Lephisto/src/toolkit.h

89 lines
3.2 KiB
C

#pragma once
#include <SDL.h>
#include "opengl.h"
#include "font.h"
extern int toolkit;
// Creation.
unsigned int window_create(char* name, const int x, const int y,
const int w, const int h);
void window_addButton(const unsigned int wid, const int x, const int y,
const int w, const int h, char* name, char* display,
void(*call)(char*));
void window_addText(const unsigned int wid, const int x, const int y,
const int w, const int h, const int centered, char* name,
glFont* font, glColour* colour, char* string);
void window_addImage(const unsigned int wid, const int x, const int y,
char* name, glTexture* image, int border);
void window_addList(const unsigned int wid,
const int x, const int y, // Position.
const int w, const int h, // Size.
char* name, char** items, int nitems, int defitem,
void(*call)(char*));
void window_addRect(const unsigned int wid,
const int x, const int y, // Position.
const int w, const int h, // size.
char* name, glColour* colour, int border); // Properties.
void window_addCust(const unsigned int wid,
const int x, const int y, // Position.
const int w, const int h, // Size.
char* name, const int border,
void(*render) (double x, double y, double w, double h),
void(*mouse) (SDL_Event* event, double x, double y));
void window_addInput(const unsigned int wid,
const int x, const int y,
const int w, const int h,
char* name, const int max, const int oneline);
// Popups and alerts.
// Does not pause execution.
void dialogue_alert(const char* fmt, ...);
void dialogue_msg(char* caption, const char* fmt, ...);
// Yes = 1, No = 0.
int dialogue_YesNo(char* caption, const char* fmt, ...);
char* dialogue_input(char* title, int min, int max, const char* fmt, ...);
// Modification.
void window_setFptr(const unsigned int wid, void(*fptr)(char*));
// Text.
void window_modifyText(const unsigned int wid, char* name, char* newstring);
// Button.
void window_disableButton(const unsigned int wid, char* name);
void window_enableButton(const unsigned int wid, char* name);
// Image.
void window_modifyImage(const unsigned int wid, char* name, glTexture* image);
void window_imgColour(const unsigned int wid, char* name, glColour* colour);
// Get the window by name.
int window_exists(const char* wdwname);
unsigned int window_get(const char* wdwname);
char* toolkit_getList(const unsigned int wid, char* name);
int toolkit_getListPos(const unsigned int wid, char* name);
glTexture* window_getImage(const unsigned int wid, char* name);
char* window_getInput(const unsigned int wid, char* name);
// Destroy window.
void window_destroy(const unsigned int wid);
void window_destroyWidget(unsigned wid, const char* wgtname);
// Render.
void toolkit_render(void);
// Input.
int toolkit_input(SDL_Event* event);
void toolkit_update(void);
// Init/Exit.
int toolkit_init(void);
void toolkit_exit(void);