.. |
ai.c
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[Add] ai.shipclass() also added a but more documentation to ai.
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2013-12-15 01:16:52 +00:00 |
ai.h
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[Add] Documented ai.h.
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2013-09-07 19:07:01 +01:00 |
base64.c
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[Fix] A few warnings.
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2013-07-08 22:34:19 +01:00 |
base64.h
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[Fix] Base64 encoder/decoder actually werks now!
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2013-05-23 19:46:23 +01:00 |
board.c
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[Fix] Pilot boarding hooks fixed.
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2013-11-17 05:56:36 +00:00 |
board.h
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[Change] Seperated boarding from player.c to board.c. Fixed ship information panel.
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2013-02-27 15:38:15 +00:00 |
collision.c
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[Add] Beam weapons require spfx and proper spfx usage.
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2013-10-04 01:07:12 +01:00 |
collision.h
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[Add] Some untested collision detection routines.
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2013-09-15 22:34:11 +01:00 |
colour.c
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[Add] Documented glColour.
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2013-10-20 17:43:46 +01:00 |
colour.h
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[Add] Documented glColour.
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2013-10-20 17:43:46 +01:00 |
conf.c
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[Add] More doxygen along with some slight code cleaup.
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2013-10-11 23:02:39 +01:00 |
conf.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
dialogue.c
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[Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues.
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2013-11-26 16:03:17 +00:00 |
dialogue.h
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[Change] Seperated dialogues from toolkit.
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2013-10-05 18:38:40 +01:00 |
economy.c
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[Change] Reduced calls to xmlCleanupParser(), only one for all the loading now.
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2013-12-13 03:38:50 +00:00 |
economy.h
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[Add] Fancy cargo graphics for when jettisoning.
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2013-07-24 16:38:07 +01:00 |
explosion.c
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[Add] Lua logic for traders.
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2013-11-26 15:07:41 +00:00 |
explosion.h
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[Add] Added explosions, only being used on deaths right now.
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2013-11-24 21:56:40 +00:00 |
faction.c
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[Change] Reduced calls to xmlCleanupParser(), only one for all the loading now.
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2013-12-13 03:38:50 +00:00 |
faction.h
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[Fix] Fixed new player inheriting last loaded players faction standings.
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2013-12-12 23:22:42 +00:00 |
font.c
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[Add] Documentation for fonts.
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2013-10-19 23:14:06 +01:00 |
font.h
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[Add] Documentation for fonts.
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2013-10-19 23:14:06 +01:00 |
hook.c
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[Add] Pilot "jump" hook.
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2013-11-12 00:42:31 +00:00 |
hook.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
input.c
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[Change] Gave afterburn it's own keybind (for joysticks).
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2013-12-17 20:12:28 +00:00 |
input.h
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[Add] Qtcreator project support for the IDE users of the world.
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2013-10-04 16:34:34 +01:00 |
joystick.c
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[Add] Qtcreator project support for the IDE users of the world.
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2013-10-04 16:34:34 +01:00 |
joystick.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
land.c
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[Fix] Fixed new player inheriting last loaded players faction standings.
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2013-12-12 23:22:42 +00:00 |
land.h
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[Fix] Fixed diffs getting wiped when loading and some cleanup on planet landing.
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2013-12-12 23:14:10 +00:00 |
lephisto.c
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[Change] Some corrections for rendering weapons with delta time.
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2013-12-15 17:30:50 +00:00 |
lephisto.h
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[Add] Preliminary doxygen support.
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2013-08-31 14:19:36 +01:00 |
lfile.c
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[Add] Documented opengl stuff.
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2013-10-22 18:29:07 +01:00 |
lfile.h
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[Add] Now we will initialize the nebulae.
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2013-07-13 16:38:29 +01:00 |
llua_faction.c
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[Add] Added faction metatable to Lua API.
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2013-12-16 23:43:31 +00:00 |
llua_faction.h
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[Add] Added faction metatable to Lua API.
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2013-12-16 23:43:31 +00:00 |
llua_pilot.c
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[Add] Added faction metatable to Lua API.
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2013-12-16 23:43:31 +00:00 |
llua_pilot.h
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[Add] Pilots now use metatables. [Change] Moved Lua pilot stuff into it's own file.
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2013-11-16 05:20:55 +00:00 |
llua_space.c
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[Add] Added faction metatable to Lua API.
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2013-12-16 23:43:31 +00:00 |
llua_space.h
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[Add] First 2D vector support for lua.
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2013-11-14 05:01:25 +00:00 |
llua.c
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[Add] First 2D vector support for lua.
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2013-11-14 05:01:25 +00:00 |
llua.h
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[Change] No longer calling luaopen directly.
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2013-06-30 17:07:06 +01:00 |
lluadef.h
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[Add] Automagically give backtraces in DEBUG mode.
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2013-11-26 18:23:50 +00:00 |
log.h
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[Change] Use SIGTRAP instead of assert for blowing up on errors.
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2013-11-26 19:27:34 +00:00 |
ltime.c
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All C++-comments in src/ should now be C89 comments
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2013-06-22 22:10:25 +02:00 |
ltime.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
map.c
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[Fix] A few more general fixes.
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2013-12-14 23:21:23 +00:00 |
map.h
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[Change] You can no longer buy a star map if you already know the area.
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2013-08-03 16:31:20 +01:00 |
md5.c
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[Change] All tabs back to spaces.
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2013-03-21 00:27:05 +00:00 |
md5.h
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[Change] All tabs back to spaces.
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2013-03-21 00:27:05 +00:00 |
menu.c
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[Add] Cute feature, game doesn't pause with death menu.
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2013-11-21 12:55:04 +00:00 |
menu.h
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[Add] Documented menus.
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2013-10-20 19:54:23 +01:00 |
misn_lua.c
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[Add] Added faction metatable to Lua API.
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2013-12-16 23:43:31 +00:00 |
misn_lua.h
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[Add] Actually load the diff library in mission Lua.
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2013-12-14 00:11:11 +00:00 |
mission.c
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[Fix] misn.accept() not clearing missions at mission computer.
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2013-12-15 17:35:27 +00:00 |
mission.h
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[Add] Mission timers added.
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2013-11-17 14:58:33 +00:00 |
music.c
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[Add] starting to add sound for beam weapons. Sound system could do with an overhaul tbh.
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2013-09-29 21:25:59 +01:00 |
music.h
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[Change] Re-wrote entire sound system with SDL_mixer.
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2013-08-23 20:18:04 +01:00 |
nebulae.c
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[Add] Documented Nebulae stuff.
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2013-10-24 00:34:08 +01:00 |
nebulae.h
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[Add] Some error checking in nebulae subsystem to avoid infinite loop.
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2013-08-10 17:36:08 +01:00 |
opengl.c
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[Add] Documented opengl stuff.
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2013-10-22 18:29:07 +01:00 |
opengl.h
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[Add] Documented Nebulae stuff.
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2013-10-24 00:34:08 +01:00 |
outfit.c
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[Add] Implemented volatility damage.
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2013-12-21 00:45:14 +00:00 |
outfit.h
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[Change] outfit_getTech returns outfits instead of names.
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2013-10-26 20:52:36 +01:00 |
pack.c
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[Add] Documented faction.c
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2013-09-22 16:07:44 +01:00 |
pack.h
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[Add] Documented pack.*
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2013-09-14 22:56:57 +01:00 |
pause.c
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[Fix] Bug in weapon system timers.
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2013-11-26 15:36:27 +00:00 |
pause.h
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[Add] Linux specific stuff for saving.
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2013-05-14 21:39:00 +01:00 |
perlin.c
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[Change] Puffs of nebulae now look more visually pleasing.
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2013-07-22 17:58:44 +01:00 |
perlin.h
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[Change] Restructured a little to prepare for puffs of nebulae.
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2013-07-22 15:53:09 +01:00 |
physics.c
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[Add] vect_reflect() - Mirror a vector off another.
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2013-08-07 12:14:47 +01:00 |
physics.h
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[Change] Using atan2 instead of atan.
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2013-08-26 16:44:00 +01:00 |
pilot.c
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[Add] Implemented volatility damage.
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2013-12-21 00:45:14 +00:00 |
pilot.h
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[Change] Secondary weapon greys out when you can't use it again.
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2013-11-29 20:55:41 +00:00 |
plasmaf.c
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[Change] Hardcoded everything to have three dimensions. [perlin noise.]
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2013-07-12 19:05:39 +01:00 |
plasmaf.h
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[Add] Hellz YEAH! Here's some initial plasma fractals, all working and stuff.
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2013-03-28 17:20:29 +00:00 |
player.c
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[Add] Implemented volatility damage.
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2013-12-21 00:45:14 +00:00 |
player.h
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[Add] Implementing auto navigation.
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2013-12-14 14:58:31 +00:00 |
rng.c
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[Fix] 32 bit compiler warnings.
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2013-11-23 14:18:01 +00:00 |
rng.h
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[Add] Documentation for random number generations.
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2013-10-10 20:34:58 +01:00 |
save.c
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[Change] Reduced calls to xmlCleanupParser(), only one for all the loading now.
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2013-12-13 03:38:50 +00:00 |
save.h
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[Add] Filesystem abstraction and path based stuff.
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2013-05-14 22:16:10 +01:00 |
ship.c
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[Change] Reduced calls to xmlCleanupParser(), only one for all the loading now.
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2013-12-13 03:38:50 +00:00 |
ship.h
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[Change] Made ship_classFromString non-static.
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2013-11-09 00:18:41 +00:00 |
sound.c
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[Dunno] A ton of new systems/planets. Added final mission for starting campaign. Fixed a ton of stuff.
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2013-12-14 21:30:58 +00:00 |
sound.h
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[Add] Improved sound system considerably, not used properly yet.
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2013-10-01 22:12:39 +01:00 |
space.c
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[Add] Implemented volatility damage.
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2013-12-21 00:45:14 +00:00 |
space.h
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[Add] Implemented fleet addition and removal!
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2013-12-11 22:19:06 +00:00 |
spfx.c
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[Add] Documented specail effects.
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2013-11-01 19:27:18 +00:00 |
spfx.h
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[Add] Documented specail effects.
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2013-11-01 19:27:18 +00:00 |
toolkit.c
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[Fix] Silly mistake in image array scrolling.
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2013-10-29 20:44:34 +00:00 |
toolkit.h
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[Add] Use image array for shipyard and made toolkit_getList apply to image array.
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2013-10-27 16:00:23 +00:00 |
unidiff.c
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[Add] Check and report failed hunks.
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2013-12-12 00:30:51 +00:00 |
unidiff.h
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[Add] First release of unidiff - Save changes to the universe in a diff format.
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2013-12-10 22:51:00 +00:00 |
weapon.c
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[Change] Some corrections for rendering weapons with delta time.
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2013-12-15 17:30:50 +00:00 |
weapon.h
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[Change] Some corrections for rendering weapons with delta time.
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2013-12-15 17:30:50 +00:00 |
xml.h
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[Fix] Ton more fixes. F*CK YOU XML!
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2013-12-14 23:11:27 +00:00 |