[Fix] Just a small fix with Animation sprite loading. Not done propperly.
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Data/Img/Player/Front/Player_F
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Data/Img/Player/Front/Player_F
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@ -2,10 +2,10 @@
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#include "../IO/Input.h"
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Player::Player(void) : Actor() {
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Actor::_actorFront->LoadAnimatingSprite("Player_f", "../Data/Img/Player/Front/Player_F", "../Data/Img/Player/Player_F", 4, _velocity);
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//Actor::_actorFront->LoadAnimatingSprite("Player_b", "../Data/Img/Player/Front/Player_B", "../Data/Img/Player/Player_B", 4, _velocity);
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//Actor::_actorFront->LoadAnimatingSprite("Player_L", "../Data/Img/Player/Front/Player_L", "../Data/Img/Player/Player_L", 4, _velocity);
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//Actor::_actorFront->LoadAnimatingSprite("Player_R", "../Data/Img/Player/Front/Player_R", "../Data/Img/Player/Player_R", 4, _velocity);
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Actor::_actorFront->LoadAnimatingSprite("Player_F", "../Data/Img/Player/Front/Player_F", "../Data/Img/Player/Front/Player_F", 2, _velocity);
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//Actor::_actorFront->LoadAnimatingSprite("Player_b", "../Data/Img/Player/Front/Player_B", "../Data/Img/Player/Front/Player_B", 4, _velocity);
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//Actor::_actorFront->LoadAnimatingSprite("Player_L", "../Data/Img/Player/Front/Player_L", "../Data/Img/Player/Front/Player_L", 4, _velocity);
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//Actor::_actorFront->LoadAnimatingSprite("Player_R", "../Data/Img/Player/Front/Player_R", "../Data/Img/Player/Front/Player_R", 4, _velocity);
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}
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Player::~Player(void) {
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@ -71,7 +71,7 @@ void AnimatingSprite::LoadAnimatingSprite(const char* id, const char* filename,
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tempFilename.Format("%s.%i.png", filename, i);
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}
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_sprites[_spriteCounter] = new Sprite();
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_sprites[_spriteCounter]->LoadSprite((const char*)tempFilename);
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_sprites[_spriteCounter]->LoadSprite(id, (const char*)tempFilename);
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_spriteCounter++;
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}
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_id = id;
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