#include "font.h" #include "ft2build.h" #include "freetype/freetype.h" #include "freetype/ftglyph.h" #include "lephisto.h" #include "log.h" #include "pack.h" #define FONT_DEF "../dat/font.ttf" // == Font render routines.================================ // Use a display list to store ASCII chars rendered with // freefont. There are several drawing methods depending // on whether you want to print it all, to a max width, // print centered or print a block of text. // // There are hardcoded size limits. 256 characters for all // routines exept gl_printText which has a 1024 limit. // // TODO: Check if length is too long. // ======================================================== // Default font. glFont gl_defFont; glFont gl_smallFont; static void glFontMakeDList(FT_Face face, char ch, GLuint list_base, GLuint* tex_base, int* width_base); static int pot(int n); // Get the closest power of two. static int pot(int n) { int i = 1; while(i < n) i<<=1; return i; } // Print text on screen! YES!!!! Just like printf! But different! // Defaults ft_font to gl_defFont if NULL. void gl_print(const glFont* ft_font, const double x, const double y, const glColour* c, const char* fmt, ...) { //float h = ft_font->h / .63; // Slightly increases font size. char txt[256]; va_list ap; if(ft_font == NULL) ft_font = &gl_defFont; if(fmt == NULL) return; else { // convert the symbols to text. va_start(ap, fmt); vsprintf(txt, fmt, ap); va_end(ap); } glEnable(GL_TEXTURE_2D); glListBase(ft_font->list_base); glMatrixMode(GL_MODELVIEW); glPushMatrix(); // Translation matrix. glTranslated(x - (double)gl_screen.w/2., y - (double)gl_screen.h/2., 0); if(c == NULL) glColor4d(1., 1., 1., 1.); else COLOUR(*c); glCallLists(strlen(txt), GL_UNSIGNED_BYTE, &txt); glPopMatrix(); // Translation matrix. glDisable(GL_TEXTURE_2D); } // Acts just like gl_print, but prints to a max length of max. // Return the amount of characters we had to suppress. int gl_printMax(const glFont* ft_font, const int max, const double x, const double y, const glColour* c, const char* fmt, ...) { //float h = ft_font->h / .63; // Slightly increases font size. char txt[256]; va_list ap; int i, n, len, ret; if(ft_font == NULL) ft_font = &gl_defFont; if(fmt == NULL) return -1; else { // convert the symbols to text. va_start(ap, fmt); vsprintf(txt, fmt, ap); va_end(ap); } // Limit the size. len = (int)strlen(txt); for(n = 0, i = 0; i < len; i++) { n += ft_font->w[(int)txt[i]]; if(n > max) { ret = len - i; // Difference. txt[i] = '\0'; break; } } // Display the text. glEnable(GL_TEXTURE_2D); glListBase(ft_font->list_base); glMatrixMode(GL_MODELVIEW); // Projection gets full fast using modelview. glPushMatrix(); // Translation matrix. glTranslated(x - (double)gl_screen.w/2., y - (double)gl_screen.h/2., 0); if(c == NULL) glColor4d(1., 1., 1., 1.); else COLOUR(*c); glCallLists(i, GL_UNSIGNED_BYTE, &txt); glPopMatrix(); // Translation matrix. glDisable(GL_TEXTURE_2D); return ret; } // Acts just like gl_printMax, but centers the text in the width. int gl_printMid(const glFont* ft_font, const int width, double x, const double y, const glColour* c, const char* fmt, ...) { //float h = ft_font->h / .63; // Slightly increases font size. char txt[256]; va_list ap; int i, n, len, ret; ret = 0; // Default return value. if(ft_font == NULL) ft_font = &gl_defFont; if(fmt == NULL) return -1; else { // convert the symbols to text. va_start(ap, fmt); vsprintf(txt, fmt, ap); va_end(ap); } // Limit the size. len = (int)strlen(txt); for(n = 0, i = 0; i < len; i++) { n += ft_font->w[(int)txt[i]]; if(n > width) { ret = len - i; // Difference. n -= ft_font->w[(int)txt[i]]; // Actual size. txt[i] = '\0'; break; } } x += (double)(width-n)/2.; // Display the text. glEnable(GL_TEXTURE_2D); glListBase(ft_font->list_base); glMatrixMode(GL_MODELVIEW); // Projection gets full fast using modelview. glPushMatrix(); // Translation matrix. glTranslated(x - (double)gl_screen.w/2., y - (double)gl_screen.h/2., 0); if(c == NULL) glColor4d(1., 1., 1., 1.); else COLOUR(*c); glCallLists(i, GL_UNSIGNED_BYTE, &txt); glPopMatrix(); // Translation matrix. glDisable(GL_TEXTURE_2D); return ret; } // Print text with line breaks included to a max width and height precet. int gl_printText(const glFont* ft_font, const int width, const int height, double bx, double by, glColour* c, const char* fmt, ...) { //float h = ft_font->h / .63; // Slightly increase font size. char txt[1024]; char buf[128]; va_list ap; int p, i, j, n, m, len, ret, lastspace; double x, y; ret = 0; // Default return value. if(ft_font == NULL) ft_font = &gl_defFont; if(fmt == NULL) return -1; else { // Convert the symbols to text. va_start(ap, fmt); vsprintf(txt, fmt, ap); va_end(ap); } bx -= (double)gl_screen.w/2.; by -= (double)gl_screen.h/2.; x = bx; y = by + height - (double)ft_font->h; // y is top left corner. // Prepare opengl. glEnable(GL_TEXTURE_2D); glListBase(ft_font->list_base); if(c == NULL) glColor4d(1., 1., 1., 1.); else COLOUR(*c); len = (int)strlen(txt); // Limit size per line. lastspace = -1; // Last ' ' or \n int text. n = 0; // Current width. i = 0; // Current position. p = -1; // Where we last drew up to. while(i < len+1) { if(by - y > (double)height) return len-lastspace; // Past height. n += ft_font->w[(int)txt[i]]; if((txt[i] == ' ') || (txt[i] == '\n') || (txt[i] == '\0')) lastspace = i; if(((n > width) && ((p != lastspace))) || (txt[i] == '\n') || (txt[i] == '\0')) { // Time to draw the line. m = 0; if(lastspace == -1) lastspace = 0; for(j = 0; j < (lastspace-p-1); j++) { m += ft_font->w[(int)txt[p+j+1]]; if(m > width) break; buf[j] = txt[p+j+1]; } // No need for null termination. glMatrixMode(GL_MODELVIEW); // using modelview, projection gets full fast. glPushMatrix(); // Translation matrix. glTranslated(x, y, 0); // This is what we are displaying. glCallLists(j, GL_UNSIGNED_BYTE, &buf); glPopMatrix(); // Translation matrix. p = lastspace; n = 0; i = lastspace; y -= 1.5*(double)ft_font->h; // Move position down. } i++; } glDisable(GL_TEXTURE_2D); return ret; } // Get the width of the text about to be printed. int gl_printWidth(const glFont* ft_font, const char* fmt, ...) { int i, n; char txt[256]; // Holds the string. va_list ap; if(ft_font == NULL) ft_font = &gl_defFont; if(fmt == NULL) return 0; else { // Convert the symbols to text. va_start(ap, fmt); vsprintf(txt, fmt, ap); va_end(ap); } for(n = 0, i = 0; i < (int)strlen(txt); i++) n += ft_font->w[(int)txt[i]]; return n; } // ================ // FONT! // ================ static void glFontMakeDList(FT_Face face, char ch, GLuint list_base, GLuint* tex_base, int* width_base) { FT_Glyph glyph; FT_Bitmap bitmap; GLubyte* expanded_data; int w, h; int i, j; double x, y; if(FT_Load_Glyph(face, FT_Get_Char_Index(face, ch), FT_LOAD_FORCE_AUTOHINT)) WARN("FT_Load_Glyph failed"); if(FT_Get_Glyph(face->glyph, &glyph)) WARN("FT_Ge_Glyph failed"); // Convert your glyph to a bitmap. FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 1); FT_BitmapGlyph bitmap_glyph = (FT_BitmapGlyph)glyph; bitmap = bitmap_glyph->bitmap; // To simplify. // Need the POT wrapping for GL. w = pot(bitmap.width); h = pot(bitmap.rows); // Memory for textured data. // Bitmap is useing two channels, one for luminosity and one for alpha. expanded_data = (GLubyte*)malloc(sizeof(GLubyte)*2*w*h); for(j = 0; j < h; j++) { for(i = 0; i < w; i++) { expanded_data[2*(i+j*w)] = expanded_data[2*(i+j*w)+1] = (i >= bitmap.width || j >= bitmap.rows) ? 0 : bitmap.buffer[i + bitmap.width*j]; } } // Create the GL texture. glBindTexture(GL_TEXTURE_2D, tex_base[(int)ch]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, expanded_data); free(expanded_data); // No need for this now. // Create the display lists. glNewList(list_base+ch, GL_COMPILE); // Corrects a spacing flaw between letters and // downwards correction for letters like g or y. glPushMatrix(); glTranslated(bitmap_glyph->left, bitmap_glyph->top-bitmap.rows, 0); // Take the opengl POT wrapping into account. x = (double)bitmap.width/(double)w; y = (double)bitmap.rows/(double)h; // Draw the texture mapped quad. glBindTexture(GL_TEXTURE_2D, tex_base[(int)ch]); glBegin(GL_QUADS); glTexCoord2d(0, 0); glVertex2d(0, bitmap.rows); glTexCoord2d(x, 0); glVertex2d(bitmap.width, bitmap.rows); glTexCoord2d(x, y); glVertex2d(bitmap.width, 0); glTexCoord2d(0, y); glVertex2d(0, 0); glEnd(); glPopMatrix(); glTranslated(face->glyph->advance.x >> 6, 0,0); width_base[(int)ch] = (int)(face->glyph->advance.x >> 6); // End of the display list. glEndList(); FT_Done_Glyph(glyph); } void gl_fontInit(glFont* font, const char* fname, const unsigned int h) { if(font == NULL) font = &gl_defFont; uint32_t bufsize; FT_Byte* buf = pack_readfile(DATA, (fname) ? fname : FONT_DEF, &bufsize); // Allocatagery. font->textures = malloc(sizeof(GLuint)*128); font->w = malloc(sizeof(int)*128); font->h = (int)h; if(font->textures == NULL || font->w == NULL) { WARN("Out of memory!"); return; } // Create a FreeType font library. FT_Library library; if(FT_Init_FreeType(&library)) { WARN("FT_Init_FreeType failed"); } // Objects that freetype uses to store font info. FT_Face face; if(FT_New_Memory_Face(library, buf, bufsize, 0, &face)) WARN("FT_New_Memory_Face failed loading library from %s", fname); // FreeType is pretty nice and measures using 1/64 of a pixel, therfore expand. FT_Set_Char_Size(face, h << 6, h << 6, 96, 96); // Have OpenGL allocate space for the textures / display lists. font->list_base = glGenLists(128); glGenTextures(128, font->textures); // Create each of the font display lists. unsigned char i; for(i = 0; i < 128; i++) glFontMakeDList(face, i, font->list_base, font->textures, font->w); // We can now free the face and library. FT_Done_Face(face); FT_Done_FreeType(library); free(buf); } void gl_freeFont(glFont* font) { if(font == NULL) font = &gl_defFont; glDeleteLists(font->list_base, 128); glDeleteTextures(128, font->textures); free(font->textures); free(font->w); }