[Add] You can run with shift now.
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@ -4,7 +4,7 @@
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#include "../Sound/SoundEffect.h"
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#include "../Sound/SoundEffect.h"
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Player::Player(void) {
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Player::Player(void) {
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PLAYER_SPEED = 15;
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PLAYER_SPEED = 5;
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_rotationAngle = 0.0f;
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_rotationAngle = 0.0f;
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_player = new Sprite();
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_player = new Sprite();
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_player->LoadSprite("../Data/Img/Player.png");
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_player->LoadSprite("../Data/Img/Player.png");
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@ -55,6 +55,15 @@ void Player::ProcessEvents(void) {
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x += PLAYER_SPEED;
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x += PLAYER_SPEED;
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_player->SetX(x);
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_player->SetX(x);
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}
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}
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if(KeyDown(SDLK_LSHIFT)) {
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// Run!
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PLAYER_SPEED += 3;
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Debug::logger->message("Speed: %f", PLAYER_SPEED);
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}
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if(KeyUp(SDLK_LSHIFT)) {
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PLAYER_SPEED -= 2;
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Debug::logger->message("Speed: %f", PLAYER_SPEED);
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}
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if(x != oldX || y != oldY) {
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if(x != oldX || y != oldY) {
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if(!SoundEffect::IsPlaying(1)) {
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if(!SoundEffect::IsPlaying(1)) {
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int sfxIndex;
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int sfxIndex;
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