[Clean] Fixing some more tab formatting.

This commit is contained in:
Rtch90 2012-04-07 01:13:36 +01:00
parent d4966f1723
commit d557c1ae30

View File

@ -1,6 +1,6 @@
#pragma once
#define GLX_GLXEXT_LEGACY // Use our local glxext.h rather than the system one.
#define GLX_GLXEXT_LEGACY // Use our local glxext.h rather than the system one.
#include <GL/glx.h>
#include "../glx/glxext.h"
@ -21,11 +21,10 @@ public:
bool Create(int width, int hight, int bpp, bool fullscreen);
void Destroy(void);
void ProcessEvents(void);
void AttachGame(Game* game) { _game = game; }
void AttachGame(Game* game) { _game = game; }
bool IsRunning(void) { return _isRunning; }
void SwapBuffers(void) { glXSwapBuffers(_display, _xWindow); }
bool IsRunning(void) { return _isRunning; }
void SwapBuffers(void) { glXSwapBuffers(_display, _xWindow); }
float GetElapsedSeconds(void);
@ -39,17 +38,17 @@ private:
unsigned int _lastTime;
Display* _display;
Window _xWindow;
GLXContext _glContext;
XF86VidModeModeInfo _XF86DeskMode;
XSetWindowAttributes _XSetAttr;
int _screenID;
Display* _display;
Window _xWindow;
GLXContext _glContext;
XF86VidModeModeInfo _XF86DeskMode;
XSetWindowAttributes _XSetAttr;
int _screenID;
bool _isFullscreen;
unsigned int _width;
unsigned int _height;
unsigned int _bpp;
bool _isFullscreen;
unsigned int _width;
unsigned int _height;
unsigned int _bpp;
bool _GL3Supported;
// I think that's about all I need for now.. FOR NOW!!!