#pragma once #include "jjtypes.h" #include "jjvector.h" enum animsrc { ASRC_GEAR = 0, ASRC_SECFRAC, ASRC_MINFRAC, ASRC_HOURFRAC, ASRC_DAYFRAC, }; enum animflag { AFLAG_GEAR = 0, }; struct ObjParams { float pAnim[10]; uint8 pFlag[10]; float linthrust[3]; /* 1.0 to -1.0 */ float angthrust[3]; /* 1.0 to -1.0 */ struct { float pDiff[3]; float pSpec[3]; float pEmis[3]; float shiny; } pColor [3]; char pText[3][256]; }; struct CollMesh { int nv, ni; float* pVertex; int* pIndex; int* pFlag; int maxv, maxi; int cflag; }; void sbreSetViewport(int w, int h, float d, float zn, float zf, float dn, float df); void sbreSetDirLight(float* pColor, float* pDir); void sbreSetWireframe(int val); void sbreRenderModel(Vector* pPos, Matrix* pOrient, int model, ObjParams* pParam, float s=1.0f, Vector* pCompos=0); void sbreGenCollMesh(CollMesh* pCMesh, int model, ObjParams* pParam, float s = 1.0f);