Lephisto/src/explosion.h

16 lines
496 B
C

#pragma once
#include "outfit.h"
#define EXPL_MODE_SHIP (1<<0) /**< Affects ships. */
#define EXPL_MODE_MISSILE (1<<1) /**< Affects missiles. */
#define EXPL_MODE_BOLT (1<<2) /**< Affects bots. */
void expl_explode(double x, double y, double vx, double vy,
double radius, DamageType dtype, double damage,
unsigned int parent, int mode);
void expl_explodeDamage(double x, double y, double radius,
DamageType dtype, double damage,
unsigned int parent, int mode);