171 lines
6.2 KiB
C
171 lines
6.2 KiB
C
#pragma once
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#include "faction.h"
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#include "opengl.h"
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#include "economy.h"
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#include "pilot.h"
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#define MIN_HYPERSPACE_DIST 1500 /**< Minimum distance to initiate hyperspace. */
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#define MAX_HYPERSPACE_VEL 25 /**< Speed to brake to before jumping. */
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#define PLANET_TECH_MAX 8 /**< Amount of special techs a planet can have. */
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/**
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* @enum PlanetClass
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*
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* @brief Different planet classes.
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*/
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typedef enum PlanetClass_ {
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PLANET_CLASS_NULL = 0, /**< Null/Not defined. */
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PLANET_CLASS_A, /**< Geothermal. */
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PLANET_CLASS_B, /**< Geomorteus. */
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PLANET_CLASS_C, /**< Geoinactive. */
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PLANET_CLASS_D, /**< Asteroid/Moon. */
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PLANET_CLASS_E, /**< Geoplastic. */
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PLANET_CLASS_F, /**< Geometallic. */
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PLANET_CLASS_G, /**< GroCrystaline. */
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PLANET_CLASS_H, /**< Desert. */
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PLANET_CLASS_I, /**< Gas Supergiant. */
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PLANET_CLASS_J, /**< Gas Giant. */
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PLANET_CLASS_K, /**< Adaptable. */
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PLANET_CLASS_L, /**< Marginal. */
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PLANET_CLASS_M, /**< Terrestrial. */
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PLANET_CLASS_N, /**< Reducing. */
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PLANET_CLASS_O, /**< Pelagic. */
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PLANET_CLASS_P, /**< Glaciated. */
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PLANET_CLASS_Q, /**< Variable. */
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PLANET_CLASS_R, /**< Rogue. */
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PLANET_CLASS_S, /**< Ultragiant. */
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PLANET_CLASS_T, /**< Ultragiant. */
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PLANET_CLASS_X, /**< Demon. */
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PLANET_CLASS_Y, /**< Demon. */
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PLANET_CLASS_Z, /**< Demon. */
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STATION_CLASS_A, /**< Civilian station. */
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STATION_CLASS_B, /**< Military station. */
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STATION_CLASS_C, /**< Interfactional station. */
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STATION_CLASS_D, /**< Robotoc station. */
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} PlanetClass;
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/* Planet services. */
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#define PLANET_SERVICE_LAND (1<<0) /**< Can we land? */
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#define PLANET_SERVICE_BASIC (1<<1) /**< Refueling, spaceport bar, new. */
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#define PLANET_SERVICE_COMMODITY (1<<2) /**< Can trade commodities. */
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#define PLANET_SERVICE_OUTFITS (1<<3) /**< Can trade outfits. */
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#define PLANET_SERVICE_SHIPYARD (1<<4) /**< Can trade ships. */
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#define planet_hasService(p,s) ((p)->services & s) /**< Check if planet has service. */
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/**
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* @struct Planet
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*
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* @brief Represents a planet.
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*/
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typedef struct Planet_ {
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char* name; /**< Planet name */
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Vec2 pos; /**< Position in star system. */
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PlanetClass class; /**< Planet type. */
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int faction; /**< Planet faction. */
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char* description; /**< Planet description. */
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char* bar_description; /**< Spaceport bar description. */
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unsigned int services; /**< Offered services. */
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Commodity** commodities; /**< Commodities sold. */
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int ncommodities; /**< Amount in stock. */
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int tech[PLANET_TECH_MAX]; /**< tech[0] stores the global tech level
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(everything that and below) while
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tech[1-PLANET_TECH_MAX] store the
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"unique" tech levels (only matches) */
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glTexture* gfx_space; /**< Graphics in space. */
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char* gfx_exterior; /**< Don't actually load the texture. */
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} Planet;
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/* Star system flags. */
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#define SYSTEM_KNOWN (1<<0) /**< System is known. */
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#define SYSTEM_MARKED (1<<1) /**< System is marked by a mission. */
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#define sys_isFlag(s,f) ((s)->flags & (f)) /**< Check system flag. */
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#define sys_setFlag(s,f) if(!sys_isFlag(s,f)) (s)->flags |= (f) /**< Set a system flag. */
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#define sys_rmFlag(s,f) if(sys_isFlag(s,f)) (s)->flags ^= (f) /**< Remove a system flag. */
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#define sys_isKnown(s) sys_isFlag(s, SYSTEM_KNOWN) /**< Check if system is known. */
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#define sys_isMarked(s) sys_isFlag(s, SYSTEM_MARKED) /**< Check if system is marked. */
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/**
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* @struct SystemFleet
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*
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* @brief Represents a fleet that can appear in the system.
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*/
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typedef struct SystemFleet_ {
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Fleet* fleet; /**< Fleet to appear. */
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int chance; /**< Chance of fleet appearing in the system. */
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} SystemFleet;
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/**
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* @struct StarSystem
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*
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* @brief Represents a star system.
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*
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* The star system is the basic setting in Lephisto.
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*/
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typedef struct StarSystem_ {
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char* name; /**< Star system identifier. */
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Vec2 pos; /**< Position. */
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int stars; /**< Ammount of "stars" it has. */
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int asteroids; /**< @todo Implement asteroids. */
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double interference; /**< in % @todo Implement interference. */
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int faction; /**< Overall faction. */
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Planet** planets; /**< Planets. */
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int nplanets; /**< Total number of planets. */
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SystemFleet* fleets; /**< Fleets that can appear in the current system. */
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int nfleets; /**< Total number of fleets. */
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int* jumps; /**< Adjacent star system index number. */
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int njumps; /**< Number of adjacent jumps. */
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double nebu_density; /**< Nebulae density (0. - 1000.).*/
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double nebu_volatility; /**< Nebulae volatility (0. - 1000.). */
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unsigned int flags; /**< Flags for system properties. */
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} StarSystem;
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extern StarSystem* cur_system; /**< Current star system. */
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extern int space_spawn; /**< 1 if spawning is enabled. */
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/* Load/Exit. */
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void space_init(const char* sysname);
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int space_load(void);
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void space_exit(void);
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/* Planet stuff. */
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char* planet_getSystem(char* planetname);
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Planet* planet_get(char* planetname);
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char planet_getClass(Planet* p);
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/* System adding/removing stuff. */
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int system_addPlanet(StarSystem* sys, char* planetname);
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int system_rmPlanet(StarSystem* sys, char* planetname);
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int system_addFleet(StarSystem* sys, SystemFleet* fleet);
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int system_rmFleet(StarSystem* sys, SystemFleet* fleet);
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/* Render. */
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void space_render(const double dt);
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void space_renderOverlay(const double dt);
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void planets_render(void);
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/* Update. */
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void space_update(const double dt);
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/* Misc. */
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StarSystem* system_get(const char* sysname);
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int space_canHyperspace(Pilot* p);
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int space_hyperspace(Pilot* p);
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int space_sysReachable(StarSystem* sys);
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char** space_getFactionPlanet(int* nplanets, int* factions, int nfactions);
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char* space_getRndPlanet(void);
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void space_clearKnown(void);
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void space_clearMarkers(void);
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extern char* stardate;
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