.. |
ai.c
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[Change] AI now use more weapon types and uses them more wisely.
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2013-08-28 15:08:22 +01:00 |
ai.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
base64.c
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[Fix] A few warnings.
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2013-07-08 22:34:19 +01:00 |
base64.h
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[Fix] Base64 encoder/decoder actually werks now!
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2013-05-23 19:46:23 +01:00 |
board.c
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[Change] Added punctuation to player_message()s
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2013-08-17 15:37:05 +01:00 |
board.h
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[Change] Seperated boarding from player.c to board.c. Fixed ship information panel.
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2013-02-27 15:38:15 +00:00 |
collision.c
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[Add] Innitial attempt at a proper facing system, primarily for missiles.
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2013-08-07 12:07:58 +01:00 |
collision.h
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[Add] Innitial attempt at a proper facing system, primarily for missiles.
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2013-08-07 12:07:58 +01:00 |
colour.c
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All C++-comments in src/ should now be C89 comments
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2013-06-22 22:10:25 +02:00 |
colour.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
conf.c
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[Change] Re-wrote entire sound system with SDL_mixer.
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2013-08-23 20:18:04 +01:00 |
conf.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
economy.c
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[Fix] More correction in gl_freeTexture()
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2013-07-24 17:33:18 +01:00 |
economy.h
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[Add] Fancy cargo graphics for when jettisoning.
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2013-07-24 16:38:07 +01:00 |
faction.c
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[Add] faction_modPlayerRaw and the misn bindings for it.
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2013-08-29 15:30:55 +01:00 |
faction.h
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[Add] faction_modPlayerRaw and the misn bindings for it.
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2013-08-29 15:30:55 +01:00 |
font.c
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[Fix] Removed extra offset added to gl_printHeight.
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2013-08-03 18:40:47 +01:00 |
font.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
hook.c
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[Fix] Bug that converted a 100% chance mission to 0%..
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2013-08-26 15:40:28 +01:00 |
hook.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
input.c
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[Change] Some default key bindings to avoid problems with some SDL versions.
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2013-08-19 23:32:26 +01:00 |
input.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
joystick.c
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All C++-comments in src/ should now be C89 comments
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2013-06-22 22:10:25 +02:00 |
joystick.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
land.c
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[Fix] Planets with 0 tech won't segfault anymore. :/
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2013-08-30 16:31:59 +01:00 |
land.h
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[Fix] Fixed up all the bugs for missions, they are now working.
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2013-04-03 20:06:51 +01:00 |
lephisto.c
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[Add] Can now save/load planet/system data.
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2013-08-26 13:43:53 +01:00 |
lephisto.h
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[Add] Another define: FABS.
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2013-08-07 12:10:11 +01:00 |
lfile.c
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[Change] Order files with lfile_readDir by newest first.
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2013-08-05 17:10:53 +01:00 |
lfile.h
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[Add] Now we will initialize the nebulae.
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2013-07-13 16:38:29 +01:00 |
llua_space.c
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[Add] More faction validity checking.
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2013-08-26 16:38:37 +01:00 |
llua_space.h
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[Add] Can now save/load planet/system data.
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2013-08-26 13:43:53 +01:00 |
llua.c
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[Change] Stage one of updating lua API to use metatables.
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2013-08-25 16:20:41 +01:00 |
llua.h
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[Change] No longer calling luaopen directly.
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2013-06-30 17:07:06 +01:00 |
lluadef.h
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[Add] Two new hooks: Board and disable. Also made lua debug more verbose.
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2013-07-09 16:11:14 +01:00 |
log.h
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[Add] Make assert(0) on WARN optional with DEBUG_PARANOID.
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2013-08-22 18:31:28 +01:00 |
ltime.c
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All C++-comments in src/ should now be C89 comments
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2013-06-22 22:10:25 +02:00 |
ltime.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
map.c
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[Fix] Faction comparison should be >0 not != 0.
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2013-08-15 16:17:26 +01:00 |
map.h
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[Change] You can no longer buy a star map if you already know the area.
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2013-08-03 16:31:20 +01:00 |
md5.c
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[Change] All tabs back to spaces.
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2013-03-21 00:27:05 +00:00 |
md5.h
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[Change] All tabs back to spaces.
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2013-03-21 00:27:05 +00:00 |
menu.c
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[Fix] Prevent menu_small from opening when dead.
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2013-08-07 14:43:09 +01:00 |
menu.h
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[Change] All tabs back to spaces.
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2013-03-21 00:27:05 +00:00 |
misn_lua.c
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[Add] faction_modPlayerRaw and the misn bindings for it.
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2013-08-29 15:30:55 +01:00 |
misn_lua.h
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[Add] Conditionalize the player Lua API.
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2013-07-30 15:59:24 +01:00 |
mission.c
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[Fix] Bug that converted a 100% chance mission to 0%..
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2013-08-26 15:40:28 +01:00 |
mission.h
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[Change] Cleaned up XML loading somewhat.
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2013-07-27 15:14:55 +01:00 |
music.c
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[Change] Increased default volumes a little.
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2013-08-24 13:10:29 +01:00 |
music.h
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[Change] Re-wrote entire sound system with SDL_mixer.
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2013-08-23 20:18:04 +01:00 |
nebulae.c
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[Add] Some error checking in nebulae subsystem to avoid infinite loop.
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2013-08-10 17:36:08 +01:00 |
nebulae.h
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[Add] Some error checking in nebulae subsystem to avoid infinite loop.
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2013-08-10 17:36:08 +01:00 |
opengl.c
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[Add] New ships/fleets
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2013-08-21 21:11:47 +01:00 |
opengl.h
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[Change] Replaced unused and depricated gl_blitRotate with gl_blitScale.
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2013-07-25 19:26:45 +01:00 |
outfit.c
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[Change] AI now use more weapon types and uses them more wisely.
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2013-08-28 15:08:22 +01:00 |
outfit.h
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[Change] Re-wrote entire sound system with SDL_mixer.
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2013-08-23 20:18:04 +01:00 |
pack.c
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[Fix] Few lua script fixes.
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2013-07-06 21:42:29 +01:00 |
pack.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
pause.c
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[Change] Switched SPFX timers to something more sane.
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2013-07-06 13:02:34 +01:00 |
pause.h
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[Add] Linux specific stuff for saving.
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2013-05-14 21:39:00 +01:00 |
perlin.c
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[Change] Puffs of nebulae now look more visually pleasing.
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2013-07-22 17:58:44 +01:00 |
perlin.h
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[Change] Restructured a little to prepare for puffs of nebulae.
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2013-07-22 15:53:09 +01:00 |
physics.c
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[Add] vect_reflect() - Mirror a vector off another.
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2013-08-07 12:14:47 +01:00 |
physics.h
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[Change] Using atan2 instead of atan.
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2013-08-26 16:44:00 +01:00 |
pilot.c
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[Change] AI now use more weapon types and uses them more wisely.
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2013-08-28 15:08:22 +01:00 |
pilot.h
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[Change] Improved enemy and turret ai, they hit a lot now!
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2013-08-14 16:48:32 +01:00 |
plasmaf.c
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[Change] Hardcoded everything to have three dimensions. [perlin noise.]
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2013-07-12 19:05:39 +01:00 |
plasmaf.h
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[Add] Hellz YEAH! Here's some initial plasma fractals, all working and stuff.
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2013-03-28 17:20:29 +00:00 |
player.c
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[Add] Primitive positional sound.
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2013-08-23 20:45:49 +01:00 |
player.h
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[Add] player.getRating().
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2013-07-31 20:15:38 +01:00 |
rng.c
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[Change] Added punctuation to player_message()s
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2013-08-17 15:37:05 +01:00 |
rng.h
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[Change] Now using normal distibution for accuracy for weapons (clamped).
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2013-08-16 13:45:42 +01:00 |
save.c
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[Change] Need to run enter and takeoff hooks on load game.
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2013-07-10 18:39:16 +01:00 |
save.h
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[Add] Filesystem abstraction and path based stuff.
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2013-05-14 22:16:10 +01:00 |
ship.c
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[Change] Thrust is per ton, makes more sense.
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2013-08-10 17:11:49 +01:00 |
ship.h
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[Change] Re-wrote entire sound system with SDL_mixer.
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2013-08-23 20:18:04 +01:00 |
sound.c
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[Change] Increased default volumes a little.
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2013-08-24 13:10:29 +01:00 |
sound.h
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[Add] Primitive positional sound.
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2013-08-23 20:45:49 +01:00 |
space.c
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[Change] Improved the faction colouring a little.
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2013-08-26 16:41:37 +01:00 |
space.h
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[Add] planet_getClass. Lots more music.
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2013-08-24 11:32:13 +01:00 |
spfx.c
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[Change] Tweaked rumble a bit more.
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2013-08-24 13:16:03 +01:00 |
spfx.h
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[Change] Tweaked rumble a bit more.
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2013-08-24 13:16:03 +01:00 |
toolkit.c
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[Fix] More warnings.
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2013-07-24 16:10:13 +01:00 |
toolkit.h
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[Add] Allow to move or get window positions after creation.
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2013-07-23 20:42:17 +01:00 |
weapon.c
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[Add] New Outfit. Also implemented dumb missiles.
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2013-08-27 20:14:52 +01:00 |
weapon.h
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[Change] Swithced weapon timer methods to something a little more sane.
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2013-07-05 15:33:07 +01:00 |
xml.h
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |