Allanis
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ae84dcf911
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[Add] outfits and ships now have a price tag.
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2013-02-27 15:12:59 +00:00 |
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Allanis
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1d89d4e7c6
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[Fix] Huge fix of outfits, missiles now work, compiles in C99, no seg fault on exit.
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2013-02-27 01:17:46 +00:00 |
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Allanis
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b55259321e
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[Add] Pushback effect for weapons.
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2013-02-24 16:06:19 +00:00 |
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Allanis
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34a6be43df
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[Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
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2013-02-24 15:40:34 +00:00 |
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Allanis
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afd612ef17
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[Add] Basic audio framework and some sounds. Give me another 30 mins and it will work. :)
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2013-02-22 01:59:19 +00:00 |
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Allanis
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a417d59492
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[Fix] Temp fix of outfits, removed the test enemy's missiles and launchers so he can't be a douche.
[Change] Thrown a few more pirates in for the fun of it.
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2013-02-19 23:36:33 +00:00 |
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Allanis
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36f1936667
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[Add] Secondary weapons.
[Add] Preliminary seeker missile.
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2013-02-15 07:31:59 +00:00 |
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Allanis
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dc9f089abe
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[Fix] *Now* it's fixed.. Forgot to correct lua and xml files.
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2013-02-15 02:34:40 +00:00 |
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Allanis
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7dbe3d2598
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[Add] It is now possible to disable ships - No death yet.
[Add] Player start location. ship etc can now be defined in data file.
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2013-02-14 17:55:31 +00:00 |
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Allanis
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23cb72bffd
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[Add] Utilising all GUI elements.
-- Minimal right now.
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2013-02-14 16:07:19 +00:00 |
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Allanis
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184d527abf
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[Add Gui's NAV and WEAPON monitors are now utilised.
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2013-02-13 18:57:44 +00:00 |
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Allanis
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6ace8da900
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[Add] New ship: Leapard!
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2013-02-13 16:42:42 +00:00 |
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Allanis
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74ed3e094b
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[Add] New GUI.
[Fix] Circular radar.
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2013-02-13 13:59:38 +00:00 |
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Allanis
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e1b23f928b
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[Change] GUI's are now saved in XML and thrown into data pack file.
-- This allows for multiple gui's.
-- Each ship can also have it's own gui if it so chooses.
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2013-02-12 19:34:47 +00:00 |
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Allanis
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a89395a54f
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[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
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2013-02-10 05:21:09 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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Allanis
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eac16dacdd
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[Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
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2013-02-09 16:11:53 +00:00 |
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Allanis
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09f6aea97e
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[Add] Targetting!!!
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2013-02-06 22:21:00 +00:00 |
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Allanis
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ccdeb8d13b
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[Add] Add Lua calls to pew pew lazers. Now you can have a fake battle with the AI. :D
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2013-02-05 19:26:59 +00:00 |
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Allanis
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aa8a2187ba
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[Change] xml now loads from data pack.
[Add] Ship xml syntax checking.
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2013-02-04 00:47:19 +00:00 |
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Allanis
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5b4d184ffc
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[Fix?] Changed rotation speed, everyone was bothering me about it, all they needed to do was change it in xml file..
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2013-02-03 18:47:13 +00:00 |
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Allanis
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57dc51fb91
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[Add] Initial AI support with Lua
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2013-02-03 00:37:42 +00:00 |
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Allanis
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223a6185fb
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[Add] Command line option.
[Add] Finished(tm) joypad support.
[Change] Input comes from player.
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2013-02-01 02:32:29 +00:00 |
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Allanis
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e124672464
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[Fix] Everything works now. :)
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2013-02-01 00:03:30 +00:00 |
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Allanis
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20bf55f117
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[Add] Leave me a lone a short while, still working with this.
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2013-01-31 23:22:32 +00:00 |
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Allanis
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85bec426ba
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[Add] libxml for ship data etc.
[Fix] Memory leaks.
[Fix] fixed #1 For dear old KonoM.
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2013-01-31 01:30:51 +00:00 |
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