From 0f1ccefc43855ebb88770aae12ff5f65aeee12bc Mon Sep 17 00:00:00 2001 From: Rtch90 Date: Mon, 16 Apr 2012 21:55:05 +0100 Subject: [PATCH] [Fix] Just a small fix with Animation sprite loading. Not done propperly. --- Data/Img/Player/Front/Player_F | 0 src/Actor/Player.cpp | 8 ++++---- src/Animation/AnimatingSprite.cpp | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) create mode 100644 Data/Img/Player/Front/Player_F diff --git a/Data/Img/Player/Front/Player_F b/Data/Img/Player/Front/Player_F new file mode 100644 index 0000000..e69de29 diff --git a/src/Actor/Player.cpp b/src/Actor/Player.cpp index d10be73..1265756 100644 --- a/src/Actor/Player.cpp +++ b/src/Actor/Player.cpp @@ -2,10 +2,10 @@ #include "../IO/Input.h" Player::Player(void) : Actor() { - Actor::_actorFront->LoadAnimatingSprite("Player_f", "../Data/Img/Player/Front/Player_F", "../Data/Img/Player/Player_F", 4, _velocity); - //Actor::_actorFront->LoadAnimatingSprite("Player_b", "../Data/Img/Player/Front/Player_B", "../Data/Img/Player/Player_B", 4, _velocity); - //Actor::_actorFront->LoadAnimatingSprite("Player_L", "../Data/Img/Player/Front/Player_L", "../Data/Img/Player/Player_L", 4, _velocity); - //Actor::_actorFront->LoadAnimatingSprite("Player_R", "../Data/Img/Player/Front/Player_R", "../Data/Img/Player/Player_R", 4, _velocity); + Actor::_actorFront->LoadAnimatingSprite("Player_F", "../Data/Img/Player/Front/Player_F", "../Data/Img/Player/Front/Player_F", 2, _velocity); + //Actor::_actorFront->LoadAnimatingSprite("Player_b", "../Data/Img/Player/Front/Player_B", "../Data/Img/Player/Front/Player_B", 4, _velocity); + //Actor::_actorFront->LoadAnimatingSprite("Player_L", "../Data/Img/Player/Front/Player_L", "../Data/Img/Player/Front/Player_L", 4, _velocity); + //Actor::_actorFront->LoadAnimatingSprite("Player_R", "../Data/Img/Player/Front/Player_R", "../Data/Img/Player/Front/Player_R", 4, _velocity); } Player::~Player(void) { diff --git a/src/Animation/AnimatingSprite.cpp b/src/Animation/AnimatingSprite.cpp index bf4733f..a7451fd 100644 --- a/src/Animation/AnimatingSprite.cpp +++ b/src/Animation/AnimatingSprite.cpp @@ -71,7 +71,7 @@ void AnimatingSprite::LoadAnimatingSprite(const char* id, const char* filename, tempFilename.Format("%s.%i.png", filename, i); } _sprites[_spriteCounter] = new Sprite(); - _sprites[_spriteCounter]->LoadSprite((const char*)tempFilename); + _sprites[_spriteCounter]->LoadSprite(id, (const char*)tempFilename); _spriteCounter++; } _id = id;