#pragma once #include "outfit.h" #define EXPL_MODE_SHIP (1<<0) /**< Affects ships. */ #define EXPL_MODE_MISSILE (1<<1) /**< Affects missiles. */ #define EXPL_MODE_BOLT (1<<2) /**< Affects bots. */ void expl_explode(double x, double y, double vx, double vy, double radius, DamageType dtype, double damage, unsigned int parent, int mode); void expl_explodeDamage(double x, double y, double radius, DamageType dtype, double damage, unsigned int parent, int mode);