Commit Graph

1927 Commits

Author SHA1 Message Date
Rtch90
9de8eb3fb9 [Change] Made Ejecta crater lighter than rest of planet. 2017-11-25 16:41:05 +00:00
Rtch90
dfc4b31e75 [Add] Tesselate planet continents properly. Gets rid of a few glitches
and it's faster also.
2017-11-25 16:15:13 +00:00
Rtch90
92e9c4fe54 [Fix] Heh, planets are sometimes masquarading as stars. Sneaky. 2017-11-25 16:02:25 +00:00
Rtch90
fe8fedd5b7 [Add] Body: GetRadius method.
[Add] Calculate bounding sphere radius from AABB's of geoms.
[Add] Make use of the existing GetRadius methods.
[Change] Moved object viewer key to f10.
[Add] A couple new image icons.
2017-11-25 15:54:23 +00:00
Rtch90
0aee9d7036 [Fix] Fix orientation of star glow. 2017-11-25 13:37:57 +00:00
Rtch90
1c3691b15f [Change] Make background stars a little feistier. 2017-11-25 13:20:35 +00:00
Rtch90
5451cf3be7 [Add] Stars glow right?! 2017-11-25 13:14:10 +00:00
Rtch90
8b8f2606ca [Add] Ejecta crater flavour. ^.^ 2017-11-25 13:03:32 +00:00
Rtch90
849c723d6a [Fix] Fixed collision bug and some rendering issues with mersenne
twister bug.
2017-11-25 12:23:17 +00:00
Rtch90
236d683a81 [Add] Rudimentary work on small rocky planetoid rendering. 2017-11-24 23:28:10 +00:00
Rtch90
92590d2136 [Change] Actually set planet sizes (but still 1 size per type). 2017-11-24 22:17:42 +00:00
Rtch90
15b6d9178c [Add] Make display lists of planets within range. Nice FPS improvment.
:D
2017-11-24 22:05:54 +00:00
Rtch90
0d79a17c31 [Fix] Forgot to commit a couple of minor fixes. 2017-11-23 23:33:44 +00:00
Rtch90
e5ef17814a [Fix] Fixed that darn gas giant rendering. "Yeah, that's looks like a
planet!"
2017-11-23 22:51:49 +00:00
Rtch90
ccca982b42 [Change] A bunch more planet work.
[Change] Start player in system 0, 0, 0
2017-11-23 21:25:46 +00:00
Rtch90
8638477a2f [Meh] Files I obviously forgot to save. :/ 2017-11-22 23:55:04 +00:00
Rtch90
869c4e6a54 [Add] Some more gas giant rendering work. Now procedurally generated!
[Add] Some Screenies.
2017-11-22 23:25:26 +00:00
Rtch90
e8d67b6f02 [Change] Clean up the silly lighting direction picking. 2017-11-22 21:55:36 +00:00
Rtch90
fdaea7190d [Add] Some gas giant work, cleaned up Body somewhat. 2017-11-22 21:46:22 +00:00
Rtch90
8a16f3c0db [Add?] Some work in progress planet drawing. Nothing to pay attention
to. :P
2017-11-21 19:28:44 +00:00
Rtch90
1b35d387b9 [Change] Position player in docking bay on undocking. Need to do request
docking clearance, because at the minute repeat docking is not possible.
D:
2017-11-20 22:15:23 +00:00
Rtch90
f1debdee31 [Add] ModelBody::SetRotation(). 2017-11-19 22:45:44 +00:00
Rtch90
421abb2324 [Fix] Somewhere amongs the changes docking got borked. 2017-11-19 22:19:16 +00:00
Rtch90
cb72a4ccbe [Change] Renamed rigid body stuff. 2017-11-19 22:01:50 +00:00
Rtch90
d5cd91e02b [Change] Get the collision geom flags through to the collision
detection..
2017-11-19 19:50:06 +00:00
Rtch90
b48426d6c4 [Change] Messing around with collisions some more, not really helpful. 2017-11-19 17:43:43 +00:00
Rtch90
7a20ca5876 [Add] Add docking quad to space station model 2017-11-19 15:33:39 +00:00
Rtch90
6404418ce1 [Add] Use new body death code with pre-hyperspace clearout. 2017-11-19 15:01:32 +00:00
Rtch90
6d568a0ecf [Add] Body death and associated cleanup. Space::KillBody() to kill a
body.
2017-11-19 14:42:30 +00:00
Rtch90
a7928d0066 [Change] Just messing with a few values. Put some space between the other actors. 2017-11-19 12:37:19 +00:00
Rtch90
754e25f116 [Fix] Fixed CollMesh+Scale. ^.^ 2017-11-19 12:28:18 +00:00
Rtch90
196e7345a1 [Add] Working on collision. Doesn't work, see how changing model scale screws collisions. If I set the model 62 scale to 2.0 then hitting it gives screwed up collisions. On scale 1.0 it works fine though. 2017-11-19 11:41:35 +00:00
Rtch90
15f17e08e5 [Fix] Should probably clear those thrusters upon initilization. :D 2017-11-19 00:13:28 +00:00
Rtch90
3c064b4e5a [Add] Flag for invisible stuff. 2017-11-19 00:09:17 +00:00
Rtch90
85155c1fcc [Fix] This took wayy too long to debug.. if(n < 100); n = 100; !?!?!?!? 2017-11-18 23:59:59 +00:00
Rtch90
2e01d1e982 README edited online with Bitbucket 2017-11-18 21:56:29 +00:00
Rtch90
008c474261 [Fix?] Hey, we are not on github anymore! 2017-11-18 21:55:01 +00:00
Rtch90
ad4f703d85 [Fix] Markdown?! 2017-11-18 21:52:44 +00:00
Rtch90
570bfa893a [Add] Added dependencies to README 2017-11-18 21:45:42 +00:00
Rtch90
2a5a81dcf3 [Add] Collisions using collision meshes. 2017-11-18 18:18:31 +00:00
Rtch90
dadae15b47 [Fix] Then Allanis Fixeth Frustum, then the Earth appeared! And it was gooood! 2017-11-17 21:03:49 +00:00
Rtch90
7757997e56 [Fix] Fixed assertion when facing away from target. 2017-11-17 20:59:13 +00:00
Rtch90
aff5111f36 [Add] Added targets to ships. 2017-11-17 20:51:44 +00:00
Rtch90
a3693b52aa [Add] Depth sorting? Two odd things happened here. Magically lasers started working! YEYY! But also Earth disapeared. Nayy! 2017-11-17 19:37:02 +00:00
Rtch90
03f49891b6 [Change] Allow left&right mouse buttons together to fire laser. -- Still need to fix the rendering of the laser. 2017-11-16 22:31:22 +00:00
Rtch90
2a029eced4 [Add] Collision mesh generation. Collisions are not so arcady now. :D 2017-11-16 22:27:54 +00:00
Rtch90
ea07725a87 [Change] Some model reorganisation.
[Add] LOD.
2017-11-15 22:36:25 +00:00
Rtch90
0fa35be152 [Add] There is no denying being dead now with this lovely model.
[Fix] Fixed a scaling bug.
2017-11-15 16:02:12 +00:00
Rtch90
6c1b4e5dfd [Fix] Set ship gear flag properly so we don't see the wheels now when the gears are up and flaps closed. 2017-11-14 20:27:40 +00:00
Rtch90
1e48dbafe5 [Add] Wheels up/down transition. 2017-11-14 20:21:06 +00:00