51 lines
1.0 KiB
C
51 lines
1.0 KiB
C
#pragma once
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#include "jjtypes.h"
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#include "jjvector.h"
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enum animsrc {
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ASRC_GEAR = 0,
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ASRC_SECFRAC,
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ASRC_MINFRAC,
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ASRC_HOURFRAC,
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ASRC_DAYFRAC,
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};
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enum animflag {
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AFLAG_GEAR = 0,
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};
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struct ObjParams {
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float pAnim[10];
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uint8 pFlag[10];
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float linthrust[3]; /* 1.0 to -1.0 */
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float angthrust[3]; /* 1.0 to -1.0 */
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struct {
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float pDiff[3];
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float pSpec[3];
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float pEmis[3];
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float shiny;
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} pColor [3];
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char pText[3][256];
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};
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struct CollMesh {
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int nv, ni;
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float* pVertex;
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int* pIndex;
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int* pFlag;
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int maxv, maxi;
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int cflag;
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};
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void sbreSetViewport(int w, int h, float d, float zn, float zf, float dn, float df);
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void sbreSetDirLight(float* pColor, float* pDir);
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void sbreSetWireframe(int val);
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void sbreRenderModel(Vector* pPos, Matrix* pOrient, int model, ObjParams* pParam,
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float s=1.0f, Vector* pCompos=0);
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void sbreGenCollMesh(CollMesh* pCMesh, int model, ObjParams* pParam, float s = 1.0f);
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