Rtch90
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762d7fcd3e
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[Add] More basic AI functions.
[Change] Split AI into it's own unit.
[Note] Space battles are fun!
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2018-04-14 21:47:30 +01:00 |
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Rtch90
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b32409dfb1
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[Move] AI stuff could be useful for autopilot, so moved to Ship.
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2018-04-14 17:13:45 +01:00 |
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Rtch90
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115c33526d
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[Add] Start of ship ai.
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2018-04-14 16:51:33 +01:00 |
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Rtch90
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fdbdac3486
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[Add] Explosions when ships die anyone?
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2018-04-14 04:01:35 +01:00 |
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Rtch90
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d455debea6
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[Add] Mkay, ships can take damage and die now.
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2018-04-13 23:30:34 +01:00 |
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Rtch90
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abfd826e73
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[Change] Laser hit uses new collision detection.
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2018-04-13 22:24:56 +01:00 |
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Rtch90
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88f4b7e6a7
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[Change] Initial ode-less dynamic body work.
[Remove] Removed ODE dep.
[Missing] No collisions yet.
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2018-04-08 17:01:03 +01:00 |
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Rtch90
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42a3a9b3d0
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[Change] Abstract dynamic body stuff ready for ODE removal.
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2018-04-06 23:23:57 +01:00 |
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Rtch90
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3aa74ee0b0
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[Add] Some elastic collision crap.
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2018-04-06 22:54:29 +01:00 |
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Rtch90
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6b4b76f3b2
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[Remove] Some bits of ODE collision detection from ModelBody.
[Add] Some Accessor/Mutator's for rotations/position in geoms and
Dynamic bodies.
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2018-04-06 22:38:48 +01:00 |
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Rtch90
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2a8df8b3bf
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[Add] Always collide with sphere when trimesh inside.
[Fix] Fixed silly landing bug.
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2018-04-06 22:21:53 +01:00 |
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Allanis
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6f17d5788b
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[Add] More save/load game work. Incomplete, needs ship equipment etc..
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2018-02-03 17:09:20 +00:00 |
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Allanis
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6eaf5524a9
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[Add] A lot of preliminary work on game saves.
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2018-01-30 20:12:30 +00:00 |
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Allanis
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2243d82e64
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[Change] Allow ship rotation controls at high time accel.
[Change] Force gears down on docking.
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2018-01-21 15:58:17 +00:00 |
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Allanis
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5afece9c00
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[Fix] Position ships correctly when sat on ground so they don't sink in.
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2018-01-21 14:00:00 +00:00 |
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Allanis
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bed1c183c7
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[Add] Landing on ground based stations. Uses the same geom flag 1 thing
to indicate docking surface, but they are visible surfaces in this case.
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2018-01-21 00:12:28 +00:00 |
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Allanis
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747aaf1981
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[Add] Zero velocity and forces on landing.
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2018-01-20 18:14:59 +00:00 |
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Allanis
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d89e39e1c0
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[Add] More landing constraints.
[Fix?] Correct wheel behaviour when landed.
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2018-01-20 17:23:06 +00:00 |
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Allanis
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ff11777564
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[Change] Some shortcut key changes.
[Add] Launching after landing.
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2018-01-20 17:06:09 +00:00 |
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Allanis
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92bac965d1
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[Add] Planet landing.
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2018-01-18 20:30:41 +00:00 |
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Allanis
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887f330a36
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[Change] Renaming a few stuff to comply with convention.
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2018-01-14 14:11:21 +00:00 |
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Allanis
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c578942682
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[Fix] Revert the silly hack and change dynamic bodies to have spherical
mass distribution to prevent horrible exploding errors in angular
velocity.
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2018-01-13 16:30:15 +00:00 |
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Allanis
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c8a7e1ac94
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[Change] Hack to deal with high ang velocity and long ode timesteps.
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2018-01-13 16:02:59 +00:00 |
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Allanis
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a66869c16f
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[Change] More rotating frame work. Looks pretty nice now..
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2018-01-07 14:59:56 +00:00 |
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Allanis
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5c87fa475d
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[Fix] Targetting bug when labels enabled.
[Fix] Bug also in docking..
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2017-12-24 18:49:26 +00:00 |
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Allanis
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b5ced55926
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[Remove] Removed objimport*
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2017-12-24 17:18:26 +00:00 |
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Allanis
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c09f8fbc8e
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[Fix] Stop player controls from going crazy when switched from world
view.
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2017-12-24 13:02:44 +00:00 |
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Allanis
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52819f2878
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[Add] Preliminary communications to space stations and ships.
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2017-12-24 00:06:09 +00:00 |
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Allanis
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8e5a9fd008
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[Change] Position player in docking bay on undocking. Need to do request
docking clearance, because at the minute repeat docking is not possible.
D:
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2017-11-20 22:15:23 +00:00 |
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Allanis
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df060177d9
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[Add] ModelBody::SetRotation().
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2017-11-19 22:45:44 +00:00 |
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Allanis
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14ee542723
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[Fix] Somewhere amongs the changes docking got borked.
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2017-11-19 22:19:16 +00:00 |
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Allanis
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8ff436c193
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[Change] Renamed rigid body stuff.
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2017-11-19 22:01:50 +00:00 |
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Allanis
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40f38a0f58
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[Change] Get the collision geom flags through to the collision
detection..
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2017-11-19 19:50:06 +00:00 |
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Allanis
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84530e9771
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[Add] Body death and associated cleanup. Space::KillBody() to kill a
body.
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2017-11-19 14:42:30 +00:00 |
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Allanis
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4595e1f643
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[Change] Just messing with a few values. Put some space between the other actors.
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2017-11-19 12:37:19 +00:00 |
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Allanis
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9004c7b731
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[Add] Working on collision. Doesn't work, see how changing model scale screws collisions. If I set the model 62 scale to 2.0 then hitting it gives screwed up collisions. On scale 1.0 it works fine though.
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2017-11-19 11:41:35 +00:00 |
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Allanis
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411e82b6ef
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[Fix] Should probably clear those thrusters upon initilization. :D
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2017-11-19 00:13:28 +00:00 |
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Allanis
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f043889fe9
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[Fix] This took wayy too long to debug.. if(n < 100); n = 100; !?!?!?!?
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2017-11-18 23:59:59 +00:00 |
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Allanis
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aa28ff95b3
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[Add] Collisions using collision meshes.
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2017-11-18 18:18:31 +00:00 |
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Allanis
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1f9df7f9b6
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[Add] Added targets to ships.
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2017-11-17 20:51:44 +00:00 |
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Allanis
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17e83387f1
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[Fix] Set ship gear flag properly so we don't see the wheels now when the gears are up and flaps closed.
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2017-11-14 20:27:40 +00:00 |
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Allanis
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74e68eb265
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[Add] Wheels up/down transition.
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2017-11-14 20:21:06 +00:00 |
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Allanis
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ffe1f35386
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[Add] Set some anim params so engine pulse works. Looks pretty nice.
[Fix] Fixed ambiguois calls to pow().
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2017-11-14 20:04:36 +00:00 |
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Allanis
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5bd34e49c4
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[Fix] Fixed external view, forgot to add players external veiw translation to camera frame's position.
[Fix] Correctly apply ship masses.
[Add] A nice rotating ship in the infoview pane.
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2017-11-13 22:12:02 +00:00 |
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Allanis
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56f5411516
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[Add] Some Hyperspace range stuff.
[Add] SectorMap indicates current ship location.
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2017-11-13 20:59:38 +00:00 |
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Allanis
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ec2479eb80
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[Add] Ship info screen with more ship stats.
[Change] Made the ship angular velocity damping less... broken.
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2017-11-12 22:10:26 +00:00 |
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Allanis
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d0f3ff9d42
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[Change] Single GLUQuadric object.
[Fix?] Was meant to have fixed laser drawing, I kinda failed. :D
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2017-11-12 20:49:17 +00:00 |
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Allanis
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e43c75060f
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[Change] Improved mouse control.
[Add] Added a few shiptypes. Don't yell at me for pathetic names.
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2017-11-12 20:19:10 +00:00 |
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Allanis
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68b4ba57da
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[Fix] Fixed the horrible rotating in external view. Also, the ships almost look badass now!
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2017-11-12 19:11:14 +00:00 |
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Allanis
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f7a01575ab
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[Add] Uhm, apparently the new project stuff wasn't added. My bad.
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2017-11-12 18:27:48 +00:00 |
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