Allanis
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769880c7ac
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[Remove] Some useless debugs.
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2013-12-11 22:59:12 +00:00 |
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Allanis
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9a31850ce7
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[Add] Actually chance system faction on planet addition/removal.
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2013-12-11 22:57:48 +00:00 |
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Allanis
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8b1b6e2af0
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[Add] Implemented fleet addition and removal!
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2013-12-11 22:19:06 +00:00 |
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Allanis
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80c45c3067
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[Add] Added propper unidiff cleanup.
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2013-12-11 20:27:07 +00:00 |
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Allanis
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fdd5e930f5
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[Add] First release of unidiff - Save changes to the universe in a diff format.
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2013-12-10 22:51:00 +00:00 |
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Allanis
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b7ddccd309
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[Fix] Fixed segmentation fault when system only has one planet with no factions.
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2013-12-09 22:18:23 +00:00 |
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Allanis
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25660ff7d1
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[Change] Everything now conforms to last nights cleanups.
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2013-12-09 00:48:32 +00:00 |
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Allanis
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5a42e63e4a
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[Change] Major rewrite of space.c. Let's pray we don't have a ton of bugs.
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2013-12-07 22:16:01 +00:00 |
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Allanis
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da4b261de7
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[Change] Stop firing before starting to jump into hyperspace.
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2013-12-06 20:59:24 +00:00 |
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Allanis
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4176b20749
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[Add] Allow missions to interact with music subsystem.
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2013-12-06 20:52:35 +00:00 |
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Allanis
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153f99553f
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[Fix] Some more fine tuning on missions.
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2013-12-05 00:40:48 +00:00 |
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Allanis
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ad12c52cd0
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[Add] Fourth mission in tutorial campaign. Also fixed a few bugs preventing campaign form working.
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2013-12-04 22:04:05 +00:00 |
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Allanis
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fc1215e4ad
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[Fix] Fixed a few sound issues that have been around for some time.
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2013-12-01 23:42:18 +00:00 |
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Allanis
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2f2143742a
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[Change] Let's also grey out secondary weapon when we are out of ammo.
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2013-11-30 22:10:05 +00:00 |
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Allanis
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11bbd0854f
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[Change] Secondary weapon greys out when you can't use it again.
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2013-11-29 20:55:41 +00:00 |
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Allanis
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66c0ef8d9f
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[Add] noidle state.
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2013-11-28 02:46:45 +00:00 |
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Allanis
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8716d14016
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[Add] Let's catch SIGTRAP too.
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2013-11-26 19:32:27 +00:00 |
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Allanis
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58ee934426
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[Change] Use SIGTRAP instead of assert for blowing up on errors.
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2013-11-26 19:27:34 +00:00 |
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Allanis
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2a69789a24
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[Add] Automagically give backtraces in DEBUG mode.
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2013-11-26 18:23:50 +00:00 |
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Allanis
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39c7a4ecd5
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[Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues.
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2013-11-26 16:03:17 +00:00 |
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Allanis
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96587aac90
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[Fix?] I think this might do it?
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2013-11-26 15:55:42 +00:00 |
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Allanis
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03f20c5a25
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[Fix?] Need second check to avoid segfault..
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2013-11-26 15:51:34 +00:00 |
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Allanis
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c8fe8e8eb8
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[Fix?] Continue in switch case doesn't behave as I thought it did.....
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2013-11-26 15:49:34 +00:00 |
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Allanis
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29f58fe1e4
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[Fix?] FFS! Trying to delete a weapon that doesn't even exist!
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2013-11-26 15:43:28 +00:00 |
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Allanis
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3fc6514861
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[Fix] Bug in weapon system timers.
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2013-11-26 15:36:27 +00:00 |
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Allanis
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01243e12e3
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[Add] Lua logic for traders.
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2013-11-26 15:07:41 +00:00 |
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Allanis
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6c4983120d
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[Fix] Segfault when having active missions.
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2013-11-25 15:51:24 +00:00 |
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Allanis
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05b1d19e55
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[Add] Added explosions, only being used on deaths right now.
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2013-11-24 21:56:40 +00:00 |
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Allanis
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4e054e3cf4
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Merge branch 'master' of github.com:Allanis/Lephisto
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2013-11-23 22:44:02 +00:00 |
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Allanis
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b172453841
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[Fix] Slight bug with loading mission variables.
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2013-11-23 22:43:31 +00:00 |
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Allanis
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f626ac2ac6
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[Fix] 32 bit compiler warnings.
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2013-11-23 14:18:01 +00:00 |
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Allanis
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b831e311e6
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[Change] Disable sound and music if fail to initiailize. [Add] Warn if SDL_Mixer version differs.
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2013-11-23 02:23:13 +00:00 |
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Allanis
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e5d50254d2
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[Add] Spit out warning if SDL major/minor versions differ.
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2013-11-23 01:50:30 +00:00 |
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Allanis
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4eca6815bc
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[Add] Cute feature, game doesn't pause with death menu.
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2013-11-21 12:55:04 +00:00 |
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Allanis
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1edbf5b944
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[Add] Pilot:setFaction() added to Lua API.
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2013-11-20 23:07:42 +00:00 |
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Allanis
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4038b56ac6
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[Change] misn.timerStart() now uses milliseconds.
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2013-11-20 22:57:51 +00:00 |
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Allanis
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0c238662c2
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[Add] player.getPilot() to Lua API.
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2013-11-20 20:56:38 +00:00 |
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Allanis
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47a8efa9ee
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[Add] Pilot:alive() and Pilot:broadcast() to Lua API.
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2013-11-19 21:51:04 +00:00 |
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Allanis
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7344f88916
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[Change] Apparently you can't have two parameters in __add, so made add synonymous (same with __sub).
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2013-11-19 21:26:57 +00:00 |
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Allanis
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67cd35faa5
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[Add] Function to get the player, for usage in mission stuff.
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2013-11-19 21:24:19 +00:00 |
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Allanis
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4af334e5e4
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[Fix] Mission timers should save and load properly now.
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2013-11-18 23:30:16 +00:00 |
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Allanis
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6ad8d75d2d
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[Add] Mission timers added.
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2013-11-17 14:58:33 +00:00 |
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Allanis
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1becd0d68a
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[Change] When creating a new pilot with pilot.add(), pretend to enter from hyperspace if we have a large distance from planet.
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2013-11-17 14:28:03 +00:00 |
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Allanis
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87771ab892
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[Fix] Pilot boarding hooks fixed.
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2013-11-17 05:56:36 +00:00 |
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Allanis
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5d17f0e31d
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[Add] Added Planet:pos() and Vec2:dist() plus much more.
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2013-11-17 02:55:03 +00:00 |
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Allanis
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ef19939647
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[Add] Pilots can now have up to four hooks at any given time.
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2013-11-16 20:13:31 +00:00 |
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Allanis
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2489949d30
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[Fix] Clear velocity when doing Pilot:warp()
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2013-11-16 19:10:32 +00:00 |
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Allanis
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d2067f9274
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[Add] Pilots now use metatables. [Change] Moved Lua pilot stuff into it's own file.
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2013-11-16 05:20:55 +00:00 |
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Allanis
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2f0d0384c1
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[Add] pilot.clear() and pilot.togglespawn() to Lua API.
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2013-11-14 18:48:04 +00:00 |
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Allanis
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c5cab45910
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[Add] First 2D vector support for lua.
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2013-11-14 05:01:25 +00:00 |
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