Lephisto/src
2013-08-30 16:31:59 +01:00
..
ai.c [Change] AI now use more weapon types and uses them more wisely. 2013-08-28 15:08:22 +01:00
ai.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
base64.c [Fix] A few warnings. 2013-07-08 22:34:19 +01:00
base64.h [Fix] Base64 encoder/decoder actually werks now! 2013-05-23 19:46:23 +01:00
board.c [Change] Added punctuation to player_message()s 2013-08-17 15:37:05 +01:00
board.h [Change] Seperated boarding from player.c to board.c. Fixed ship information panel. 2013-02-27 15:38:15 +00:00
collision.c [Add] Innitial attempt at a proper facing system, primarily for missiles. 2013-08-07 12:07:58 +01:00
collision.h [Add] Innitial attempt at a proper facing system, primarily for missiles. 2013-08-07 12:07:58 +01:00
colour.c All C++-comments in src/ should now be C89 comments 2013-06-22 22:10:25 +02:00
colour.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
conf.c [Change] Re-wrote entire sound system with SDL_mixer. 2013-08-23 20:18:04 +01:00
conf.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
economy.c [Fix] More correction in gl_freeTexture() 2013-07-24 17:33:18 +01:00
economy.h [Add] Fancy cargo graphics for when jettisoning. 2013-07-24 16:38:07 +01:00
faction.c [Add] faction_modPlayerRaw and the misn bindings for it. 2013-08-29 15:30:55 +01:00
faction.h [Add] faction_modPlayerRaw and the misn bindings for it. 2013-08-29 15:30:55 +01:00
font.c [Fix] Removed extra offset added to gl_printHeight. 2013-08-03 18:40:47 +01:00
font.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
hook.c [Fix] Bug that converted a 100% chance mission to 0%.. 2013-08-26 15:40:28 +01:00
hook.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
input.c [Change] Some default key bindings to avoid problems with some SDL versions. 2013-08-19 23:32:26 +01:00
input.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
joystick.c All C++-comments in src/ should now be C89 comments 2013-06-22 22:10:25 +02:00
joystick.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
land.c [Fix] Planets with 0 tech won't segfault anymore. :/ 2013-08-30 16:31:59 +01:00
land.h [Fix] Fixed up all the bugs for missions, they are now working. 2013-04-03 20:06:51 +01:00
lephisto.c [Add] Can now save/load planet/system data. 2013-08-26 13:43:53 +01:00
lephisto.h [Add] Another define: FABS. 2013-08-07 12:10:11 +01:00
lfile.c [Change] Order files with lfile_readDir by newest first. 2013-08-05 17:10:53 +01:00
lfile.h [Add] Now we will initialize the nebulae. 2013-07-13 16:38:29 +01:00
llua_space.c [Add] More faction validity checking. 2013-08-26 16:38:37 +01:00
llua_space.h [Add] Can now save/load planet/system data. 2013-08-26 13:43:53 +01:00
llua.c [Change] Stage one of updating lua API to use metatables. 2013-08-25 16:20:41 +01:00
llua.h [Change] No longer calling luaopen directly. 2013-06-30 17:07:06 +01:00
lluadef.h [Add] Two new hooks: Board and disable. Also made lua debug more verbose. 2013-07-09 16:11:14 +01:00
log.h [Add] Make assert(0) on WARN optional with DEBUG_PARANOID. 2013-08-22 18:31:28 +01:00
ltime.c All C++-comments in src/ should now be C89 comments 2013-06-22 22:10:25 +02:00
ltime.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
map.c [Fix] Faction comparison should be >0 not != 0. 2013-08-15 16:17:26 +01:00
map.h [Change] You can no longer buy a star map if you already know the area. 2013-08-03 16:31:20 +01:00
md5.c [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
md5.h [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
menu.c [Fix] Prevent menu_small from opening when dead. 2013-08-07 14:43:09 +01:00
menu.h [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
misn_lua.c [Add] faction_modPlayerRaw and the misn bindings for it. 2013-08-29 15:30:55 +01:00
misn_lua.h [Add] Conditionalize the player Lua API. 2013-07-30 15:59:24 +01:00
mission.c [Fix] Bug that converted a 100% chance mission to 0%.. 2013-08-26 15:40:28 +01:00
mission.h [Change] Cleaned up XML loading somewhat. 2013-07-27 15:14:55 +01:00
music.c [Change] Increased default volumes a little. 2013-08-24 13:10:29 +01:00
music.h [Change] Re-wrote entire sound system with SDL_mixer. 2013-08-23 20:18:04 +01:00
nebulae.c [Add] Some error checking in nebulae subsystem to avoid infinite loop. 2013-08-10 17:36:08 +01:00
nebulae.h [Add] Some error checking in nebulae subsystem to avoid infinite loop. 2013-08-10 17:36:08 +01:00
opengl.c [Add] New ships/fleets 2013-08-21 21:11:47 +01:00
opengl.h [Change] Replaced unused and depricated gl_blitRotate with gl_blitScale. 2013-07-25 19:26:45 +01:00
outfit.c [Change] AI now use more weapon types and uses them more wisely. 2013-08-28 15:08:22 +01:00
outfit.h [Change] Re-wrote entire sound system with SDL_mixer. 2013-08-23 20:18:04 +01:00
pack.c [Fix] Few lua script fixes. 2013-07-06 21:42:29 +01:00
pack.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
pause.c [Change] Switched SPFX timers to something more sane. 2013-07-06 13:02:34 +01:00
pause.h [Add] Linux specific stuff for saving. 2013-05-14 21:39:00 +01:00
perlin.c [Change] Puffs of nebulae now look more visually pleasing. 2013-07-22 17:58:44 +01:00
perlin.h [Change] Restructured a little to prepare for puffs of nebulae. 2013-07-22 15:53:09 +01:00
physics.c [Add] vect_reflect() - Mirror a vector off another. 2013-08-07 12:14:47 +01:00
physics.h [Change] Using atan2 instead of atan. 2013-08-26 16:44:00 +01:00
pilot.c [Change] AI now use more weapon types and uses them more wisely. 2013-08-28 15:08:22 +01:00
pilot.h [Change] Improved enemy and turret ai, they hit a lot now! 2013-08-14 16:48:32 +01:00
plasmaf.c [Change] Hardcoded everything to have three dimensions. [perlin noise.] 2013-07-12 19:05:39 +01:00
plasmaf.h [Add] Hellz YEAH! Here's some initial plasma fractals, all working and stuff. 2013-03-28 17:20:29 +00:00
player.c [Add] Primitive positional sound. 2013-08-23 20:45:49 +01:00
player.h [Add] player.getRating(). 2013-07-31 20:15:38 +01:00
rng.c [Change] Added punctuation to player_message()s 2013-08-17 15:37:05 +01:00
rng.h [Change] Now using normal distibution for accuracy for weapons (clamped). 2013-08-16 13:45:42 +01:00
save.c [Change] Need to run enter and takeoff hooks on load game. 2013-07-10 18:39:16 +01:00
save.h [Add] Filesystem abstraction and path based stuff. 2013-05-14 22:16:10 +01:00
ship.c [Change] Thrust is per ton, makes more sense. 2013-08-10 17:11:49 +01:00
ship.h [Change] Re-wrote entire sound system with SDL_mixer. 2013-08-23 20:18:04 +01:00
sound.c [Change] Increased default volumes a little. 2013-08-24 13:10:29 +01:00
sound.h [Add] Primitive positional sound. 2013-08-23 20:45:49 +01:00
space.c [Change] Improved the faction colouring a little. 2013-08-26 16:41:37 +01:00
space.h [Add] planet_getClass. Lots more music. 2013-08-24 11:32:13 +01:00
spfx.c [Change] Tweaked rumble a bit more. 2013-08-24 13:16:03 +01:00
spfx.h [Change] Tweaked rumble a bit more. 2013-08-24 13:16:03 +01:00
toolkit.c [Fix] More warnings. 2013-07-24 16:10:13 +01:00
toolkit.h [Add] Allow to move or get window positions after creation. 2013-07-23 20:42:17 +01:00
weapon.c [Add] New Outfit. Also implemented dumb missiles. 2013-08-27 20:14:52 +01:00
weapon.h [Change] Swithced weapon timer methods to something a little more sane. 2013-07-05 15:33:07 +01:00
xml.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00