Allanis
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72781329cb
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[Add] Actually load the diff library in mission Lua.
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2013-12-14 00:11:11 +00:00 |
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Allanis
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4ec3dee3e1
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[Add] More table usage for mission static stuff so it doesn't get saved.
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2013-12-13 23:53:06 +00:00 |
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Allanis
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1ae85b7d53
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[Change] Players starting stuff is much more modest now. ;P
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2013-12-13 03:50:35 +00:00 |
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Allanis
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65960ab986
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[Add] Added an event system to the TODO list.
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2013-12-13 03:47:49 +00:00 |
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Allanis
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3ddc034344
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[Change] Reduced calls to xmlCleanupParser(), only one for all the loading now.
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2013-12-13 03:38:50 +00:00 |
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Allanis
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843c9f138f
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[Change] Updated unidiff data.
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2013-12-12 23:38:11 +00:00 |
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Allanis
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da3cb1dff7
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[Fix] Fixed new player inheriting last loaded players faction standings.
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2013-12-12 23:22:42 +00:00 |
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Allanis
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313e3a7488
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[Fix] Fixed diffs getting wiped when loading and some cleanup on planet landing.
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2013-12-12 23:14:10 +00:00 |
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Allanis
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a2d313a08c
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[Fix] Fixed pausing game while player is hyperspacing.
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2013-12-12 00:44:42 +00:00 |
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Allanis
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e4b5f54119
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[Add] Check and report failed hunks.
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2013-12-12 00:30:51 +00:00 |
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Allanis
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27292f1770
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[Add] Some commentary so noone else makes the same mistake.
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2013-12-11 23:11:22 +00:00 |
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Allanis
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4ff23aefc8
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[Fix] Fixed diffs not saving correctly.
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2013-12-11 23:09:50 +00:00 |
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Allanis
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69f7f71572
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[Change] Shuffled a few TODO items around a bit.
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2013-12-11 23:05:56 +00:00 |
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Allanis
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35b8d87e1b
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[Change] Removed save improvements from TODO file.
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2013-12-11 23:00:05 +00:00 |
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Allanis
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769880c7ac
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[Remove] Some useless debugs.
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2013-12-11 22:59:12 +00:00 |
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Allanis
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9a31850ce7
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[Add] Actually chance system faction on planet addition/removal.
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2013-12-11 22:57:48 +00:00 |
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Allanis
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8b1b6e2af0
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[Add] Implemented fleet addition and removal!
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2013-12-11 22:19:06 +00:00 |
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Allanis
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80c45c3067
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[Add] Added propper unidiff cleanup.
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2013-12-11 20:27:07 +00:00 |
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Allanis
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fdd5e930f5
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[Add] First release of unidiff - Save changes to the universe in a diff format.
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2013-12-10 22:51:00 +00:00 |
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Allanis
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fef6cefe05
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[Fix] A few minor fixes.
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2013-12-10 03:56:18 +00:00 |
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Allanis
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b7ddccd309
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[Fix] Fixed segmentation fault when system only has one planet with no factions.
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2013-12-09 22:18:23 +00:00 |
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Allanis
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25660ff7d1
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[Change] Everything now conforms to last nights cleanups.
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2013-12-09 00:48:32 +00:00 |
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Allanis
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5a42e63e4a
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[Change] Major rewrite of space.c. Let's pray we don't have a ton of bugs.
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2013-12-07 22:16:01 +00:00 |
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Allanis
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da4b261de7
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[Change] Stop firing before starting to jump into hyperspace.
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2013-12-06 20:59:24 +00:00 |
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Allanis
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4176b20749
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[Add] Allow missions to interact with music subsystem.
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2013-12-06 20:52:35 +00:00 |
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Allanis
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6c4007f5cb
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[Change] Increased landing threshold.
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2013-12-06 20:31:20 +00:00 |
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Allanis
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1f78fa9471
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[Revert] Ain't nobody got time to be sick, there is code to be written!
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2013-12-06 20:29:02 +00:00 |
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Allanis
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5ebea97ab4
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Merge branch 'dev'
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2013-12-06 20:28:38 +00:00 |
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Allanis
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92923111e1
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[Add] Fleets and ai for Detour Liberation Front, along with a few generic ai changes.
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2013-12-06 20:25:59 +00:00 |
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Allanis
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1aca5571db
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I'm ill. going back to bed.
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2013-12-05 22:40:25 +00:00 |
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Allanis
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6d8b591a48
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[Change] "runaway" takes priority over attacking.
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2013-12-05 02:18:44 +00:00 |
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Allanis
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0ce93217da
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[Change] Slight change to commentaries.
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2013-12-05 00:43:04 +00:00 |
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Allanis
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153f99553f
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[Fix] Some more fine tuning on missions.
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2013-12-05 00:40:48 +00:00 |
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Allanis
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2c27f521ae
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[Fix] Some fixes for missions 4 and 5.
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2013-12-05 00:32:41 +00:00 |
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Allanis
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998f81b2ab
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[Add] Fifth tutorial mission added.
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2013-12-04 23:14:09 +00:00 |
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Allanis
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ad12c52cd0
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[Add] Fourth mission in tutorial campaign. Also fixed a few bugs preventing campaign form working.
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2013-12-04 22:04:05 +00:00 |
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Allanis
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a3009760b6
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[Add] Added fleets for Empire ship in the sixth and final mission campaign.
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2013-12-04 00:07:26 +00:00 |
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Allanis
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86db743350
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[Add] Completed sixth and final mission in tutorial campaign.
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2013-12-03 00:39:41 +00:00 |
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Allanis
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fc1215e4ad
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[Fix] Fixed a few sound issues that have been around for some time.
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2013-12-01 23:42:18 +00:00 |
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Allanis
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1c0fb97b7f
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[Change] Made ai noidle aggressive.
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2013-11-30 22:10:59 +00:00 |
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Allanis
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2f2143742a
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[Change] Let's also grey out secondary weapon when we are out of ammo.
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2013-11-30 22:10:05 +00:00 |
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Allanis
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11bbd0854f
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[Change] Secondary weapon greys out when you can't use it again.
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2013-11-29 20:55:41 +00:00 |
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Allanis
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31f2a57fb3
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[Add] Made a start on the sixth and final tutorial mission.
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2013-11-28 22:37:40 +00:00 |
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Allanis
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66c0ef8d9f
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[Add] noidle state.
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2013-11-28 02:46:45 +00:00 |
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Allanis
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8716d14016
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[Add] Let's catch SIGTRAP too.
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2013-11-26 19:32:27 +00:00 |
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Allanis
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58ee934426
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[Change] Use SIGTRAP instead of assert for blowing up on errors.
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2013-11-26 19:27:34 +00:00 |
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Allanis
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2a69789a24
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[Add] Automagically give backtraces in DEBUG mode.
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2013-11-26 18:23:50 +00:00 |
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Allanis
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39c7a4ecd5
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[Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues.
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2013-11-26 16:03:17 +00:00 |
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Allanis
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96587aac90
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[Fix?] I think this might do it?
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2013-11-26 15:55:42 +00:00 |
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Allanis
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03f20c5a25
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[Fix?] Need second check to avoid segfault..
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2013-11-26 15:51:34 +00:00 |
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