Rtch90
95d1a02d62
[Add] Some work on ship equipment.
2018-04-15 15:50:53 +01:00
Rtch90
bb735a1204
[Move] AI stuff could be useful for autopilot, so moved to Ship.
2018-04-14 17:13:45 +01:00
Rtch90
3505b14b39
[Add] Start of ship ai.
2018-04-14 16:51:33 +01:00
Rtch90
862cd92a7f
[Add] Screenshot key.
2018-04-14 16:04:16 +01:00
Rtch90
275aa6b71f
[Add] Mkay, ships can take damage and die now.
2018-04-13 23:30:34 +01:00
Rtch90
6401a6a3d3
[Add] Linear collision response between dynamic bodies.
2018-04-08 18:59:33 +01:00
Rtch90
73547ec32e
[Change] Initial ode-less dynamic body work.
...
[Remove] Removed ODE dep.
[Missing] No collisions yet.
2018-04-08 17:01:03 +01:00
Rtch90
d6adcce07c
[Change] Abstract dynamic body stuff ready for ODE removal.
2018-04-06 23:23:57 +01:00
Rtch90
9e6b365f9d
[...] Bunch of collision work, pretty much broke planet landing and some
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other stuff. Don't worry about it.
2018-03-17 18:41:12 +00:00
Rtch90
c0739f7abf
[Add] Use new collider in Lephisto. It's incomplete and slow due to a
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lack of object instance space accel
2018-02-22 21:10:45 +00:00
Rtch90
4f992dd0ce
[Add] Save view state.
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[Change] Reoraganize a bunch of Camera stuff.
2018-02-08 21:17:06 +00:00
Rtch90
47c4a6eeb8
[Add] More save/load game work. Incomplete, needs ship equipment etc..
2018-02-03 17:09:20 +00:00
Rtch90
2eec93a9bd
[Add] A lot of preliminary work on game saves.
2018-01-30 20:12:30 +00:00
Rtch90
a0d7eb207a
[Add] Earth Starports [London, Los Angeles, Moscow and more. ]
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[Add] Intro screen.
2018-01-23 21:31:52 +00:00
Rtch90
0b648b4a9a
[Add] Create surface starports in system generation. */
2018-01-23 20:36:51 +00:00
Rtch90
4bb15a1462
[Fix] Fixed timestep physics.
2018-01-23 19:32:27 +00:00
Rtch90
c3a2849f77
[Add] Spin keys.
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[Change] Make stars render faster and use more realistic star type light
colours.
2018-01-23 18:54:35 +00:00
Rtch90
7749676cda
[Change] Allow ship rotation controls at high time accel.
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[Change] Force gears down on docking.
2018-01-21 15:58:17 +00:00
Rtch90
43ce19d276
[Fix] Position ships correctly when sat on ground so they don't sink in.
2018-01-21 14:00:00 +00:00
Rtch90
7f0918cc1e
[Change] Increase UI resolution to 800x600.
2018-01-21 12:16:03 +00:00
Rtch90
5feaf72e78
[Add] Landing on ground based stations. Uses the same geom flag 1 thing
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to indicate docking surface, but they are visible surfaces in this case.
2018-01-21 00:12:28 +00:00
Rtch90
4ae98085e2
[Add] Body::OrientOnSurface for placing things on planets.
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[Add] Small start on ground based starports.
[Fix] ToggleButton.
2018-01-20 22:37:38 +00:00
Rtch90
41050278e8
[Add] 'i' to toggle debug info.
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[Change] esc to close instead of 'q'
2018-01-20 18:28:37 +00:00
Rtch90
9961d38782
[Add] Planet landing.
2018-01-18 20:30:41 +00:00
Rtch90
18427f1497
[Change] Some gravity improvements.
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[Add] Apply star colours to world lighting.
2018-01-18 19:28:21 +00:00
Rtch90
f1ef95d9c4
[Change] Some more renaming.
2018-01-14 14:32:13 +00:00
Rtch90
9e40edb0cb
[Change] Renaming a few stuff to comply with convention.
2018-01-14 14:11:21 +00:00
Rtch90
0732584c0d
[Add] Planets rotate. Woo.
2018-01-13 18:05:28 +00:00
Rtch90
65b737bfba
[Change] Hack to deal with high ang velocity and long ode timesteps.
2018-01-13 16:02:59 +00:00
Rtch90
054630982c
[Change] More rotating frame work. Looks pretty nice now..
2018-01-07 14:59:56 +00:00
Rtch90
d6154a63a6
[Add] Initial work on rotating frames. Woop, our sun moves now.
2017-12-26 17:24:03 +00:00
Rtch90
0e59178d77
[Fix] Set body velocities correctly as they enter and leave moving frames.
2017-12-24 17:57:14 +00:00
Rtch90
a96eb78d34
[Remove] Removed objimport*
2017-12-24 17:18:26 +00:00
Rtch90
4d475bdf9b
[Add] Initial work on binary star systems. Right now they are generated
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without planets and with no more than two stars. Orbits around center of
mass should be correct. World view objects now move along their orbit
rails.
2017-12-24 14:30:29 +00:00
Rtch90
cbd18023da
[Add] Preliminary communications to space stations and ships.
2017-12-24 00:06:09 +00:00
Rtch90
ca3c69cd33
[Add] Custom star systems.
2017-12-23 17:33:39 +00:00
Rtch90
62c2021eae
[Add] Integer system generation. :/
2017-12-23 01:34:59 +00:00
Rtch90
1dcba0856e
[Change] Just some needless renaming.
2017-11-25 17:47:48 +00:00
Rtch90
fe8fedd5b7
[Add] Body: GetRadius method.
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[Add] Calculate bounding sphere radius from AABB's of geoms.
[Add] Make use of the existing GetRadius methods.
[Change] Moved object viewer key to f10.
[Add] A couple new image icons.
2017-11-25 15:54:23 +00:00
Rtch90
92590d2136
[Change] Actually set planet sizes (but still 1 size per type).
2017-11-24 22:17:42 +00:00
Rtch90
0d79a17c31
[Fix] Forgot to commit a couple of minor fixes.
2017-11-23 23:33:44 +00:00
Rtch90
ccca982b42
[Change] A bunch more planet work.
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[Change] Start player in system 0, 0, 0
2017-11-23 21:25:46 +00:00
Rtch90
fdaea7190d
[Add] Some gas giant work, cleaned up Body somewhat.
2017-11-22 21:46:22 +00:00
Rtch90
1b35d387b9
[Change] Position player in docking bay on undocking. Need to do request
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docking clearance, because at the minute repeat docking is not possible.
D:
2017-11-20 22:15:23 +00:00
Rtch90
a7928d0066
[Change] Just messing with a few values. Put some space between the other actors.
2017-11-19 12:37:19 +00:00
Rtch90
196e7345a1
[Add] Working on collision. Doesn't work, see how changing model scale screws collisions. If I set the model 62 scale to 2.0 then hitting it gives screwed up collisions. On scale 1.0 it works fine though.
2017-11-19 11:41:35 +00:00
Rtch90
56dc9ee5a8
[Fix] Fixed broken system info view.
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[Fix] Fixed mouse screw up in system view.
2017-11-13 22:30:54 +00:00
Rtch90
fc03c9f6e3
[Fix] Fixed external view, forgot to add players external veiw translation to camera frame's position.
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[Fix] Correctly apply ship masses.
[Add] A nice rotating ship in the infoview pane.
2017-11-13 22:12:02 +00:00
Rtch90
65cf61a6ed
[Change] Use 24-bit depth buffer where possible.
2017-11-13 21:08:14 +00:00
Rtch90
a0a44932fe
[Add] Some Hyperspace range stuff.
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[Add] SectorMap indicates current ship location.
2017-11-13 20:59:38 +00:00