[Add] TeeHee. I did a level.
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@ -1,19 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="64" tileheight="64">
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<map version="1.0" orientation="orthogonal" width="60" height="60" tilewidth="64" tileheight="64">
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<properties>
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<properties>
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<property name="BGM" value="../Data/Music/journey_to_the_east_rocks.ogg"/>
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<property name="BGM" value="../Data/Music/journey_to_the_east_rocks.ogg"/>
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</properties>
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</properties>
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<tileset firstgid="1" name="AwesomeTileset" tilewidth="64" tileheight="64">
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<tileset firstgid="1" name="AwesomeTileset" tilewidth="64" tileheight="64">
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<image source="../Img/AwesomeTileset.png" width="256" height="128"/>
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<image source="../Img/AwesomeTileset.png" width="256" height="128"/>
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</tileset>
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</tileset>
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<layer name="Tile Layer 1" width="20" height="20">
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<layer name="Tile Layer 1" width="60" height="60">
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<data encoding="base64" compression="zlib">
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<data encoding="base64" compression="zlib">
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eJzt0MENgDAQA8EA13/NtHCBoFhiHvv3uMYYx4+qgA28vLy8vLzVbPfOVV2Nup/MtNv95o/Zkr1f/PfUewbFy8vLy8ubEC8vLy8vb0K8vLy8vLwJ8fLy8vLyJsTLy8vLy5sQLy8vLy9vQry8vLy8a703oRIWWw==
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</data>
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</data>
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</layer>
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</layer>
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<layer name="Tile Layer 2" width="20" height="20">
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<layer name="Tile Layer 2" width="60" height="60">
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<data encoding="base64" compression="zlib">
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<data encoding="base64" compression="zlib">
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eJxjYKAdYEXjs5FpDrn6KDGfHDth/mXDIobOJtY9xOqhBFAjfOnhzlEwCkbB4AIAbfMASQ==
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eJztleEOgjAMBrcfwPu/sTGhSf06tDNCNd4lDZDNdrdOaK21xUXbr+sexnowb5F5mzzP5LuKe70uV1tTd/ej3+nYKmMz+a7C77Wtz/rR9zjqr+/bqK+jfFrz6v4enb/eHn03FzZP8/jQfbFcbfB8JeZr9a0v2t+R7yZ5/Bz9n2h/K1x9be+rY0fnWX09+j7wc6rfVx5/zqrO3JksyfgnsnsyE/9Ela9+QzTOYtb31Tqz8ey8farGaP/e8f0mMuvHNw++teAbwTcPvrXgG8E3D7614BvBNw++teAbwTcPvrXgG8E3D7614BvBNw++teAbwTcPvrXgG8E3D7614BvBNw++teAbwTcPvrXgG8E3D761/IrvDT5XCI0=
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</data>
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</data>
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</layer>
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</layer>
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</map>
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</map>
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@ -9,7 +9,7 @@ Actor::~Actor(void) {
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}
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}
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void Actor::LoadSprite(const char* filename, float w, float h) {
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void Actor::LoadSprite(const char* filename, float w, float h) {
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//static const char
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}
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}
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void Actor::Update(void) {
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void Actor::Update(void) {
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@ -53,6 +53,7 @@ private:
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float h;
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float h;
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Sprite* _actor;
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Sprite* _actor;
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SDL_Surface* texture;
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Vec2 _spriteVector[4][4];
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Vec2 _spriteVector[4][4];
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};
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};
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