26 lines
674 B
C++
26 lines
674 B
C++
#pragma once
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#include "body.h"
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#include "star_system.h"
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class Frame;
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class Planet : public Body {
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public:
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Planet(StarSystem::SBody::SubType);
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virtual ~Planet(void);
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virtual void SetPosition(vector3d p);
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virtual vector3d GetPosition(void);
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void SetRadius(double radius);
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double GetRadius(void) { return m_radius; }
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virtual void Render(const Frame* camFrame);
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virtual void TransformToModelCoords(const Frame* camFrame);
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virtual void TransformCameraTo(void) {};
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virtual void SetFrame(Frame* f);
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virtual bool OnCollision(Body* b) { return true; }
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private:
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vector3d m_pos;
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double m_radius;
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dGeomID m_geom;
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StarSystem::SBody::SubType m_subtype;
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};
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