[Clean] Cleaned up formatting, my text editor was using tab spacing that messed Git's view up.

This commit is contained in:
Rtch90 2012-04-06 23:38:20 +01:00
parent f43feb9524
commit d4966f1723

View File

@ -30,14 +30,14 @@ bool GLWindow::Create(int width, int height, int bpp, bool fullscreen) {
// Fill out the class structure.
_windowClass.cbSize = sizeof(WNDCLASSEX);
_windowClass.style = CS_HREDRAW | CS_VREDRAW;
_windowClass.lpfnWndProc = GLWindow::StaticWNDProc; // Set out static method as the next event.
_windowClass.lpfnWndProc = GLWindow::StaticWNDProc; // Set out static method as the next event.
_windowClass.cbClsExtra = 0;
_windowClass.cbWndExtra = 0;
_windowClass.hInstance = _hinstance;
_windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); // Default icon.
_windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); // Default icon.
_windowClass.hCursor = LoadCursor(NULL, IDC_ARROW); // Default arrow.
_windowClass.hbrBackground = NULL; // Don't need a background.
_windowClass.lpszMenuName = NULL; // No menu.
_windowClass.hbrBackground = NULL; // Don't need a background.
_windowClass.lpszMenuName = NULL; // No menu.
_windowClass.lpszClassName = "LibD";
_windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); // Windows logo, small icon.
@ -97,7 +97,7 @@ void GLWindow::Destroy(void) {
if(_isFullscreen) {
// Change back to the desktop.
ChangeDisplaySettings(NULL, 0);
ShowCursor(true); // Show us the mouse cursor again.
ShowCursor(true); // Show us the mouse cursor again.
}
}
@ -120,7 +120,7 @@ void GLWindow::SetPixelFormat(void) {
1, // Version.
PFD_SUPPORT_OPENGL | // OpenGL window.
PFD_DRAW_TO_WINDOW | // Render to window.
PFD_DOUBLEBUFFER, // support double-buffering.
PFD_DOUBLEBUFFER, // Support double-buffering.
PFD_TYPE_RGBA, // Color type.
32, // Prefered color depth.
0, 0, 0, 0, 0, 0, // Color bits (ignored).
@ -150,7 +150,7 @@ LRESULT GLWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
0 }; // Zero indicates the end of the array.
0 }; // Zero indicates the end of the array.
// Create temporary context so we can get a pointer to the function.
HGLRC tmpContext = wglCreateContext(_hdc);