Allanis
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439fce48c8
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[Add] Combat rating based on mass of pilots killed. -- [Add] Player name.
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2013-02-24 18:18:52 +00:00 |
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Allanis
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7d04d86146
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[Change] Target hostile no longet picks up disabled ships when targetting nearest hostile.
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2013-02-24 16:09:06 +00:00 |
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Allanis
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b55259321e
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[Add] Pushback effect for weapons.
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2013-02-24 16:06:19 +00:00 |
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Allanis
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34a6be43df
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[Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
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2013-02-24 15:40:34 +00:00 |
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Tamir Atias
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166dcc95f7
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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Allanis
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fccd9dcc22
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[Fix] Mkay. Sound seems to be working without any problems now.
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2013-02-22 22:07:42 +00:00 |
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Allanis
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dcc0fc247b
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[Add] Sound base support.
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2013-02-22 05:34:24 +00:00 |
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Allanis
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529ca21644
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[Add] Audio engine is now working, it It's fully tuned enough yet however.
[Change] Refactored ship.c to comply with xml.* standards.
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2013-02-22 04:06:47 +00:00 |
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Allanis
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7e3bca1e51
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[Change] Remove hard forcing of player speed and instead use incremental slowdown.
[Fix] Pause would give instant travel. Not now!!
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2013-02-20 20:20:48 +00:00 |
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Allanis
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b2a887ba45
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[Change] Improved transition into hyperspace a little.
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2013-02-20 20:10:36 +00:00 |
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Allanis
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44c6ea6ed6
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[Add] Rudementory Hyperspace travel. Still a work in progress. ;)
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2013-02-20 19:34:30 +00:00 |
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Allanis
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1ecf7c1e54
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[Fix] Primary weapons where borked on checking for ammunition.
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2013-02-19 23:02:42 +00:00 |
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Allanis
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bfc3582d1e
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[Change] pilot and star stack won't lower memory allocation now.
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2013-02-19 22:17:31 +00:00 |
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Allanis
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bf9d422150
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[Add] Support for images of planets within toolkit.
[Change] blit functions use doubles instead of vectors.
[Change] Took some time out to clean up space.c bringing it up to xml.h standards.
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2013-02-19 00:10:57 +00:00 |
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Allanis
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268b5dcaa0
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[Fix]? Attempted to fix seg fault on AI trying to switch to secondary weapons when there is none available.
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2013-02-17 23:30:40 +00:00 |
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Allanis
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e3c2ca72ac
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[Add] Planet targeting/landing framework.
[Change] Seperated update/render as it should be.
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2013-02-15 18:15:06 +00:00 |
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Allanis
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36f1936667
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[Add] Secondary weapons.
[Add] Preliminary seeker missile.
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2013-02-15 07:31:59 +00:00 |
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Allanis
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dc9f089abe
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[Fix] *Now* it's fixed.. Forgot to correct lua and xml files.
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2013-02-15 02:34:40 +00:00 |
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Allanis
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2b3852c25b
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[Fix] Guess who found out the correct spelling of armour!
-- find . -iname \*.c -exec sed -i -e "s/armor/armour/g" {} \;
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2013-02-15 02:18:09 +00:00 |
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Allanis
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7dbe3d2598
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[Add] It is now possible to disable ships - No death yet.
[Add] Player start location. ship etc can now be defined in data file.
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2013-02-14 17:55:31 +00:00 |
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Allanis
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9fae81c389
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[Fix] AI's landing, it's still not as good as I wish however.
[Add] A few more xml macros and cleaned up a little code to use them.
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2013-02-14 14:25:32 +00:00 |
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Allanis
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c4e7a8a9ee
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[Change] Thrown XML crap into a single header.
-- player.c currently uses this.
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2013-02-13 15:48:36 +00:00 |
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Allanis
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053d7b75b6
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[Change] Target color changes based on target.
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2013-02-13 14:30:17 +00:00 |
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Allanis
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e1b23f928b
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[Change] GUI's are now saved in XML and thrown into data pack file.
-- This allows for multiple gui's.
-- Each ship can also have it's own gui if it so chooses.
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2013-02-12 19:34:47 +00:00 |
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Allanis
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a89395a54f
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[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
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2013-02-10 05:21:09 +00:00 |
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Allanis
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f6f1677614
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[Add] keybinding 'r' to grab nearest enemy target -- Tamir's request.
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2013-02-10 04:12:05 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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Allanis
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eac16dacdd
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[Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
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2013-02-09 16:11:53 +00:00 |
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Allanis
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58e7c9b3d7
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[Add] Ai profile support.
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2013-02-09 00:53:37 +00:00 |
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Allanis
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08f9cb3781
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[Add] Ai now responds on being attacked.
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2013-02-08 20:26:39 +00:00 |
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Allanis
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acf4150079
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[Add] Per pixel collision.
[Fix] Fleets now start at random location.
-- Still needs improvement.
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2013-02-08 18:29:07 +00:00 |
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Allanis
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fd3f3a78b6
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[Fix] Small graphics bug.
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2013-02-08 16:10:31 +00:00 |
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Allanis
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d46f509ee5
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[Add] Faction system almost done.
[Add] Fleets almost complete, just need to randomize start location.
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2013-02-08 16:04:24 +00:00 |
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Allanis
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943cbecf70
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[Add] Fleets. Not actually making use of them yet though.
[Add] More error checking for XML files
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2013-02-08 14:26:53 +00:00 |
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Allanis
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09f6aea97e
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[Add] Targetting!!!
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2013-02-06 22:21:00 +00:00 |
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Allanis
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7d4f94acc7
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[Fix] Fixed armor/shield regeneration.
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2013-02-06 19:41:10 +00:00 |
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Allanis
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8943c9322b
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[Fix] Shield/Armor bars work correctly now.
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2013-02-05 23:44:08 +00:00 |
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Allanis
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4d7c01f078
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[Add] Basic Gui.
-- Minimap.
-- Health bars.
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2013-02-05 23:10:46 +00:00 |
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Allanis
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f220145d7d
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[Add] Radial collision detection.
[Add] Pilots now take damage.
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2013-02-05 20:12:09 +00:00 |
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Allanis
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ccdeb8d13b
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[Add] Add Lua calls to pew pew lazers. Now you can have a fake battle with the AI. :D
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2013-02-05 19:26:59 +00:00 |
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Allanis
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141790fe0a
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[Fix] Oops. Removed render instead of update from that last commit. D:
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2013-02-05 18:11:43 +00:00 |
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Allanis
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838e2f184c
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[Fix] Thanks @KonoM, Buh want to update out of that if statment. :)
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2013-02-05 18:06:11 +00:00 |
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Tamir Atias
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33f61736c4
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[Fix] Segfault in pilot.c
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2013-02-05 20:01:49 +02:00 |
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Allanis
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cf86e5b0c7
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[Fix] One seg fault! No idea how many more to go.
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2013-02-05 17:55:01 +00:00 |
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Allanis
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998a1bf68b
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[Add] Rudimentary shooting. This needs some work.
[Add] Layers should be working properly.
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2013-02-05 16:50:56 +00:00 |
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Allanis
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b13ecc66bb
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[Add] Outfit loading.. Not fully done yet.
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2013-02-04 17:44:53 +00:00 |
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Allanis
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6a2f07b5b7
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[Change] Optimized ai API some.
[Fix] Few mem leaks.
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2013-02-04 11:00:32 +00:00 |
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Allanis
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376eedc616
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[Add] Star systems.
[Add] Planets.
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2013-02-04 09:09:04 +00:00 |
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Allanis
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5b4d184ffc
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[Fix?] Changed rotation speed, everyone was bothering me about it, all they needed to do was change it in xml file..
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2013-02-03 18:47:13 +00:00 |
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Allanis
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b3c21a5c4e
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[Add] Lua function calls.
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2013-02-03 14:00:19 +00:00 |
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Allanis
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57dc51fb91
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[Add] Initial AI support with Lua
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2013-02-03 00:37:42 +00:00 |
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Allanis
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a7546372cc
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[Add] Vec2 now uses polor coords.
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2013-02-02 22:52:58 +00:00 |
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Allanis
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066d4871cc
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[Fix] Just a few optimization.
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2013-02-02 21:50:13 +00:00 |
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Allanis
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b5a7ba8919
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[Fix] Changing from floating point to doubles.
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2013-02-02 14:21:05 +00:00 |
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Allanis
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d39e7925ea
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[Fix] Small handling fixes, nothing special.
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2013-02-02 00:48:44 +00:00 |
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Allanis
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838bbcd2ab
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[Add] Initial Lua infrastructure.
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2013-02-02 00:39:48 +00:00 |
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Allanis
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223a6185fb
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[Add] Command line option.
[Add] Finished(tm) joypad support.
[Change] Input comes from player.
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2013-02-01 02:32:29 +00:00 |
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Allanis
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20bf55f117
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[Add] Leave me a lone a short while, still working with this.
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2013-01-31 23:22:32 +00:00 |
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Allanis
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85bec426ba
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[Add] libxml for ship data etc.
[Fix] Memory leaks.
[Fix] fixed #1 For dear old KonoM.
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2013-01-31 01:30:51 +00:00 |
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Allanis
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cc47d41137
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[Add] Initial commit of Lephisto.
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2013-01-30 22:22:30 +00:00 |
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