16 lines
496 B
C
16 lines
496 B
C
#pragma once
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#include "outfit.h"
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#define EXPL_MODE_SHIP (1<<0) /**< Affects ships. */
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#define EXPL_MODE_MISSILE (1<<1) /**< Affects missiles. */
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#define EXPL_MODE_BOLT (1<<2) /**< Affects bots. */
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void expl_explode(double x, double y, double vx, double vy,
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double radius, DamageType dtype, double damage,
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unsigned int parent, int mode);
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void expl_explodeDamage(double x, double y, double radius,
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DamageType dtype, double damage,
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unsigned int parent, int mode);
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