//----------------------------------------------------------------------------- // TmxTileset.h // // Copyright (c) 2010-2012, Tamir Atias // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Author: Tamir Atias //----------------------------------------------------------------------------- #pragma once #include #include class TiXmlNode; namespace Tmx { class Image; class Tile; //------------------------------------------------------------------------- // A class used for storing information about each of the tilesets. // A tileset is a collection of tiles, of whom each may contain properties. // The tileset class itself does not have properties. //------------------------------------------------------------------------- class Tileset { public: Tileset(); ~Tileset(); // Parse a tileset element. void Parse(const TiXmlNode *tilesetNode); // Returns the global id of the first tile. int GetFirstGid() const { return first_gid; } // Returns the name of the tileset. const std::string &GetName() const { return name; } // Get the width of a single tile. int GetTileWidth() const { return tile_width; } // Get the height of a single tile. int GetTileHeight() const { return tile_height; } // Get the margin of the tileset. int GetMargin() const { return margin; } // Get the spacing of the tileset. int GetSpacing() const { return spacing; } // Returns a variable containing information // about the image of the tileset. const Image* GetImage() const { return image; } // Returns a a single tile of the set. const Tile *GetTile(int index) const; // Returns the whole tile collection. const std::vector< Tile *> &GetTiles() const { return tiles; } private: int first_gid; std::string name; int tile_width; int tile_height; int margin; int spacing; Image* image; std::vector< Tile* > tiles; }; };