[Add] Added a Qt project for those silly IDE users. :D
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							@ -1,3 +1,5 @@
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LibDQt/LibDQt
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LibDQt/Makefile
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LibD
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*.pro.user
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moc_*
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@ -43,4 +43,5 @@ clean:
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	$(MAKE) -C ../src/Sprite/       clean
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	$(MAKE) -C ../src/IO/           clean
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	$(MAKE) -C ../src/Global/       clean
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	rm -f *.log
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	rm -f LibD
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								LibDQt/LibDQt.pro
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								LibDQt/LibDQt.pro
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,33 @@
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CONFIG -= qt
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LIBS += -lGL \
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		-lSDL \
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		-lSDL_ttf \
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		-lSDL_image \
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		-lSDL_gfx \
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		-ltinyxml \
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		-lGLU
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HEADERS += ../src/Actor/Player.h \
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		../src/Global/Globals.h \
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		../src/IO/Input.h \
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		../src/Main/Game.h \
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		../src/Main/LGLXWindow.h \
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		../src/Math/Timer.h \
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		../src/Math/MathBox.h \
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		../src/Math/FPS.h \
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		../src/Math/Vec2.h \
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		../src/Sprite/Sprite.h \
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		../src/System/Debug.h \
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		../src/Texture/Texture.h
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SOURCES += ../src/Actor/Player.cpp \
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		../src/Global/Globals.cpp \
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		../src/IO/Input.cpp \
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		../src/Main/main.cpp \
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		../src/Main/LGLXWindow.cpp \
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		../src/Main/Game.cpp \
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		../src/Math/Vec2.cpp \
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		../src/Math/Timer.cpp \
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		../src/Math/FPS.cpp \
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		../src/Sprite/Sprite.cpp \
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		../src/System/Debug.cpp \
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		../src/Texture/Texture.cpp
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OTHER_FILES +=
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@ -18,9 +18,9 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR cmdLine,
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#else
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int main(int argc, char** argv) {
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#endif
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  // Start by opening a debug log.
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  Debug::openLog(true);
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  Debug::logger->message("\n ----- Engine Loading ------");
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	// Start by opening a debug log.
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	Debug::openLog(true);
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	Debug::logger->message("\n ----- Engine Loading ------");
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	// Get our window settings.
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	const int windowWidth         = 800;
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	const int windowHeight        = 600;
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@ -43,6 +43,7 @@ int main(int argc, char** argv) {
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	if(!programWindow.Create(windowWidth, windowHeight, windowBPP, windowFullscreen)) {
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		// If it fails.
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#ifdef _WIN32
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		Debug::logger->message("Unable to create the OpenGL Window");
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		MessageBox(NULL, TEXT("Unable to create the OpenGL Window"), TEXT("An error occured"), MB_ICONERROR | MB_OK);
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#endif
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		programWindow.Destroy();    // Reset the display and exit.
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@ -50,6 +51,7 @@ int main(int argc, char** argv) {
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	}
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	if(!game.Init()) {            // Initialize our game.
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#ifdef _WIN32
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		Debug::logger->message("Could not initialize the application");
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		MessageBox(NULL, TEXT("Could not initialize the application"), TEXT("An error occured"), MB_ICONERROR | MB_OK);
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#endif
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		programWindow.Destroy();    // Reset the display and exit.
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