[Add] You can run with shift now.
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				| @ -4,7 +4,7 @@ | |||||||
| #include "../Sound/SoundEffect.h" | #include "../Sound/SoundEffect.h" | ||||||
| 
 | 
 | ||||||
| Player::Player(void) { | Player::Player(void) { | ||||||
|   PLAYER_SPEED      = 15; |   PLAYER_SPEED      = 5; | ||||||
|   _rotationAngle    = 0.0f; |   _rotationAngle    = 0.0f; | ||||||
|   _player           = new Sprite(); |   _player           = new Sprite(); | ||||||
|   _player->LoadSprite("../Data/Img/Player.png"); |   _player->LoadSprite("../Data/Img/Player.png"); | ||||||
| @ -55,6 +55,15 @@ void Player::ProcessEvents(void) { | |||||||
|     x += PLAYER_SPEED; |     x += PLAYER_SPEED; | ||||||
|     _player->SetX(x); |     _player->SetX(x); | ||||||
|   } |   } | ||||||
|  |   if(KeyDown(SDLK_LSHIFT)) { | ||||||
|  |     // Run!
 | ||||||
|  |     PLAYER_SPEED += 3; | ||||||
|  |     Debug::logger->message("Speed: %f", PLAYER_SPEED); | ||||||
|  |   } | ||||||
|  |   if(KeyUp(SDLK_LSHIFT)) { | ||||||
|  |     PLAYER_SPEED -= 2; | ||||||
|  |     Debug::logger->message("Speed: %f", PLAYER_SPEED); | ||||||
|  |   } | ||||||
|   if(x != oldX || y != oldY) { |   if(x != oldX || y != oldY) { | ||||||
|     if(!SoundEffect::IsPlaying(1)) { |     if(!SoundEffect::IsPlaying(1)) { | ||||||
|       int sfxIndex; |       int sfxIndex; | ||||||
|  | |||||||
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