96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
//-----------------------------------------------------------------------------
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// TmxTileset.h
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//
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// Copyright (c) 2010-2012, Tamir Atias
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Author: Tamir Atias
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//-----------------------------------------------------------------------------
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#pragma once
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#include <string>
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#include <vector>
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class TiXmlNode;
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namespace Tmx
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{
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class Image;
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class Tile;
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//-------------------------------------------------------------------------
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// A class used for storing information about each of the tilesets.
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// A tileset is a collection of tiles, of whom each may contain properties.
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// The tileset class itself does not have properties.
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//-------------------------------------------------------------------------
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class Tileset
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{
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public:
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Tileset();
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~Tileset();
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// Parse a tileset element.
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void Parse(const TiXmlNode *tilesetNode);
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// Returns the global id of the first tile.
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int GetFirstGid() const { return first_gid; }
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// Returns the name of the tileset.
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const std::string &GetName() const { return name; }
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// Get the width of a single tile.
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int GetTileWidth() const { return tile_width; }
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// Get the height of a single tile.
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int GetTileHeight() const { return tile_height; }
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// Get the margin of the tileset.
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int GetMargin() const { return margin; }
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// Get the spacing of the tileset.
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int GetSpacing() const { return spacing; }
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// Returns a variable containing information
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// about the image of the tileset.
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const Image* GetImage() const { return image; }
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// Returns a a single tile of the set.
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const Tile *GetTile(int index) const;
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// Returns the whole tile collection.
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const std::vector< Tile *> &GetTiles() const { return tiles; }
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private:
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int first_gid;
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std::string name;
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int tile_width;
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int tile_height;
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int margin;
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int spacing;
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Image* image;
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std::vector< Tile* > tiles;
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};
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}; |