#pragma once #include #include "opengl.h" #include "font.h" extern int toolkit; // Creation. unsigned int window_create(char* name, const int x, const int y, const int w, const int h); void window_addButton(const unsigned int wid, const int x, const int y, const int w, const int h, char* name, char* display, void(*call)(char*)); void window_addText(const unsigned int wid, const int x, const int y, const int w, const int h, const int centered, char* name, glFont* font, glColour* colour, char* string); void window_addImage(const unsigned int wid, const int x, const int y, char* name, glTexture* image, int border); void window_addList(const unsigned int wid, const int x, const int y, // Position. const int w, const int h, // Size. char* name, char** items, int nitems, int defitem, void(*call)(char*)); void window_addRect(const unsigned int wid, const int x, const int y, // Position. const int w, const int h, // size. char* name, glColour* colour, int border); // Properties. void window_addCust(const unsigned int wid, const int x, const int y, // Position. const int w, const int h, // Size. char* name, const int border, void(*render) (double x, double y, double w, double h), void(*mouse) (SDL_Event* event, double x, double y)); void window_addInput(const unsigned int wid, const int x, const int y, const int w, const int h, char* name, const int max, const int oneline); // Popups and alerts. // Does not pause execution. void dialogue_alert(const char* fmt, ...); void dialogue_msg(char* caption, const char* fmt, ...); // Yes = 1, No = 0. int dialogue_YesNo(char* caption, const char* fmt, ...); char* dialogue_input(char* title, int min, int max, const char* fmt, ...); // Modification. void window_setFptr(const unsigned int wid, void(*fptr)(char*)); // Text. void window_modifyText(const unsigned int wid, char* name, char* newstring); // Button. void window_disableButton(const unsigned int wid, char* name); void window_enableButton(const unsigned int wid, char* name); // Image. void window_modifyImage(const unsigned int wid, char* name, glTexture* image); void window_imgColour(const unsigned int wid, char* name, glColour* colour); // Get the window by name. int window_exists(const char* wdwname); unsigned int window_get(const char* wdwname); char* toolkit_getList(const unsigned int wid, char* name); int toolkit_getListPos(const unsigned int wid, char* name); glTexture* window_getImage(const unsigned int wid, char* name); char* window_getInput(const unsigned int wid, char* name); // Destroy window. void window_destroy(const unsigned int wid); void window_destroyWidget(unsigned wid, const char* wgtname); // Render. void toolkit_render(void); // Input. int toolkit_input(SDL_Event* event); void toolkit_update(void); // Init/Exit. int toolkit_init(void); void toolkit_exit(void);