Lephisto/src
2013-12-21 00:45:14 +00:00
..
ai.c [Add] ai.shipclass() also added a but more documentation to ai. 2013-12-15 01:16:52 +00:00
ai.h [Add] Documented ai.h. 2013-09-07 19:07:01 +01:00
base64.c [Fix] A few warnings. 2013-07-08 22:34:19 +01:00
base64.h [Fix] Base64 encoder/decoder actually werks now! 2013-05-23 19:46:23 +01:00
board.c [Fix] Pilot boarding hooks fixed. 2013-11-17 05:56:36 +00:00
board.h [Change] Seperated boarding from player.c to board.c. Fixed ship information panel. 2013-02-27 15:38:15 +00:00
collision.c [Add] Beam weapons require spfx and proper spfx usage. 2013-10-04 01:07:12 +01:00
collision.h [Add] Some untested collision detection routines. 2013-09-15 22:34:11 +01:00
colour.c [Add] Documented glColour. 2013-10-20 17:43:46 +01:00
colour.h [Add] Documented glColour. 2013-10-20 17:43:46 +01:00
conf.c [Add] More doxygen along with some slight code cleaup. 2013-10-11 23:02:39 +01:00
conf.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
dialogue.c [Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues. 2013-11-26 16:03:17 +00:00
dialogue.h [Change] Seperated dialogues from toolkit. 2013-10-05 18:38:40 +01:00
economy.c [Change] Reduced calls to xmlCleanupParser(), only one for all the loading now. 2013-12-13 03:38:50 +00:00
economy.h [Add] Fancy cargo graphics for when jettisoning. 2013-07-24 16:38:07 +01:00
explosion.c [Add] Lua logic for traders. 2013-11-26 15:07:41 +00:00
explosion.h [Add] Added explosions, only being used on deaths right now. 2013-11-24 21:56:40 +00:00
faction.c [Change] Reduced calls to xmlCleanupParser(), only one for all the loading now. 2013-12-13 03:38:50 +00:00
faction.h [Fix] Fixed new player inheriting last loaded players faction standings. 2013-12-12 23:22:42 +00:00
font.c [Add] Documentation for fonts. 2013-10-19 23:14:06 +01:00
font.h [Add] Documentation for fonts. 2013-10-19 23:14:06 +01:00
hook.c [Add] Pilot "jump" hook. 2013-11-12 00:42:31 +00:00
hook.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
input.c [Change] Gave afterburn it's own keybind (for joysticks). 2013-12-17 20:12:28 +00:00
input.h [Add] Qtcreator project support for the IDE users of the world. 2013-10-04 16:34:34 +01:00
joystick.c [Add] Qtcreator project support for the IDE users of the world. 2013-10-04 16:34:34 +01:00
joystick.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
land.c [Fix] Fixed new player inheriting last loaded players faction standings. 2013-12-12 23:22:42 +00:00
land.h [Fix] Fixed diffs getting wiped when loading and some cleanup on planet landing. 2013-12-12 23:14:10 +00:00
lephisto.c [Change] Some corrections for rendering weapons with delta time. 2013-12-15 17:30:50 +00:00
lephisto.h [Add] Preliminary doxygen support. 2013-08-31 14:19:36 +01:00
lfile.c [Add] Documented opengl stuff. 2013-10-22 18:29:07 +01:00
lfile.h [Add] Now we will initialize the nebulae. 2013-07-13 16:38:29 +01:00
llua_faction.c [Add] Added faction metatable to Lua API. 2013-12-16 23:43:31 +00:00
llua_faction.h [Add] Added faction metatable to Lua API. 2013-12-16 23:43:31 +00:00
llua_pilot.c [Add] Added faction metatable to Lua API. 2013-12-16 23:43:31 +00:00
llua_pilot.h [Add] Pilots now use metatables. [Change] Moved Lua pilot stuff into it's own file. 2013-11-16 05:20:55 +00:00
llua_space.c [Add] Added faction metatable to Lua API. 2013-12-16 23:43:31 +00:00
llua_space.h [Add] First 2D vector support for lua. 2013-11-14 05:01:25 +00:00
llua.c [Add] First 2D vector support for lua. 2013-11-14 05:01:25 +00:00
llua.h [Change] No longer calling luaopen directly. 2013-06-30 17:07:06 +01:00
lluadef.h [Add] Automagically give backtraces in DEBUG mode. 2013-11-26 18:23:50 +00:00
log.h [Change] Use SIGTRAP instead of assert for blowing up on errors. 2013-11-26 19:27:34 +00:00
ltime.c All C++-comments in src/ should now be C89 comments 2013-06-22 22:10:25 +02:00
ltime.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
map.c [Fix] A few more general fixes. 2013-12-14 23:21:23 +00:00
map.h [Change] You can no longer buy a star map if you already know the area. 2013-08-03 16:31:20 +01:00
md5.c [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
md5.h [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
menu.c [Add] Cute feature, game doesn't pause with death menu. 2013-11-21 12:55:04 +00:00
menu.h [Add] Documented menus. 2013-10-20 19:54:23 +01:00
misn_lua.c [Add] Added faction metatable to Lua API. 2013-12-16 23:43:31 +00:00
misn_lua.h [Add] Actually load the diff library in mission Lua. 2013-12-14 00:11:11 +00:00
mission.c [Fix] misn.accept() not clearing missions at mission computer. 2013-12-15 17:35:27 +00:00
mission.h [Add] Mission timers added. 2013-11-17 14:58:33 +00:00
music.c [Add] starting to add sound for beam weapons. Sound system could do with an overhaul tbh. 2013-09-29 21:25:59 +01:00
music.h [Change] Re-wrote entire sound system with SDL_mixer. 2013-08-23 20:18:04 +01:00
nebulae.c [Add] Documented Nebulae stuff. 2013-10-24 00:34:08 +01:00
nebulae.h [Add] Some error checking in nebulae subsystem to avoid infinite loop. 2013-08-10 17:36:08 +01:00
opengl.c [Add] Documented opengl stuff. 2013-10-22 18:29:07 +01:00
opengl.h [Add] Documented Nebulae stuff. 2013-10-24 00:34:08 +01:00
outfit.c [Add] Implemented volatility damage. 2013-12-21 00:45:14 +00:00
outfit.h [Change] outfit_getTech returns outfits instead of names. 2013-10-26 20:52:36 +01:00
pack.c [Add] Documented faction.c 2013-09-22 16:07:44 +01:00
pack.h [Add] Documented pack.* 2013-09-14 22:56:57 +01:00
pause.c [Fix] Bug in weapon system timers. 2013-11-26 15:36:27 +00:00
pause.h [Add] Linux specific stuff for saving. 2013-05-14 21:39:00 +01:00
perlin.c [Change] Puffs of nebulae now look more visually pleasing. 2013-07-22 17:58:44 +01:00
perlin.h [Change] Restructured a little to prepare for puffs of nebulae. 2013-07-22 15:53:09 +01:00
physics.c [Add] vect_reflect() - Mirror a vector off another. 2013-08-07 12:14:47 +01:00
physics.h [Change] Using atan2 instead of atan. 2013-08-26 16:44:00 +01:00
pilot.c [Add] Implemented volatility damage. 2013-12-21 00:45:14 +00:00
pilot.h [Change] Secondary weapon greys out when you can't use it again. 2013-11-29 20:55:41 +00:00
plasmaf.c [Change] Hardcoded everything to have three dimensions. [perlin noise.] 2013-07-12 19:05:39 +01:00
plasmaf.h [Add] Hellz YEAH! Here's some initial plasma fractals, all working and stuff. 2013-03-28 17:20:29 +00:00
player.c [Add] Implemented volatility damage. 2013-12-21 00:45:14 +00:00
player.h [Add] Implementing auto navigation. 2013-12-14 14:58:31 +00:00
rng.c [Fix] 32 bit compiler warnings. 2013-11-23 14:18:01 +00:00
rng.h [Add] Documentation for random number generations. 2013-10-10 20:34:58 +01:00
save.c [Change] Reduced calls to xmlCleanupParser(), only one for all the loading now. 2013-12-13 03:38:50 +00:00
save.h [Add] Filesystem abstraction and path based stuff. 2013-05-14 22:16:10 +01:00
ship.c [Change] Reduced calls to xmlCleanupParser(), only one for all the loading now. 2013-12-13 03:38:50 +00:00
ship.h [Change] Made ship_classFromString non-static. 2013-11-09 00:18:41 +00:00
sound.c [Dunno] A ton of new systems/planets. Added final mission for starting campaign. Fixed a ton of stuff. 2013-12-14 21:30:58 +00:00
sound.h [Add] Improved sound system considerably, not used properly yet. 2013-10-01 22:12:39 +01:00
space.c [Add] Implemented volatility damage. 2013-12-21 00:45:14 +00:00
space.h [Add] Implemented fleet addition and removal! 2013-12-11 22:19:06 +00:00
spfx.c [Add] Documented specail effects. 2013-11-01 19:27:18 +00:00
spfx.h [Add] Documented specail effects. 2013-11-01 19:27:18 +00:00
toolkit.c [Fix] Silly mistake in image array scrolling. 2013-10-29 20:44:34 +00:00
toolkit.h [Add] Use image array for shipyard and made toolkit_getList apply to image array. 2013-10-27 16:00:23 +00:00
unidiff.c [Add] Check and report failed hunks. 2013-12-12 00:30:51 +00:00
unidiff.h [Add] First release of unidiff - Save changes to the universe in a diff format. 2013-12-10 22:51:00 +00:00
weapon.c [Change] Some corrections for rendering weapons with delta time. 2013-12-15 17:30:50 +00:00
weapon.h [Change] Some corrections for rendering weapons with delta time. 2013-12-15 17:30:50 +00:00
xml.h [Fix] Ton more fixes. F*CK YOU XML! 2013-12-14 23:11:27 +00:00