[Add] Added a Qt project for those silly IDE users. :D

This commit is contained in:
Rtch90 2012-04-08 17:11:02 +01:00
parent 6ce0a5602d
commit a277545963
4 changed files with 47 additions and 9 deletions

2
.gitignore vendored
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@ -1,3 +1,5 @@
LibDQt/LibDQt
LibDQt/Makefile
LibD LibD
*.pro.user *.pro.user
moc_* moc_*

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@ -43,4 +43,5 @@ clean:
$(MAKE) -C ../src/Sprite/ clean $(MAKE) -C ../src/Sprite/ clean
$(MAKE) -C ../src/IO/ clean $(MAKE) -C ../src/IO/ clean
$(MAKE) -C ../src/Global/ clean $(MAKE) -C ../src/Global/ clean
rm -f *.log
rm -f LibD rm -f LibD

33
LibDQt/LibDQt.pro Normal file
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@ -0,0 +1,33 @@
CONFIG -= qt
LIBS += -lGL \
-lSDL \
-lSDL_ttf \
-lSDL_image \
-lSDL_gfx \
-ltinyxml \
-lGLU
HEADERS += ../src/Actor/Player.h \
../src/Global/Globals.h \
../src/IO/Input.h \
../src/Main/Game.h \
../src/Main/LGLXWindow.h \
../src/Math/Timer.h \
../src/Math/MathBox.h \
../src/Math/FPS.h \
../src/Math/Vec2.h \
../src/Sprite/Sprite.h \
../src/System/Debug.h \
../src/Texture/Texture.h
SOURCES += ../src/Actor/Player.cpp \
../src/Global/Globals.cpp \
../src/IO/Input.cpp \
../src/Main/main.cpp \
../src/Main/LGLXWindow.cpp \
../src/Main/Game.cpp \
../src/Math/Vec2.cpp \
../src/Math/Timer.cpp \
../src/Math/FPS.cpp \
../src/Sprite/Sprite.cpp \
../src/System/Debug.cpp \
../src/Texture/Texture.cpp
OTHER_FILES +=

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@ -43,6 +43,7 @@ int main(int argc, char** argv) {
if(!programWindow.Create(windowWidth, windowHeight, windowBPP, windowFullscreen)) { if(!programWindow.Create(windowWidth, windowHeight, windowBPP, windowFullscreen)) {
// If it fails. // If it fails.
#ifdef _WIN32 #ifdef _WIN32
Debug::logger->message("Unable to create the OpenGL Window");
MessageBox(NULL, TEXT("Unable to create the OpenGL Window"), TEXT("An error occured"), MB_ICONERROR | MB_OK); MessageBox(NULL, TEXT("Unable to create the OpenGL Window"), TEXT("An error occured"), MB_ICONERROR | MB_OK);
#endif #endif
programWindow.Destroy(); // Reset the display and exit. programWindow.Destroy(); // Reset the display and exit.
@ -50,6 +51,7 @@ int main(int argc, char** argv) {
} }
if(!game.Init()) { // Initialize our game. if(!game.Init()) { // Initialize our game.
#ifdef _WIN32 #ifdef _WIN32
Debug::logger->message("Could not initialize the application");
MessageBox(NULL, TEXT("Could not initialize the application"), TEXT("An error occured"), MB_ICONERROR | MB_OK); MessageBox(NULL, TEXT("Could not initialize the application"), TEXT("An error occured"), MB_ICONERROR | MB_OK);
#endif #endif
programWindow.Destroy(); // Reset the display and exit. programWindow.Destroy(); // Reset the display and exit.