Lephisto/src/font.c

415 lines
11 KiB
C

#include "font.h"
#include "ft2build.h"
#include "freetype/freetype.h"
#include "freetype/ftglyph.h"
#include "lephisto.h"
#include "log.h"
#include "pack.h"
#define FONT_DEF "../dat/font.ttf"
// == Font render routines.================================
// Use a display list to store ASCII chars rendered with
// freefont. There are several drawing methods depending
// on whether you want to print it all, to a max width,
// print centered or print a block of text.
//
// There are hardcoded size limits. 256 characters for all
// routines exept gl_printText which has a 1024 limit.
//
// TODO: Check if length is too long.
// ========================================================
// Default font.
glFont gl_defFont;
glFont gl_smallFont;
static void glFontMakeDList(FT_Face face, char ch,
GLuint list_base, GLuint* tex_base,
int* width_base);
static int pot(int n);
// Get the closest power of two.
static int pot(int n) {
int i = 1;
while(i < n)
i<<=1;
return i;
}
// Print text on screen! YES!!!! Just like printf! But different!
// Defaults ft_font to gl_defFont if NULL.
void gl_print(const glFont* ft_font, const double x, const double y,
const glColour* c, const char* fmt, ...) {
//float h = ft_font->h / .63; // Slightly increases font size.
char txt[256];
va_list ap;
if(ft_font == NULL) ft_font = &gl_defFont;
if(fmt == NULL) return;
else {
// convert the symbols to text.
va_start(ap, fmt);
vsprintf(txt, fmt, ap);
va_end(ap);
}
glEnable(GL_TEXTURE_2D);
glListBase(ft_font->list_base);
glMatrixMode(GL_MODELVIEW);
glPushMatrix(); // Translation matrix.
glTranslated(x - (double)gl_screen.w/2., y - (double)gl_screen.h/2., 0);
if(c == NULL) glColor4d(1., 1., 1., 1.);
else COLOUR(*c);
glCallLists(strlen(txt), GL_UNSIGNED_BYTE, &txt);
glPopMatrix(); // Translation matrix.
glDisable(GL_TEXTURE_2D);
}
// Acts just like gl_print, but prints to a max length of max.
// Return the amount of characters we had to suppress.
int gl_printMax(const glFont* ft_font, const int max,
const double x, const double y, const glColour* c, const char* fmt, ...) {
//float h = ft_font->h / .63; // Slightly increases font size.
char txt[256];
va_list ap;
int i, n, len, ret;
if(ft_font == NULL) ft_font = &gl_defFont;
if(fmt == NULL) return -1;
else {
// convert the symbols to text.
va_start(ap, fmt);
vsprintf(txt, fmt, ap);
va_end(ap);
}
// Limit the size.
len = (int)strlen(txt);
for(n = 0, i = 0; i < len; i++) {
n += ft_font->w[(int)txt[i]];
if(n > max) {
ret = len - i; // Difference.
txt[i] = '\0';
break;
}
}
// Display the text.
glEnable(GL_TEXTURE_2D);
glListBase(ft_font->list_base);
glMatrixMode(GL_MODELVIEW); // Projection gets full fast using modelview.
glPushMatrix(); // Translation matrix.
glTranslated(x - (double)gl_screen.w/2., y - (double)gl_screen.h/2., 0);
if(c == NULL) glColor4d(1., 1., 1., 1.);
else COLOUR(*c);
glCallLists(i, GL_UNSIGNED_BYTE, &txt);
glPopMatrix(); // Translation matrix.
glDisable(GL_TEXTURE_2D);
return ret;
}
// Acts just like gl_printMax, but centers the text in the width.
int gl_printMid(const glFont* ft_font, const int width, double x, const double y,
const glColour* c, const char* fmt, ...) {
//float h = ft_font->h / .63; // Slightly increases font size.
char txt[256];
va_list ap;
int i, n, len, ret;
ret = 0; // Default return value.
if(ft_font == NULL) ft_font = &gl_defFont;
if(fmt == NULL) return -1;
else {
// convert the symbols to text.
va_start(ap, fmt);
vsprintf(txt, fmt, ap);
va_end(ap);
}
// Limit the size.
len = (int)strlen(txt);
for(n = 0, i = 0; i < len; i++) {
n += ft_font->w[(int)txt[i]];
if(n > width) {
ret = len - i; // Difference.
n -= ft_font->w[(int)txt[i]]; // Actual size.
txt[i] = '\0';
break;
}
}
x += (double)(width-n)/2.;
// Display the text.
glEnable(GL_TEXTURE_2D);
glListBase(ft_font->list_base);
glMatrixMode(GL_MODELVIEW); // Projection gets full fast using modelview.
glPushMatrix(); // Translation matrix.
glTranslated(x - (double)gl_screen.w/2., y - (double)gl_screen.h/2., 0);
if(c == NULL) glColor4d(1., 1., 1., 1.);
else COLOUR(*c);
glCallLists(i, GL_UNSIGNED_BYTE, &txt);
glPopMatrix(); // Translation matrix.
glDisable(GL_TEXTURE_2D);
return ret;
}
// Print text with line breaks included to a max width and height precet.
int gl_printText(const glFont* ft_font, const int width, const int height,
double bx, double by, glColour* c, const char* fmt, ...) {
//float h = ft_font->h / .63; // Slightly increase font size.
char txt[1024];
char buf[128];
va_list ap;
int p, i, j, n, m, len, ret, lastspace;
double x, y;
ret = 0; // Default return value.
if(ft_font == NULL) ft_font = &gl_defFont;
if(fmt == NULL) return -1;
else {
// Convert the symbols to text.
va_start(ap, fmt);
vsprintf(txt, fmt, ap);
va_end(ap);
}
bx -= (double)gl_screen.w/2.;
by -= (double)gl_screen.h/2.;
x = bx;
y = by + height - (double)ft_font->h; // y is top left corner.
// Prepare opengl.
glEnable(GL_TEXTURE_2D);
glListBase(ft_font->list_base);
if(c == NULL) glColor4d(1., 1., 1., 1.);
else COLOUR(*c);
len = (int)strlen(txt);
// Limit size per line.
lastspace = -1; // Last ' ' or \n int text.
n = 0; // Current width.
i = 0; // Current position.
p = -1; // Where we last drew up to.
while(i < len+1) {
if(by - y > (double)height) return len-lastspace; // Past height.
n += ft_font->w[(int)txt[i]];
if((txt[i] == ' ') || (txt[i] == '\n') || (txt[i] == '\0')) lastspace = i;
if(((n > width) && ((p != lastspace)))
|| (txt[i] == '\n') || (txt[i] == '\0')) {
// Time to draw the line.
m = 0;
if(lastspace == -1) lastspace = 0;
for(j = 0; j < (lastspace-p-1); j++) {
m += ft_font->w[(int)txt[p+j+1]];
if(m > width) break;
buf[j] = txt[p+j+1];
}
// No need for null termination.
glMatrixMode(GL_MODELVIEW); // using modelview, projection gets full fast.
glPushMatrix(); // Translation matrix.
glTranslated(x, y, 0);
// This is what we are displaying.
glCallLists(j, GL_UNSIGNED_BYTE, &buf);
glPopMatrix(); // Translation matrix.
p = lastspace;
n = 0;
i = lastspace;
y -= 1.5*(double)ft_font->h; // Move position down.
}
i++;
}
glDisable(GL_TEXTURE_2D);
return ret;
}
// Get the width of the text about to be printed.
int gl_printWidth(const glFont* ft_font, const char* fmt, ...) {
int i, n;
char txt[256]; // Holds the string.
va_list ap;
if(ft_font == NULL) ft_font = &gl_defFont;
if(fmt == NULL) return 0;
else {
// Convert the symbols to text.
va_start(ap, fmt);
vsprintf(txt, fmt, ap);
va_end(ap);
}
for(n = 0, i = 0; i < (int)strlen(txt); i++)
n += ft_font->w[(int)txt[i]];
return n;
}
// ================
// FONT!
// ================
static void glFontMakeDList(FT_Face face, char ch, GLuint list_base,
GLuint* tex_base, int* width_base) {
FT_Glyph glyph;
FT_Bitmap bitmap;
GLubyte* expanded_data;
int w, h;
int i, j;
double x, y;
if(FT_Load_Glyph(face, FT_Get_Char_Index(face, ch),
FT_LOAD_FORCE_AUTOHINT))
WARN("FT_Load_Glyph failed");
if(FT_Get_Glyph(face->glyph, &glyph))
WARN("FT_Ge_Glyph failed");
// Convert your glyph to a bitmap.
FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 1);
FT_BitmapGlyph bitmap_glyph = (FT_BitmapGlyph)glyph;
bitmap = bitmap_glyph->bitmap; // To simplify.
// Need the POT wrapping for GL.
w = pot(bitmap.width);
h = pot(bitmap.rows);
// Memory for textured data.
// Bitmap is useing two channels, one for luminosity and one for alpha.
expanded_data = (GLubyte*)malloc(sizeof(GLubyte)*2*w*h);
for(j = 0; j < h; j++) {
for(i = 0; i < w; i++) {
expanded_data[2*(i+j*w)] = expanded_data[2*(i+j*w)+1] =
(i >= bitmap.width || j >= bitmap.rows) ?
0 : bitmap.buffer[i + bitmap.width*j];
}
}
// Create the GL texture.
glBindTexture(GL_TEXTURE_2D, tex_base[(int)ch]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE, expanded_data);
free(expanded_data); // No need for this now.
// Create the display lists.
glNewList(list_base+ch, GL_COMPILE);
// Corrects a spacing flaw between letters and
// downwards correction for letters like g or y.
glPushMatrix();
glTranslated(bitmap_glyph->left, bitmap_glyph->top-bitmap.rows, 0);
// Take the opengl POT wrapping into account.
x = (double)bitmap.width/(double)w;
y = (double)bitmap.rows/(double)h;
// Draw the texture mapped quad.
glBindTexture(GL_TEXTURE_2D, tex_base[(int)ch]);
glBegin(GL_QUADS);
glTexCoord2d(0, 0);
glVertex2d(0, bitmap.rows);
glTexCoord2d(x, 0);
glVertex2d(bitmap.width, bitmap.rows);
glTexCoord2d(x, y);
glVertex2d(bitmap.width, 0);
glTexCoord2d(0, y);
glVertex2d(0, 0);
glEnd();
glPopMatrix();
glTranslated(face->glyph->advance.x >> 6, 0,0);
width_base[(int)ch] = (int)(face->glyph->advance.x >> 6);
// End of the display list.
glEndList();
FT_Done_Glyph(glyph);
}
void gl_fontInit(glFont* font, const char* fname, const unsigned int h) {
if(font == NULL) font = &gl_defFont;
uint32_t bufsize;
FT_Byte* buf = pack_readfile(DATA, (fname) ? fname : FONT_DEF, &bufsize);
// Allocatagery.
font->textures = malloc(sizeof(GLuint)*128);
font->w = malloc(sizeof(int)*128);
font->h = (int)h;
if(font->textures == NULL || font->w == NULL) {
WARN("Out of memory!");
return;
}
// Create a FreeType font library.
FT_Library library;
if(FT_Init_FreeType(&library)) {
WARN("FT_Init_FreeType failed");
}
// Objects that freetype uses to store font info.
FT_Face face;
if(FT_New_Memory_Face(library, buf, bufsize, 0, &face))
WARN("FT_New_Memory_Face failed loading library from %s", fname);
// FreeType is pretty nice and measures using 1/64 of a pixel, therfore expand.
FT_Set_Char_Size(face, h << 6, h << 6, 96, 96);
// Have OpenGL allocate space for the textures / display lists.
font->list_base = glGenLists(128);
glGenTextures(128, font->textures);
// Create each of the font display lists.
unsigned char i;
for(i = 0; i < 128; i++)
glFontMakeDList(face, i, font->list_base, font->textures, font->w);
// We can now free the face and library.
FT_Done_Face(face);
FT_Done_FreeType(library);
free(buf);
}
void gl_freeFont(glFont* font) {
if(font == NULL) font = &gl_defFont;
glDeleteLists(font->list_base, 128);
glDeleteTextures(128, font->textures);
free(font->textures);
free(font->w);
}