From 6dcc65e9c96a09cc6531438404bbc72b7d49ad9c Mon Sep 17 00:00:00 2001
From: Rtch90 <ritchie.cunningham@protonmail.com>
Date: Thu, 12 Apr 2012 22:32:38 +0100
Subject: [PATCH] [Add] You can run with shift now.

---
 src/Actor/Player.cpp | 11 ++++++++++-
 1 file changed, 10 insertions(+), 1 deletion(-)

diff --git a/src/Actor/Player.cpp b/src/Actor/Player.cpp
index 8c51999..49271af 100644
--- a/src/Actor/Player.cpp
+++ b/src/Actor/Player.cpp
@@ -4,7 +4,7 @@
 #include "../Sound/SoundEffect.h"
 
 Player::Player(void) {
-  PLAYER_SPEED      = 15;
+  PLAYER_SPEED      = 5;
   _rotationAngle    = 0.0f;
   _player           = new Sprite();
   _player->LoadSprite("../Data/Img/Player.png");
@@ -55,6 +55,15 @@ void Player::ProcessEvents(void) {
     x += PLAYER_SPEED;
     _player->SetX(x);
   }
+  if(KeyDown(SDLK_LSHIFT)) {
+    // Run!
+    PLAYER_SPEED += 3;
+    Debug::logger->message("Speed: %f", PLAYER_SPEED);
+  }
+  if(KeyUp(SDLK_LSHIFT)) {
+    PLAYER_SPEED -= 2;
+    Debug::logger->message("Speed: %f", PLAYER_SPEED);
+  }
   if(x != oldX || y != oldY) {
     if(!SoundEffect::IsPlaying(1)) {
       int sfxIndex;