#pragma once #include "opengl.h" #include "physics.h" /* Return 1 if collision is detected. */ int CollideSprite(const glTexture* at, const int asx, const int asy, const Vec2* ap, const glTexture* bt, const int bsx, const int bsy, const Vec2* bp); /* Get direction to face the target. */ /*double CollidePath(const Vec2* p, Vec2* v, const Vec2* tp, Vec2* tv, const double limit);*/