Lephisto/src/collision.h

14 lines
425 B
C

#pragma once
#include "opengl.h"
#include "physics.h"
/* Return 1 if collision is detected. */
int CollideSprite(const glTexture* at, const int asx, const int asy,
const Vec2* ap, const glTexture* bt,
const int bsx, const int bsy, const Vec2* bp);
/* Get direction to face the target. */
/*double CollidePath(const Vec2* p, Vec2* v,
const Vec2* tp, Vec2* tv, const double limit);*/