[Fix] Just a small fix with Animation sprite loading. Not done propperly.
This commit is contained in:
		
							parent
							
								
									42ecaaefd2
								
							
						
					
					
						commit
						0f1ccefc43
					
				
							
								
								
									
										0
									
								
								Data/Img/Player/Front/Player_F
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								Data/Img/Player/Front/Player_F
									
									
									
									
									
										Normal file
									
								
							| @ -2,10 +2,10 @@ | |||||||
| #include "../IO/Input.h" | #include "../IO/Input.h" | ||||||
| 
 | 
 | ||||||
| Player::Player(void) : Actor() { | Player::Player(void) : Actor() { | ||||||
|   Actor::_actorFront->LoadAnimatingSprite("Player_f", "../Data/Img/Player/Front/Player_F", "../Data/Img/Player/Player_F", 4, _velocity); |   Actor::_actorFront->LoadAnimatingSprite("Player_F", "../Data/Img/Player/Front/Player_F", "../Data/Img/Player/Front/Player_F", 2, _velocity); | ||||||
|   //Actor::_actorFront->LoadAnimatingSprite("Player_b", "../Data/Img/Player/Front/Player_B", "../Data/Img/Player/Player_B", 4, _velocity);
 |   //Actor::_actorFront->LoadAnimatingSprite("Player_b", "../Data/Img/Player/Front/Player_B", "../Data/Img/Player/Front/Player_B", 4, _velocity);
 | ||||||
|   //Actor::_actorFront->LoadAnimatingSprite("Player_L", "../Data/Img/Player/Front/Player_L", "../Data/Img/Player/Player_L", 4, _velocity);
 |   //Actor::_actorFront->LoadAnimatingSprite("Player_L", "../Data/Img/Player/Front/Player_L", "../Data/Img/Player/Front/Player_L", 4, _velocity);
 | ||||||
|   //Actor::_actorFront->LoadAnimatingSprite("Player_R", "../Data/Img/Player/Front/Player_R", "../Data/Img/Player/Player_R", 4, _velocity);
 |   //Actor::_actorFront->LoadAnimatingSprite("Player_R", "../Data/Img/Player/Front/Player_R", "../Data/Img/Player/Front/Player_R", 4, _velocity);
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| Player::~Player(void) { | Player::~Player(void) { | ||||||
|  | |||||||
| @ -71,7 +71,7 @@ void AnimatingSprite::LoadAnimatingSprite(const char* id, const char* filename, | |||||||
|       tempFilename.Format("%s.%i.png", filename, i); |       tempFilename.Format("%s.%i.png", filename, i); | ||||||
|     } |     } | ||||||
|     _sprites[_spriteCounter] = new Sprite(); |     _sprites[_spriteCounter] = new Sprite(); | ||||||
|     _sprites[_spriteCounter]->LoadSprite((const char*)tempFilename); |     _sprites[_spriteCounter]->LoadSprite(id, (const char*)tempFilename); | ||||||
|     _spriteCounter++; |     _spriteCounter++; | ||||||
|   } |   } | ||||||
|   _id = id; |   _id = id; | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Rtch90
						Rtch90