[Fix] Just a small fix with Animation sprite loading. Not done propperly.

This commit is contained in:
Rtch90 2012-04-16 21:55:05 +01:00
parent 42ecaaefd2
commit 0f1ccefc43
3 changed files with 5 additions and 5 deletions

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@ -2,10 +2,10 @@
#include "../IO/Input.h" #include "../IO/Input.h"
Player::Player(void) : Actor() { Player::Player(void) : Actor() {
Actor::_actorFront->LoadAnimatingSprite("Player_f", "../Data/Img/Player/Front/Player_F", "../Data/Img/Player/Player_F", 4, _velocity); Actor::_actorFront->LoadAnimatingSprite("Player_F", "../Data/Img/Player/Front/Player_F", "../Data/Img/Player/Front/Player_F", 2, _velocity);
//Actor::_actorFront->LoadAnimatingSprite("Player_b", "../Data/Img/Player/Front/Player_B", "../Data/Img/Player/Player_B", 4, _velocity); //Actor::_actorFront->LoadAnimatingSprite("Player_b", "../Data/Img/Player/Front/Player_B", "../Data/Img/Player/Front/Player_B", 4, _velocity);
//Actor::_actorFront->LoadAnimatingSprite("Player_L", "../Data/Img/Player/Front/Player_L", "../Data/Img/Player/Player_L", 4, _velocity); //Actor::_actorFront->LoadAnimatingSprite("Player_L", "../Data/Img/Player/Front/Player_L", "../Data/Img/Player/Front/Player_L", 4, _velocity);
//Actor::_actorFront->LoadAnimatingSprite("Player_R", "../Data/Img/Player/Front/Player_R", "../Data/Img/Player/Player_R", 4, _velocity); //Actor::_actorFront->LoadAnimatingSprite("Player_R", "../Data/Img/Player/Front/Player_R", "../Data/Img/Player/Front/Player_R", 4, _velocity);
} }
Player::~Player(void) { Player::~Player(void) {

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@ -71,7 +71,7 @@ void AnimatingSprite::LoadAnimatingSprite(const char* id, const char* filename,
tempFilename.Format("%s.%i.png", filename, i); tempFilename.Format("%s.%i.png", filename, i);
} }
_sprites[_spriteCounter] = new Sprite(); _sprites[_spriteCounter] = new Sprite();
_sprites[_spriteCounter]->LoadSprite((const char*)tempFilename); _sprites[_spriteCounter]->LoadSprite(id, (const char*)tempFilename);
_spriteCounter++; _spriteCounter++;
} }
_id = id; _id = id;