40 lines
859 B
C++
40 lines
859 B
C++
#pragma once
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#include <vector>
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#include "libs.h"
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#define SAVEFILE_VERSION 1
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class Frame;
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namespace Serializer {
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void IndexFrames(void);
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Frame* LookupFrame(Frame* f);
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namespace Write {
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bool Game(const char* filename);
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void wr_byte(unsigned char x);
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void wr_short(short x);
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void wr_int(int x);
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void wr_float(float f);
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void wr_double(double f);
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void wr_cstring(const char* s);
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void wr_string(std::string& s);
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void wr_vector3d(vector3d& vec);
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}
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namespace Read {
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bool Game(const char* filename);
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bool is_olderthan(int version);
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unsigned char rd_byte(void);
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short rd_short(void);
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int rd_int(void);
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float rd_float(void);
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double rd_double(void);
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std::string rd_string(void);
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char* rd_cstring(void);
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void rd_cstring2(char* buf, int len);
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vector3d rd_vector3d(void);
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}
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}
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