[Fix] Small graphics bug.
This commit is contained in:
		
							parent
							
								
									d46f509ee5
								
							
						
					
					
						commit
						fd3f3a78b6
					
				@ -125,6 +125,9 @@ void pilot_render(Pilot* p) {
 | 
			
		||||
 | 
			
		||||
  // Get the sprite corresponding to the direction facing.
 | 
			
		||||
  sprite = (int)(p->solid->dir / (2.0*M_PI / (t->sy * t->sx)));
 | 
			
		||||
  
 | 
			
		||||
  // Ugly hack to make sure it's always "inbound".
 | 
			
		||||
  if(sprite > (int)(t->sy*t->sx)-1) sprite = (int)(t->sy*t->sx)-1;
 | 
			
		||||
 | 
			
		||||
  gl_blitSprite(t, &p->solid->pos, sprite % (int)t->sx, sprite / (int)t->sy);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user