LibD/src/TMXParser/TmxTileset.h
2012-04-12 00:59:30 +03:00

96 lines
3.1 KiB
C++

//-----------------------------------------------------------------------------
// TmxTileset.h
//
// Copyright (c) 2010-2012, Tamir Atias
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Author: Tamir Atias
//-----------------------------------------------------------------------------
#pragma once
#include <string>
#include <vector>
class TiXmlNode;
namespace Tmx
{
class Image;
class Tile;
//-------------------------------------------------------------------------
// A class used for storing information about each of the tilesets.
// A tileset is a collection of tiles, of whom each may contain properties.
// The tileset class itself does not have properties.
//-------------------------------------------------------------------------
class Tileset
{
public:
Tileset();
~Tileset();
// Parse a tileset element.
void Parse(const TiXmlNode *tilesetNode);
// Returns the global id of the first tile.
int GetFirstGid() const { return first_gid; }
// Returns the name of the tileset.
const std::string &GetName() const { return name; }
// Get the width of a single tile.
int GetTileWidth() const { return tile_width; }
// Get the height of a single tile.
int GetTileHeight() const { return tile_height; }
// Get the margin of the tileset.
int GetMargin() const { return margin; }
// Get the spacing of the tileset.
int GetSpacing() const { return spacing; }
// Returns a variable containing information
// about the image of the tileset.
const Image* GetImage() const { return image; }
// Returns a a single tile of the set.
const Tile *GetTile(int index) const;
// Returns the whole tile collection.
const std::vector< Tile *> &GetTiles() const { return tiles; }
private:
int first_gid;
std::string name;
int tile_width;
int tile_height;
int margin;
int spacing;
Image* image;
std::vector< Tile* > tiles;
};
};