Commit Graph

1609 Commits

Author SHA1 Message Date
Allanis
72781329cb [Add] Actually load the diff library in mission Lua. 2013-12-14 00:11:11 +00:00
Allanis
4ec3dee3e1 [Add] More table usage for mission static stuff so it doesn't get saved. 2013-12-13 23:53:06 +00:00
Allanis
1ae85b7d53 [Change] Players starting stuff is much more modest now. ;P 2013-12-13 03:50:35 +00:00
Allanis
65960ab986 [Add] Added an event system to the TODO list. 2013-12-13 03:47:49 +00:00
Allanis
3ddc034344 [Change] Reduced calls to xmlCleanupParser(), only one for all the loading now. 2013-12-13 03:38:50 +00:00
Allanis
843c9f138f [Change] Updated unidiff data. 2013-12-12 23:38:11 +00:00
Allanis
da3cb1dff7 [Fix] Fixed new player inheriting last loaded players faction standings. 2013-12-12 23:22:42 +00:00
Allanis
313e3a7488 [Fix] Fixed diffs getting wiped when loading and some cleanup on planet landing. 2013-12-12 23:14:10 +00:00
Allanis
a2d313a08c [Fix] Fixed pausing game while player is hyperspacing. 2013-12-12 00:44:42 +00:00
Allanis
e4b5f54119 [Add] Check and report failed hunks. 2013-12-12 00:30:51 +00:00
Allanis
27292f1770 [Add] Some commentary so noone else makes the same mistake. 2013-12-11 23:11:22 +00:00
Allanis
4ff23aefc8 [Fix] Fixed diffs not saving correctly. 2013-12-11 23:09:50 +00:00
Allanis
69f7f71572 [Change] Shuffled a few TODO items around a bit. 2013-12-11 23:05:56 +00:00
Allanis
35b8d87e1b [Change] Removed save improvements from TODO file. 2013-12-11 23:00:05 +00:00
Allanis
769880c7ac [Remove] Some useless debugs. 2013-12-11 22:59:12 +00:00
Allanis
9a31850ce7 [Add] Actually chance system faction on planet addition/removal. 2013-12-11 22:57:48 +00:00
Allanis
8b1b6e2af0 [Add] Implemented fleet addition and removal! 2013-12-11 22:19:06 +00:00
Allanis
80c45c3067 [Add] Added propper unidiff cleanup. 2013-12-11 20:27:07 +00:00
Allanis
fdd5e930f5 [Add] First release of unidiff - Save changes to the universe in a diff format. 2013-12-10 22:51:00 +00:00
Allanis
fef6cefe05 [Fix] A few minor fixes. 2013-12-10 03:56:18 +00:00
Allanis
b7ddccd309 [Fix] Fixed segmentation fault when system only has one planet with no factions. 2013-12-09 22:18:23 +00:00
Allanis
25660ff7d1 [Change] Everything now conforms to last nights cleanups. 2013-12-09 00:48:32 +00:00
Allanis
5a42e63e4a [Change] Major rewrite of space.c. Let's pray we don't have a ton of bugs. 2013-12-07 22:16:01 +00:00
Allanis
da4b261de7 [Change] Stop firing before starting to jump into hyperspace. 2013-12-06 20:59:24 +00:00
Allanis
4176b20749 [Add] Allow missions to interact with music subsystem. 2013-12-06 20:52:35 +00:00
Allanis
6c4007f5cb [Change] Increased landing threshold. 2013-12-06 20:31:20 +00:00
Allanis
1f78fa9471 [Revert] Ain't nobody got time to be sick, there is code to be written! 2013-12-06 20:29:02 +00:00
Allanis
5ebea97ab4 Merge branch 'dev' 2013-12-06 20:28:38 +00:00
Allanis
92923111e1 [Add] Fleets and ai for Detour Liberation Front, along with a few generic ai changes. 2013-12-06 20:25:59 +00:00
Allanis
1aca5571db I'm ill. going back to bed. 2013-12-05 22:40:25 +00:00
Allanis
6d8b591a48 [Change] "runaway" takes priority over attacking. 2013-12-05 02:18:44 +00:00
Allanis
0ce93217da [Change] Slight change to commentaries. 2013-12-05 00:43:04 +00:00
Allanis
153f99553f [Fix] Some more fine tuning on missions. 2013-12-05 00:40:48 +00:00
Allanis
2c27f521ae [Fix] Some fixes for missions 4 and 5. 2013-12-05 00:32:41 +00:00
Allanis
998f81b2ab [Add] Fifth tutorial mission added. 2013-12-04 23:14:09 +00:00
Allanis
ad12c52cd0 [Add] Fourth mission in tutorial campaign. Also fixed a few bugs preventing campaign form working. 2013-12-04 22:04:05 +00:00
Allanis
a3009760b6 [Add] Added fleets for Empire ship in the sixth and final mission campaign. 2013-12-04 00:07:26 +00:00
Allanis
86db743350 [Add] Completed sixth and final mission in tutorial campaign. 2013-12-03 00:39:41 +00:00
Allanis
fc1215e4ad [Fix] Fixed a few sound issues that have been around for some time. 2013-12-01 23:42:18 +00:00
Allanis
1c0fb97b7f [Change] Made ai noidle aggressive. 2013-11-30 22:10:59 +00:00
Allanis
2f2143742a [Change] Let's also grey out secondary weapon when we are out of ammo. 2013-11-30 22:10:05 +00:00
Allanis
11bbd0854f [Change] Secondary weapon greys out when you can't use it again. 2013-11-29 20:55:41 +00:00
Allanis
31f2a57fb3 [Add] Made a start on the sixth and final tutorial mission. 2013-11-28 22:37:40 +00:00
Allanis
66c0ef8d9f [Add] noidle state. 2013-11-28 02:46:45 +00:00
Allanis
8716d14016 [Add] Let's catch SIGTRAP too. 2013-11-26 19:32:27 +00:00
Allanis
58ee934426 [Change] Use SIGTRAP instead of assert for blowing up on errors. 2013-11-26 19:27:34 +00:00
Allanis
2a69789a24 [Add] Automagically give backtraces in DEBUG mode. 2013-11-26 18:23:50 +00:00
Allanis
39c7a4ecd5 [Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues. 2013-11-26 16:03:17 +00:00
Allanis
96587aac90 [Fix?] I think this might do it? 2013-11-26 15:55:42 +00:00
Allanis
03f20c5a25 [Fix?] Need second check to avoid segfault.. 2013-11-26 15:51:34 +00:00