[Fix] Fixed the orthorgraphic view bug Tamir introduced.
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@ -31,6 +31,7 @@ void Destroy(void) {
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static void ResizeWindow(Game& game, int w, int h) {
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SDL_SetVideoMode(w, h, 32, SDL_OPENGL | SDL_RESIZABLE);
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game.OnResize(w, h);
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SDL_GL_SwapBuffers();
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}
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@ -68,7 +69,7 @@ int main(int argc, char** argv) {
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}
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if(TTF_Init()) {
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Debug::logger->message("SDL_ttf initialized.\n");
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Debug::logger->message("SDL_ttf initialized.\n");
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}
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info = SDL_GetVideoInfo();
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@ -93,6 +94,11 @@ int main(int argc, char** argv) {
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Uint32 timeStart = SDL_GetTicks();
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float dt = 1.0f / 60.0f;
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// We need to give windowWidth and windowHeight an initial value
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// Otherwise it is just garbage, and the orthorgraphic view
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// screws up for me. -- Allanis.
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game.OnResize(windowWidth, windowHeight);
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bool isRunning = true;
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while(isRunning) {
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@ -114,8 +120,8 @@ int main(int argc, char** argv) {
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SDL_GL_SwapBuffers();
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Uint32 timeEnd = SDL_GetTicks();
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dt = (float)(timeEnd - timeStart) / 1000.0f;
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timeStart = timeEnd;
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dt = (float)(timeEnd - timeStart) / 1000.0f;
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timeStart = timeEnd;
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}
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game.Shutdown();
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