XSetStandardProperties(_display, _xWindow, title.c_str(), None, 0, NULL, 0, NULL);
XMapRaised(_display, _xWindow);
}
XFree(modes);
glXMakeCurrent(_display, _xWindow, _glContext);
int posX = 0;
int posY = 0;
Window winDummy;
unsigned int borderDummy;
_width = (unsigned) width;
_height = (unsigned) height;
_bpp = (unsigned) bpp;
XGetGeometry(_display, _xWindow, &winDummy, &posX, &posY,
&_width, &_height, &borderDummy, &_bpp);
// Init the time.
_lastTime = GetTickCount();
return true;
// Init the time.
_lastTime = GetTickCount();
return true;
}
void LGLXWindow::Destroy(void) {
if(_glContext) {
glXMakeCurrent(_display, None, NULL);
glXDestroyContext(_display, _glContext);
_glContext = NULL;
}
if(_isFullscreen) {
XF86VidModeSwitchToMode(_display, _screenID, &_XF86DeskMode);
XF86VidModeSetViewPort(_display, _screenID, 0, 0);
}
XCloseDisplay(_display);
}
if(_glContext) {
glXMakeCurrent(_display, None, NULL);
glXDestroyContext(_display, _glContext);
_glContext = NULL;
}
if(_isFullscreen) {
XF86VidModeSwitchToMode(_display, _screenID, &_XF86DeskMode);
XF86VidModeSetViewPort(_display, _screenID, 0, 0);
}
DestroyInput();
XCloseDisplay(_display);
}
void LGLXWindow::ProcessEvents(void) {
XEvent event;
while(XPending(_display) > 0) {
XNextEvent(_display, &event);
switch(event.type) {
case Expose:
if(event.xexpose.count != 0)
break;
break;
case ConfigureNotify:
{
int width = event.xconfigure.width;
int height = event.xconfigure.height;
GetAttachedGame()->OnResize(width, height);
}
break;
case KeyPress:
{
if(XLookupKeysym(&event.xkey, 0) == XK_Escape) {
XEvent event;
while(XPending(_display) > 0) {
XNextEvent(_display, &event);
switch(event.type) {
case Expose:
if(event.xexpose.count != 0)
break;
break;
case ConfigureNotify:
{
int width = event.xconfigure.width;
int height = event.xconfigure.height;
GetAttachedGame()->OnResize(width, height);
}
break;
case KeyPress:
{
if(XLookupKeysym(&event.xkey, 0) == XK_Escape) {
_isRunning = false;
}
}
// Register the key press with keyboard interface.
}
break;
case KeyRelease:
{
// Code here NAW!
}
break;
case ClientMessage:
if(string(XGetAtomName(_display, event.xclient.message_type)) == string("WM_PROTOCOLS")) {
_isRunning = true;
}
break;
default:
break;
}
}
}
break;
case KeyRelease:
{
if(KeyStillUp(SDLK_SPACE)) {
Debug::logger->message("Testing Input!");
}
// Code here NAW!
}
break;
case ClientMessage:
if(string(XGetAtomName(_display, event.xclient.message_type)) == string("WM_PROTOCOLS")) {
_isRunning = true;
}
break;
default:
break;
}
}
}
float LGLXWindow::GetElapsedSeconds(void) {
unsigned int currentTime = GetTickCount();
unsigned int diff = currentTime - _lastTime;
_lastTime = currentTime;
return float(diff) / 1000.0f;
}
unsigned int currentTime = GetTickCount();
unsigned int diff = currentTime - _lastTime;
_lastTime = currentTime;
return float(diff) / 1000.0f;
}

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@ -18,39 +18,41 @@ class LGLXWindow {
public:
LGLXWindow(void);
virtual ~LGLXWindow(void);
bool Create(int width, int hight, int bpp, bool fullscreen);
void Destroy(void);
void ProcessEvents(void);
void AttachGame(Game* game) { _game = game; }
bool IsRunning(void) { return _isRunning; }
void SwapBuffers(void) { glXSwapBuffers(_display, _xWindow); }
float GetElapsedSeconds(void);
private:
// A pointer to our game thingy..
Game* _game;
// Check to see if the window is still running FFS.
bool _isRunning;
keyboard_t keyboard;
Game* GetAttachedGame(void) { return _game; }
unsigned int _lastTime;
Display* _display;
Window _xWindow;
GLXContext _glContext;
XF86VidModeModeInfo _XF86DeskMode;
XSetWindowAttributes _XSetAttr;
int _screenID;
bool _isFullscreen;
unsigned int _width;
unsigned int _height;
unsigned int _bpp;
bool _GL3Supported;
// I think that's about all I need for now.. FOR NOW!!!
};

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@ -69,8 +69,7 @@ int main(int argc, char** argv) {
programWindow.SwapBuffers();
}
game.Shutdown(); // Free any resouces.
Debug::closeLog();
programWindow.Destroy(); // Destroy the program window.
Debug::closeLog();
return 0;
}