LibD/src
2012-04-12 22:35:43 +01:00
..
Actor [Fix] Forgot to decrement the same value when shift is released, making it possible to increase your speed infinately. 2012-04-12 22:35:43 +01:00
Collision [Fix] Fixed an invalid type cast from DWORD to an Uint32 2012-04-12 18:08:39 +01:00
Global [Add] Initial map scrolling. 2012-04-12 03:53:42 +03:00
glx Lack of sleep, plenty of caffeine, and a shit ton of work! 2012-04-06 05:33:18 +01:00
IO [Add] Implemented Input decices. 2012-04-08 18:16:35 +01:00
Level [Fix] Now only visible region of the map is drawn. 2012-04-12 21:54:28 +03:00
Main [Fix] Fixed memory leak in Player. 2012-04-12 22:24:38 +03:00
Math [Add] Now it is possible to draw regions of a sprite. 2012-04-12 00:24:03 +03:00
Sound [Add] Sound effects. 2012-04-12 19:50:19 +03:00
Sprite [Fix?] Attempting to fix some seg faults. It seems KonoM's recource management is causing problems. 2012-04-12 15:04:46 +01:00
System [Fix] Fixed KonoM's resource manager shit. typenames had not been declared. 2012-04-12 00:07:56 +01:00
Texture [Fix] Initialized some uninitialized variables. 2012-04-12 18:01:06 +03:00
TMXParser [Fix?] Attempting to fix some seg faults. It seems KonoM's recource management is causing problems. 2012-04-12 15:04:46 +01:00