[Fix] Made a comment a little clearer.
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@ -94,7 +94,7 @@ int main(int argc, char** argv) {
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Uint32 timeStart = SDL_GetTicks();
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float dt = 1.0f / 60.0f;
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// We need to give windowWidth and windowHeight an initial value
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// We need to give OnResize()'s width and height params an initial value
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// Otherwise it is just garbage, and the orthorgraphic view
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// screws up for me. -- Allanis.
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game.OnResize(windowWidth, windowHeight);
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