Allanis
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e4b72c0302
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[Fix] Planets with 0 tech won't segfault anymore. :/
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2013-08-30 16:31:59 +01:00 |
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Allanis
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b387cf0da7
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[Add] faction_modPlayerRaw and the misn bindings for it.
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2013-08-29 15:30:55 +01:00 |
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Allanis
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01b3f2f77b
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[Change] AI now use more weapon types and uses them more wisely.
[Add] Draktharr gets mace rockets.
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2013-08-28 15:08:22 +01:00 |
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Allanis
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74c0297b02
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[Add] New Outfit. Also implemented dumb missiles.
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2013-08-27 20:14:52 +01:00 |
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Allanis
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cc437a51e6
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[Add] Can now handle outfit places without outfits.
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2013-08-27 14:22:48 +01:00 |
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Allanis
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582afbd617
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[Change] Using atan2 instead of atan.
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2013-08-26 16:44:00 +01:00 |
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Allanis
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014ba77361
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[Change] Improved the faction colouring a little.
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2013-08-26 16:41:37 +01:00 |
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Allanis
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871a57ecd7
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[Add] More faction validity checking.
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2013-08-26 16:38:37 +01:00 |
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Allanis
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a9780b6c4d
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[Fix] Bug that converted a 100% chance mission to 0%..
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2013-08-26 15:40:28 +01:00 |
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Allanis
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569c77ab80
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[Fix] Bug where hooks would not get removed properly.
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2013-08-26 15:37:21 +01:00 |
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Allanis
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68a82bd3c9
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[Fix] Mission emp_collective00.lua is working again.
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2013-08-26 15:23:27 +01:00 |
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Allanis
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4fa786ce21
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[Fix] space.getSystem().
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2013-08-26 14:56:28 +01:00 |
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Allanis
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800ac52895
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[Add] Can now save/load planet/system data.
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2013-08-26 13:43:53 +01:00 |
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Allanis
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ff172951e1
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[Add] Display compiled and linked SDL versions.
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2013-08-25 22:47:46 +01:00 |
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Allanis
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7ebeadc73c
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[Change] Stage two of the lua API conversion, needs some heavy testing.
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2013-08-25 19:34:27 +01:00 |
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Allanis
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2c5d3433b5
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[Change] Stage one of updating lua API to use metatables.
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2013-08-25 16:20:41 +01:00 |
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Allanis
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018c3cd39d
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[Change] Tweaked rumble a bit more.
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2013-08-24 13:16:03 +01:00 |
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Allanis
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6ea6188711
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[Change] Increased default volumes a little.
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2013-08-24 13:10:29 +01:00 |
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Allanis
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6087d22a5d
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[Fix] Wasn't freeing sound properly.
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2013-08-24 11:55:51 +01:00 |
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Allanis
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e3ddc663bf
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[Add] planet_getClass. Lots more music.
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2013-08-24 11:32:13 +01:00 |
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Allanis
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f96ece85f8
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[Add] Some verbosity.
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2013-08-24 08:19:12 +01:00 |
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Allanis
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9bb4b6e90e
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[Add] Primitive positional sound.
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2013-08-23 20:45:49 +01:00 |
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Allanis
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5e1ac24f68
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[Fix] Error when loading a player after another with sound.
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2013-08-23 20:25:30 +01:00 |
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Allanis
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897bc36111
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[Change] Re-wrote entire sound system with SDL_mixer.
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2013-08-23 20:18:04 +01:00 |
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Allanis
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ae1cc7c494
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[Add] Make assert(0) on WARN optional with DEBUG_PARANOID.
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2013-08-22 18:31:28 +01:00 |
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Allanis
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5ddb5fff94
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[Fix] Bug introduced by assert in WARN/ERR change.
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2013-08-22 18:22:18 +01:00 |
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Allanis
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95c9cef39c
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[Add] New ships/fleets
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2013-08-21 21:11:47 +01:00 |
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Allanis
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64e9e2e674
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[Change] Some default key bindings to avoid problems with some SDL versions.
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2013-08-19 23:32:26 +01:00 |
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Allanis
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a234593091
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[Change] WARN and ERR now generate asserts in debug mode.
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2013-08-19 23:27:47 +01:00 |
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Allanis
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a4d1ed9f6d
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[Change] Weakened the rumble effect.
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2013-08-17 15:40:49 +01:00 |
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Allanis
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ce15505f7e
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[Change] Added punctuation to player_message()s
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2013-08-17 15:37:05 +01:00 |
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Allanis
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a60c84465f
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[Change] Now using normal distibution for accuracy for weapons (clamped).
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2013-08-16 13:45:42 +01:00 |
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Allanis
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f3ce7cfb34
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[Fix] Faction comparison should be >0 not != 0.
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2013-08-15 16:17:26 +01:00 |
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Allanis
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17b4e1d44b
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[Change] Swapped DEBUG's out for WARN's, it makes more sense..
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2013-08-15 16:15:03 +01:00 |
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Allanis
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aade673567
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[Fix] Segfault when popping a task without a next task.
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2013-08-15 13:36:25 +01:00 |
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Allanis
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aafeaa43cd
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[Fix] No longer seg fault if can't find a known system in a save file.
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2013-08-15 13:26:07 +01:00 |
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Allanis
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719bb753a2
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[Change] Improved enemy and turret ai, they hit a lot now!
-- also improved the global attack() ai.
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2013-08-14 16:48:32 +01:00 |
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Allanis
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d4fe47f184
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[Fix] ai.brake.
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2013-08-14 10:50:50 +01:00 |
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Allanis
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0277fcc750
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[Fix] Turrets causing seg fault when there is no target.
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2013-08-12 09:39:10 +01:00 |
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Allanis
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284823ce25
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[Add] Minor sanity checks.
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2013-08-12 09:26:59 +01:00 |
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Allanis
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520ce4a9d6
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[Change] Moved commodity text a little lower.
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2013-08-11 18:40:52 +01:00 |
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Allanis
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35969bab38
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[Add] Can now override pilot AI in a fleet.
[Change] Made fleet_parse() more up to date with xml.h
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2013-08-10 20:23:06 +01:00 |
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Allanis
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b9c1f021b2
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[Change] ai.exists() is more lenient with bad parameters. ;)
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2013-08-10 18:04:39 +01:00 |
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Allanis
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51db82aa25
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[Add] Some error checking in nebulae subsystem to avoid infinite loop.
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2013-08-10 17:36:08 +01:00 |
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Allanis
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430fe0bb1f
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[Change] Thrust is per ton, makes more sense.
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2013-08-10 17:11:49 +01:00 |
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Allanis
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e10841653d
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[Fix] Improved sanity on some AI functions.
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2013-08-10 16:11:54 +01:00 |
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Allanis
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562ba56aab
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[Change] ai.exists() should return false if pilot is dead.
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2013-08-10 12:42:23 +01:00 |
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Allanis
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4e7f7c73e5
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[Remove] Forgot to take out debug message.
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2013-08-10 12:33:28 +01:00 |
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Allanis
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cd1565a6d5
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[Change] Tweaked faction hits to be more useful.
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2013-08-10 12:32:06 +01:00 |
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Allanis
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03972e305a
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[Fix] Map fix for multiple faction bug.
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2013-08-10 12:23:06 +01:00 |
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