Commit Graph

1939 Commits

Author SHA1 Message Date
Allanis
52819f2878 [Add] Preliminary communications to space stations and ships. 2017-12-24 00:06:09 +00:00
Allanis
8428a7e892 [Change] Black space in object viewer. 2017-12-23 19:30:34 +00:00
Allanis
8ceed6bfe8 [Add] Preliminary atmospheres. 2017-12-23 19:27:31 +00:00
Allanis
9d25b14b84 [Change] Allow external view to be rotated while game time is paused. 2017-12-23 17:41:22 +00:00
Allanis
5a478b4bdb [Change] Narrowed FOV for sector view. 2017-12-23 17:37:18 +00:00
Allanis
7864e3c64f [Add] Custom star systems. 2017-12-23 17:33:39 +00:00
Allanis
b4b52b7451 [Add] Integer system generation. :/ 2017-12-23 01:34:59 +00:00
Allanis
7eb635401f [Add] Added that darn fixed point class. 2017-12-22 23:34:48 +00:00
Allanis
6ec4fade91 [Change] A few more system gen float => int stuff. I didn't take into
account that different platforms will likely handle them differently,
resulting in diferent starsystems being generated between platforms.
2017-12-04 21:49:30 +00:00
Allanis
c7fe8da6de [Add] Added some debug to starsystem. 2017-12-04 21:40:52 +00:00
Allanis
470dfee01d [Change] AccreteDisc - float => int 2017-12-04 21:34:08 +00:00
Allanis
d19f9e19dc [Change] Just some needless renaming. 2017-11-25 17:47:48 +00:00
Allanis
4cae173402 [Change] Made Ejecta crater lighter than rest of planet. 2017-11-25 16:41:05 +00:00
Allanis
5d4545fba0 [Add] Tesselate planet continents properly. Gets rid of a few glitches
and it's faster also.
2017-11-25 16:15:13 +00:00
Allanis
de8bab4108 [Fix] Heh, planets are sometimes masquarading as stars. Sneaky. 2017-11-25 16:02:25 +00:00
Allanis
57a9d1d91f [Add] Body: GetRadius method.
[Add] Calculate bounding sphere radius from AABB's of geoms.
[Add] Make use of the existing GetRadius methods.
[Change] Moved object viewer key to f10.
[Add] A couple new image icons.
2017-11-25 15:54:23 +00:00
Allanis
311bb6e24c [Fix] Fix orientation of star glow. 2017-11-25 13:37:57 +00:00
Allanis
6131753132 [Change] Make background stars a little feistier. 2017-11-25 13:20:35 +00:00
Allanis
94df6a528c [Add] Stars glow right?! 2017-11-25 13:14:10 +00:00
Allanis
1de5584f7c [Add] Ejecta crater flavour. ^.^ 2017-11-25 13:03:32 +00:00
Allanis
e0d7c1d3ec [Fix] Fixed collision bug and some rendering issues with mersenne
twister bug.
2017-11-25 12:23:17 +00:00
Allanis
900c5267f7 [Add] Rudimentary work on small rocky planetoid rendering. 2017-11-24 23:28:10 +00:00
Allanis
6e743e6027 [Change] Actually set planet sizes (but still 1 size per type). 2017-11-24 22:17:42 +00:00
Allanis
0025c8833b [Add] Make display lists of planets within range. Nice FPS improvment.
:D
2017-11-24 22:05:54 +00:00
Allanis
d24a93345a [Fix] Forgot to commit a couple of minor fixes. 2017-11-23 23:33:44 +00:00
Allanis
1550893bcf [Fix] Fixed that darn gas giant rendering. "Yeah, that's looks like a
planet!"
2017-11-23 22:51:49 +00:00
Allanis
1a8689d0fe [Change] A bunch more planet work.
[Change] Start player in system 0, 0, 0
2017-11-23 21:25:46 +00:00
Allanis
4f4996d44b [Meh] Files I obviously forgot to save. :/ 2017-11-22 23:55:04 +00:00
Allanis
a4faed8854 [Add] Some more gas giant rendering work. Now procedurally generated!
[Add] Some Screenies.
2017-11-22 23:25:26 +00:00
Allanis
f498e9863c [Change] Clean up the silly lighting direction picking. 2017-11-22 21:55:36 +00:00
Allanis
cb28ed344b [Add] Some gas giant work, cleaned up Body somewhat. 2017-11-22 21:46:22 +00:00
Allanis
79704e6f77 [Add?] Some work in progress planet drawing. Nothing to pay attention
to. :P
2017-11-21 19:28:44 +00:00
Allanis
8e5a9fd008 [Change] Position player in docking bay on undocking. Need to do request
docking clearance, because at the minute repeat docking is not possible.
D:
2017-11-20 22:15:23 +00:00
Allanis
df060177d9 [Add] ModelBody::SetRotation(). 2017-11-19 22:45:44 +00:00
Allanis
14ee542723 [Fix] Somewhere amongs the changes docking got borked. 2017-11-19 22:19:16 +00:00
Allanis
8ff436c193 [Change] Renamed rigid body stuff. 2017-11-19 22:01:50 +00:00
Allanis
40f38a0f58 [Change] Get the collision geom flags through to the collision
detection..
2017-11-19 19:50:06 +00:00
Allanis
08265741a7 [Change] Messing around with collisions some more, not really helpful. 2017-11-19 17:43:43 +00:00
Allanis
673115422d [Add] Add docking quad to space station model 2017-11-19 15:33:39 +00:00
Allanis
54a6c3c07f [Add] Use new body death code with pre-hyperspace clearout. 2017-11-19 15:01:32 +00:00
Allanis
84530e9771 [Add] Body death and associated cleanup. Space::KillBody() to kill a
body.
2017-11-19 14:42:30 +00:00
Allanis
4595e1f643 [Change] Just messing with a few values. Put some space between the other actors. 2017-11-19 12:37:19 +00:00
Allanis
f4fe4aafbd [Fix] Fixed CollMesh+Scale. ^.^ 2017-11-19 12:28:18 +00:00
Allanis
9004c7b731 [Add] Working on collision. Doesn't work, see how changing model scale screws collisions. If I set the model 62 scale to 2.0 then hitting it gives screwed up collisions. On scale 1.0 it works fine though. 2017-11-19 11:41:35 +00:00
Allanis
411e82b6ef [Fix] Should probably clear those thrusters upon initilization. :D 2017-11-19 00:13:28 +00:00
Allanis
7bd0b17cb7 [Add] Flag for invisible stuff. 2017-11-19 00:09:17 +00:00
Allanis
f043889fe9 [Fix] This took wayy too long to debug.. if(n < 100); n = 100; !?!?!?!? 2017-11-18 23:59:59 +00:00
Allanis
614e8668d4 README edited online with Bitbucket 2017-11-18 21:56:29 +00:00
Allanis
2f0edee320 [Fix?] Hey, we are not on github anymore! 2017-11-18 21:55:01 +00:00
Allanis
a40d8db1dd [Fix] Markdown?! 2017-11-18 21:52:44 +00:00