Allanis
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eeb09fdf05
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[Add] Make $$ from selling outfits.
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2013-03-08 13:54:30 +00:00 |
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Allanis
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a33bb0624a
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[Add] Selling of outfits, also improved purchasing of outfits.
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2013-03-08 00:10:45 +00:00 |
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Allanis
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3fc4cb88df
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[Add] You can buy ships. :) Free of charge until offer lasts.
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2013-03-07 15:28:35 +00:00 |
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Allanis
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e6b28a1634
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[Add] Shipyard information on manufacturer and purchase price etc.
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2013-03-07 14:36:17 +00:00 |
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Allanis
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8f6b02cfc1
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[Add] Turrets!!
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2013-02-28 17:38:44 +00:00 |
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Allanis
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27f4ddcd86
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[Add] VLack wished to know what resolution we was at with radar. Well. Here it is.
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2013-02-27 23:55:08 +00:00 |
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Allanis
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495a9ccb74
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[Add] Enemy pilots die with a big ass explosion. :D
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2013-02-27 22:16:09 +00:00 |
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Allanis
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39c99a064f
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[Change] Moved credit funcions to economy.* and applied some moniez to NPC for you to loot.
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2013-02-27 17:32:25 +00:00 |
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Allanis
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5694a0b598
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[Change] Seperated boarding from player.c to board.c. Fixed ship information panel.
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2013-02-27 15:38:15 +00:00 |
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Allanis
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45d75779dd
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[Add] Perfected hyperspace visuals. ^.^
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2013-02-26 18:21:51 +00:00 |
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Allanis
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409dbff310
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[Change] Improved hyperspace transition.
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2013-02-26 17:54:51 +00:00 |
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Allanis
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a10931b7b6
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[Fix] Clearing out some warning that I allowed to slip in.
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2013-02-26 17:48:47 +00:00 |
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Allanis
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d2e952fb88
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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Allanis
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439fce48c8
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[Add] Combat rating based on mass of pilots killed. -- [Add] Player name.
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2013-02-24 18:18:52 +00:00 |
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Allanis
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34a6be43df
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[Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
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2013-02-24 15:40:34 +00:00 |
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Tamir Atias
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166dcc95f7
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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Allanis
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fccd9dcc22
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[Fix] Mkay. Sound seems to be working without any problems now.
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2013-02-22 22:07:42 +00:00 |
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Allanis
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dcc0fc247b
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[Add] Sound base support.
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2013-02-22 05:34:24 +00:00 |
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Allanis
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529ca21644
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[Add] Audio engine is now working, it It's fully tuned enough yet however.
[Change] Refactored ship.c to comply with xml.* standards.
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2013-02-22 04:06:47 +00:00 |
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Allanis
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afd612ef17
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[Add] Basic audio framework and some sounds. Give me another 30 mins and it will work. :)
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2013-02-22 01:59:19 +00:00 |
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Allanis
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b4565b9063
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[Fix] Radar zoom in/out has been bugged for some time. No-one noticed apart from Laci, so I decided to give it a fix.
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2013-02-20 21:43:15 +00:00 |
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Allanis
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9ad2837a39
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[Fix] Screenshots will allow up to 128 shots now without overwriting. These will go to a nice screenshots directory for you.
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2013-02-20 21:37:02 +00:00 |
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Allanis
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a0f90f9877
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[Add] Just playing around, as I can't be bothered to do anything big.
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2013-02-20 21:26:17 +00:00 |
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Allanis
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376a3af395
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[Add] Fade to white when hyperspacing. Might want to add sound to that later.
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2013-02-20 21:10:39 +00:00 |
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Allanis
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7e3bca1e51
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[Change] Remove hard forcing of player speed and instead use incremental slowdown.
[Fix] Pause would give instant travel. Not now!!
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2013-02-20 20:20:48 +00:00 |
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Allanis
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44c6ea6ed6
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[Add] Rudementory Hyperspace travel. Still a work in progress. ;)
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2013-02-20 19:34:30 +00:00 |
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Allanis
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a99544804e
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[Add] Small boarding menu, along with a function to get windows based on name rather than id.
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2013-02-19 22:58:10 +00:00 |
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Allanis
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bfc3582d1e
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[Change] pilot and star stack won't lower memory allocation now.
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2013-02-19 22:17:31 +00:00 |
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Allanis
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7b72a35b9e
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[Fix] Why are we reversing while we are already stopped dead?
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2013-02-19 18:11:43 +00:00 |
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Allanis
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69476744b8
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[Change] Forgot to remove debug statement.
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2013-02-19 17:50:51 +00:00 |
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Allanis
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474d1df755
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[Add] A reverse command for @KonoM as he does not know how physics works.
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2013-02-19 17:44:20 +00:00 |
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Allanis
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59fc153454
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[Change] Pulled default colours out of player.* and throw them in their rightful unit.
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2013-02-19 15:43:34 +00:00 |
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Allanis
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9a9ace4a42
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[Add] Text word wrapping/block text. Allowing for lovely descriptons of planets.
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2013-02-19 14:18:55 +00:00 |
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Allanis
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d66e1a52f9
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[Change] Font work was becoming a little too large to sit in opengl specific code. Moved to font.*
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2013-02-19 12:24:55 +00:00 |
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Allanis
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9773d9b19a
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[Change] Planet target is rendered behind ships and weapons.
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2013-02-19 00:15:32 +00:00 |
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Allanis
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bf9d422150
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[Add] Support for images of planets within toolkit.
[Change] blit functions use doubles instead of vectors.
[Change] Took some time out to clean up space.c bringing it up to xml.h standards.
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2013-02-19 00:10:57 +00:00 |
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Allanis
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d19f8c4ae8
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[Add] More sane toolkit API. -- Improved landing graphics.
[Change] Moved colours out of opengl specific stuff.
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2013-02-18 18:37:19 +00:00 |
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Allanis
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074e60afa5
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[Add] Finished the basic toolkit by rounding off corners, adding gl_printMax and gl_printMid.
[Add] Use flag system with gl_screen.
-- Optional AA for primitives.
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2013-02-18 17:12:35 +00:00 |
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Allanis
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268b5dcaa0
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[Fix]? Attempted to fix seg fault on AI trying to switch to secondary weapons when there is none available.
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2013-02-17 23:30:40 +00:00 |
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Allanis
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811fc0b92a
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[Change] What in the world was I thinking with the gui crap?? Large refactoring..
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2013-02-17 21:56:57 +00:00 |
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Allanis
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f941608fd8
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[Fix] Oops. Landing was based upon velocity alone, instead of distance and velocity.
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2013-02-17 19:53:06 +00:00 |
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Allanis
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14e525078e
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[Add] Basic toolkit for window/widget rendering etc.
[Add] Landing.
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2013-02-17 19:51:31 +00:00 |
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Allanis
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67480a47e3
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[Change] Finished cleaning input. Making way for toolkit.
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2013-02-16 12:56:29 +00:00 |
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Allanis
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e3c2ca72ac
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[Add] Planet targeting/landing framework.
[Change] Seperated update/render as it should be.
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2013-02-15 18:15:06 +00:00 |
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Allanis
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ef108e9f2e
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[Change] Small change to secondary weapon display.
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2013-02-15 09:24:53 +00:00 |
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Allanis
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36f1936667
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[Add] Secondary weapons.
[Add] Preliminary seeker missile.
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2013-02-15 07:31:59 +00:00 |
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Allanis
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627240c5a4
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[Change] Now we can get confused as to when to use Color and Colour. Won't that be fun?
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2013-02-15 02:57:51 +00:00 |
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Allanis
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2b3852c25b
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[Fix] Guess who found out the correct spelling of armour!
-- find . -iname \*.c -exec sed -i -e "s/armor/armour/g" {} \;
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2013-02-15 02:18:09 +00:00 |
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Allanis
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263256974d
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[Add] 'f' key to face target.
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2013-02-14 20:52:24 +00:00 |
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Allanis
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70c9585302
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[Add] Rudimentary screenshots.
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2013-02-14 19:29:26 +00:00 |
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Allanis
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7dbe3d2598
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[Add] It is now possible to disable ships - No death yet.
[Add] Player start location. ship etc can now be defined in data file.
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2013-02-14 17:55:31 +00:00 |
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Allanis
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e269911055
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[Fix] S credits was giving bogus output values.
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2013-02-14 16:15:37 +00:00 |
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Allanis
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23cb72bffd
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[Add] Utilising all GUI elements.
-- Minimal right now.
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2013-02-14 16:07:19 +00:00 |
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Allanis
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184d527abf
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[Add Gui's NAV and WEAPON monitors are now utilised.
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2013-02-13 18:57:44 +00:00 |
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Allanis
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c4e7a8a9ee
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[Change] Thrown XML crap into a single header.
-- player.c currently uses this.
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2013-02-13 15:48:36 +00:00 |
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Allanis
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053d7b75b6
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[Change] Target color changes based on target.
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2013-02-13 14:30:17 +00:00 |
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Allanis
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74ed3e094b
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[Add] New GUI.
[Fix] Circular radar.
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2013-02-13 13:59:38 +00:00 |
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Allanis
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e1b23f928b
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[Change] GUI's are now saved in XML and thrown into data pack file.
-- This allows for multiple gui's.
-- Each ship can also have it's own gui if it so chooses.
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2013-02-12 19:34:47 +00:00 |
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Allanis
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e0f78e40a3
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[Add] Absolutely nothing. Just need my commit for the day. Too lazy to code.
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2013-02-11 19:42:33 +00:00 |
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Allanis
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34b01c7545
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[Add] More input error checking and safety crap.
-- This also fixes a segmentation fault on application close.
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2013-02-10 21:45:06 +00:00 |
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Allanis
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3db7241663
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[Fix] Configuration file issues.
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2013-02-10 21:06:08 +00:00 |
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Allanis
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a89395a54f
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[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
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2013-02-10 05:21:09 +00:00 |
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Allanis
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f6f1677614
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[Add] keybinding 'r' to grab nearest enemy target -- Tamir's request.
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2013-02-10 04:12:05 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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Allanis
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eac16dacdd
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[Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
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2013-02-09 16:11:53 +00:00 |
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Allanis
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d46f509ee5
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[Add] Faction system almost done.
[Add] Fleets almost complete, just need to randomize start location.
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2013-02-08 16:04:24 +00:00 |
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Allanis
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943cbecf70
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[Add] Fleets. Not actually making use of them yet though.
[Add] More error checking for XML files
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2013-02-08 14:26:53 +00:00 |
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Allanis
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5386ad0f82
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[Fix] I don't quite understand this. Lua error on intel with ';' at end statements.
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2013-02-07 21:44:45 +00:00 |
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Allanis
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d112edc90b
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[Change] Reducing text timeout.
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2013-02-07 21:33:43 +00:00 |
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Allanis
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d2c548218d
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[Add] Message system.
[Fix] Spinning lazer thingy.
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2013-02-07 20:54:34 +00:00 |
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Allanis
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27fa5d774f
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[Add] Planets in minimap - Never lose the planet again!!
[Add] NPC's in minimap have different colors based on faction.
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2013-02-06 23:49:22 +00:00 |
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Allanis
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09f6aea97e
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[Add] Targetting!!!
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2013-02-06 22:21:00 +00:00 |
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Allanis
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c2ec11a7c3
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[Add] Zoom in/out, for minimap.
[Add] Weapons are now displayed on minimap.
|
2013-02-06 20:24:45 +00:00 |
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Allanis
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1024eb02e2
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[Fix] Vectors for enemy location on minimap.
|
2013-02-05 23:33:20 +00:00 |
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Allanis
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4d7c01f078
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[Add] Basic Gui.
-- Minimap.
-- Health bars.
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2013-02-05 23:10:46 +00:00 |
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Allanis
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f220145d7d
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[Add] Radial collision detection.
[Add] Pilots now take damage.
|
2013-02-05 20:12:09 +00:00 |
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Allanis
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7a8dc43f96
|
[Fix] Only took all day to fix last night sleepy mess. :D
|
2013-02-05 18:31:34 +00:00 |
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Allanis
|
998a1bf68b
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[Add] Rudimentary shooting. This needs some work.
[Add] Layers should be working properly.
|
2013-02-05 16:50:56 +00:00 |
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Allanis
|
b13ecc66bb
|
[Add] Outfit loading.. Not fully done yet.
|
2013-02-04 17:44:53 +00:00 |
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Allanis
|
c10b1f24fb
|
[Add] A few more AI(Lua) calls.
[Add] A little more documentation for Lua.
|
2013-02-04 14:10:59 +00:00 |
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Allanis
|
6a2f07b5b7
|
[Change] Optimized ai API some.
[Fix] Few mem leaks.
|
2013-02-04 11:00:32 +00:00 |
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Allanis
|
376eedc616
|
[Add] Star systems.
[Add] Planets.
|
2013-02-04 09:09:04 +00:00 |
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Allanis
|
57dc51fb91
|
[Add] Initial AI support with Lua
|
2013-02-03 00:37:42 +00:00 |
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Allanis
|
a7546372cc
|
[Add] Vec2 now uses polor coords.
|
2013-02-02 22:52:58 +00:00 |
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Allanis
|
54beb595dc
|
[Add] Dynamic key bindind loading from configuration file.
|
2013-02-02 21:13:25 +00:00 |
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Allanis
|
b5a7ba8919
|
[Fix] Changing from floating point to doubles.
|
2013-02-02 14:21:05 +00:00 |
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Allanis
|
d39e7925ea
|
[Fix] Small handling fixes, nothing special.
|
2013-02-02 00:48:44 +00:00 |
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Allanis
|
838bbcd2ab
|
[Add] Initial Lua infrastructure.
|
2013-02-02 00:39:48 +00:00 |
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Allanis
|
223a6185fb
|
[Add] Command line option.
[Add] Finished(tm) joypad support.
[Change] Input comes from player.
|
2013-02-01 02:32:29 +00:00 |
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Allanis
|
20bf55f117
|
[Add] Leave me a lone a short while, still working with this.
|
2013-01-31 23:22:32 +00:00 |
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